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Choose Champion Build:
Spells:
Flash
Ignite
Ability Order
Prowl (PASSIVE)
Nidalee Passive Ability
Welcome!

Hello, This build here is built around being the hard poke. You may play mid, or solo top with this. It works very well with both lanes. The second is support/sustain, that is when your need to sustain your lane rather than trying to poke early on.
Please Read: The second build you can still build the same runes and items.

This is your passive. It is very handy when it comes to escaping, and chasing. It allows nidalee to be the escape artist she is. Along with a very good chaser.Also, while laning, bushes can be very useful to use to harass players with your spear. Just use it to give yourself a speed boost for poking early game.

Cougar: Nidalee's next attack deals additional damage based on how low her opponent's life is.
Cooldown 7seconds
Cost 60 / 75 / 90 / 105 / 120mana
Range 1500
This is your bread and butter, it is what makes nidalee so dangerous to face. If you succeed with it, it is a very dangerous tool. You can do pokes through walls or just in lane. In cat form this is your huge "takedown". The Javelin however in late game can be devastatingly game changing. It can allow you to kill a runner, or to change the tide of team fights. This can make a trigger happy ad carry run in fear.

Cougar: Nidalee lunges forward, dealing damage to surrounding enemies. Pounce is not affected by cooldown reduction.
Cooldown 18seconds
Cost 60 / 75 / 90 / 105 / 120mana
Range 900
This is nice early game to do some nice bushchecking, and bush warding. It can help prevent ganks as long as you watch your map. This allows for a nice laning phase, and helps to ward baron, or dragon if near it. This an amazing warding tool, use to allow maximum lane sustain, and map awareness. Pounce on the other hand is a useful tool. You can use to kill creeps, or initiate a lane fight. This is very succesful when it comes to chasing, and running. It also helps keep your rageblade procs up. Their are some walls you can pounce over also.

Cougar: Nidelee claws at enemies in front of her.
Cooldown 10seconds
Cost 65 / 70 / 75 / 80 / 85mana
Range 600
Her heal is useful in pushing towers, lane phase, and team fights, a great support tool. It can allow you to sustain longer then most. It can also help with taking down turrets with the extra attack speed. Primal swipe is nice for farming too, helps clear creep waves fast.

Nidalee transforms into a vicious cougar, gaining 20 movement speed and a new set of abilities.
Cooldown 4seconds
Range 20
Once you hit 6, your laning phase jumps up drastically. Along with your killing in lane, you may now chase and do more damage to your opponent. You understand, this is the epitomy to nidalee, allows for chasing, running, better fights, and more farming.
Build 1
: Hard Poke-Bushwhack is picked at level 1 for Map Awareness/Counter Jungling
-Primal Surge is picked at level 2 for Lane sustain
-Javelin Toss is picked from their on out as top priority in order to do your nice pokes, and awesome harass
-Primal Surge is then maxed out after javelin in order to maximize laning, and team fighting. Allowing you to support, and live longer.
*Spears are not picked at level 1 due to lack of damage, and huge mana cosumption
Buid 2
: Sustain/Support-Same order as Build 1 however one change
-That change is Primal Surge is maxed first instead of Javelin Toss
-This heal allows you to support nicely, and lane longer











Right Now it is up in the air. All of them work nicely. However with the impending nerf coming to flash it may be replace with ghost. But for now flash/ignite is my prime choice.
Ghost- Allows you to run ,and chase while attacking and maintaining melee range. Something flash cannot do.
Flash- This is very nice also because it allows you to initiate a lane fight, gank, run away, or make up lost ground. Many junglers look to see if the lane wasted flash. But for nidalee you can save it due to your passive,and ultimate.
Ignite- This ability is that ability that helps you finish off that pesky champion. Helps you kill that lucky guy who managed to escape.
Exhaust- This can help slow in case of a gank, or can help you win a 1v1. It can stop enemies from escaping in many situations.
Clairvoyance- Just in case your team needed it or you decided to support nidalee, this is your second spell. This helps to stop ganks, and helps counter jungling.
So a team fight roles around and you are confused. Who do I heal?
Initiations you want to heal the ad carry or tank because it increases attack speeds. This helps you with the extra umph needed to possibly win. Once it is commenced and underway their is a different change. Your carries have high priority, if needed tank is next
Initiations you want to heal the ad carry or tank because it increases attack speeds. This helps you with the extra umph needed to possibly win. Once it is commenced and underway their is a different change. Your carries have high priority, if needed tank is next
Core Build






The Boots you choice may be based on your opposing team. If their is alot of cc's / ap, Mercs Treads can prove to be very useful.
Situational














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