Click to open network menu
Join or Log In
Mobafire logo

Join the leading League of Legends community. Create and share Champion Guides and Builds.

Create an MFN Account






Or

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x
Poppy Build Guide by tmak1313

Poppy: Let's Try Going AP

Poppy: Let's Try Going AP

Updated on July 1, 2011
6.6
9
Votes
5
Vote Vote
League of Legends Build Guide Author tmak1313 Build Guide By tmak1313 9 5 22,947 Views 14 Comments
9 5 22,947 Views 14 Comments League of Legends Build Guide Author tmak1313 Poppy Build Guide By tmak1313 Updated on July 1, 2011
x
Did this guide help you? If so please give them a vote or leave a comment. You can even win prizes by doing so!
Vote
Comment

You must be logged in to comment. Please login or register.

I liked this Guide
I didn't like this Guide
Commenting is required to vote!
Would you like to add a comment to your vote?

Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.

New Comment

You need to log in before commenting.

1
tmak1313 | August 9, 2011 12:33pm
Oh, and I figured out what the damage limit is on Poppy's Q. It ONLY deals with the 8% max hp part of the spell. The AP scaling can go as high as it wants to.
1
tmak1313 | July 1, 2011 12:27am
@ TheJohn:
Ok, that's your opinion. I've tried playing Poppy AD, and there are a few reasons why I don't like it: it tends to leave you out of mana too often if you're using skills a lot, it lacks the DFG that adds an entirely different and useful skill to Poppy's kit, and it's just not my style--I'd rather burst hard and fast than deal my damage more sustained but over more time. I'm perfectly fine with you disagreeing with and even hating my build. The AP doesn't only go toward one skill though. The Q has a limit, but that's only for the skill itself. The AP also goes toward the Lich Bane proc, which happens at the same time as the Q, but doesn't have a limit. AP also goes toward Poppy's E not once, but twice if you connect with the wall, and finally, Deathfire Grasp scales on AP. Because of Poppy's ultimate increasing ALL DAMAGE that Poppy deals to the target by a percentage, this includes the active on that item too!

I'll let you believe what you like, especially if you've tried both (I know you wouldn't knock it till you've tried it), but this guide is just what works for me. Doublelift also plays a similar kind of AP Poppy with similar core items. He's one of my favorite high elo players. You should see if you can catch him on his stream sometime, it might change your mind.
1
tmak1313 | July 1, 2011 12:19am
@ xxCactuar and Comtra:
Yes, I know what survivability is. I just don't build a lot of it when I play Poppy because her passive and her ultimate work to keep her alive where a lot of other champions would surely die. Thanks for commenting and voting, I love getting feedback, even if it's negative. Rylai's and Gunblade are both good items on her--Rylai's because the slow and HP are good, and Gunglade because the amount of HP you get back from vamp is ridiculous! I purchase them at the end of games where I get really fed.
1
TheJohn (73) | June 30, 2011 12:41pm
AP is useless. It'll only make your push stonger. Yeah, Q will get stronger too, but it has a damage limit, 325 at lvl 5.
Whats the point of having 666 AP and make only ONE skill useful?

Sry bro, AP Poppy isnt fine. Let's try going AP? No.

PS: Q + Trinity Force already deal extreme damage.
1
xxCactuar | June 25, 2011 2:10pm
do you know what survivability is

-1
1
Comtra (1) | June 18, 2011 5:09pm
Nice buil , looks kinda like what i use , except i wouldnt use Mejai's in the ''core'' build.. considering that alot of ppl will use this for the first time and wont be used too it also i get Ryjai's and a Gunblade too get some hp and spellvamp/lifesteal and also a awesome slow. But all in alla good game =)
1
tmak1313 | May 9, 2011 5:31pm
Pwnzor:

Like Chupool, I can't thank you enough for taking the time to read my build and comment on it. Honestly, this guide isn't really for beginner Poppy players. I had gotten very used to the way Poppy works and handles from knowing the difference in damage of each rank in each skill down to how far the tackle pushes. The reason I don't get Rylai's is because it's expensive, and while the slow is useful on a lot of champions, it's not exactly something that a champion needs who takes care of most champions in a single burst. There are a lot of times when I will get CC'd before laying down my ultimate, and this causes me to die, but Merc Treads and Rylai's won't exactly take care of this. I did however, leave the 6th item slot in my build blank. In this spot anybody can put any item he wants. I would never put something like that before or instead of the lucky pick, though. The gold per 5 is something that I can't really deal without, and although small, it is an increase in AP, and it comes in the early stages of the game where the small damage increases are most valuable.

My runes are the biggest flaw of my guide. I have always had these runes as my staple caster runes though (except for the MS quints, which I sometimes switch out for AP on champions who don't need speed). My opinion on leveling runes is that they're often not as good as flats because I use runes as an early-game steroid. I often use my Q to last hit, and I can't do this if I don't have the flats. The leveling runes would make more sense if I didn't get mana regen/mana items for late game. I would probably say that mana per level would be great for AD Poppy, who I believe has a lot of mana issues, but I tend to ask for blue buff (or take the enemy's) because it helps keep your W and E on spammable cooldowns while allowing your R to be up for every fight. I may buy mana regen per level runes in the near future though to try, especially since I bought the flat runes before they changed mana regen. If you've used them and they're better, I believe you, but runes are very often an issue of personal preference.
1
tmak1313 | May 9, 2011 5:00pm
Chupool:

Thanks for the criticism, but I'm prepared for a lot of what you told me. I thought about all of it before writing the build.
1)I know that Poppy is fragile, but her passive decreases any damage that does more than 10% of her max HP by 50% (I feel like a moron for not putting this in my guide, I'll edit it when I have more time). I use this build nearly every time I play as Poppy, and I rarely have more than 5 or so deaths. It's all about a careful laning phase and making sure your team is in the battle with you before you start barreling in.
2) I disagree with your statement about AP scalings. The scaling on Q is good for any caster, and although the scaling on E isn't that high, it factors in twice.
3) Her ultimate disables all crowd control from everybody besides the person you mark. I would know... I play her. This is why I said in my strategy section that you need to mark somebody who isn't going to disable you or keep you from dealing your full burst.
4) Sure, the 2 hit combo is the only damage, but it's a HIGH amount of damage. If you're alone, you can do the full burst every 5 or so seconds, and the cooldown on Q is much shorter--almost 2 of them for every E. Poppy tends to often kill the carry with only one Q and one E. At most she will also need DFG. Your comment is like saying that Kassadin doesn't have any damage besides his silence and his pulse.
5) Poppy does not in any way, shape, or form lack movement speed. Her W is almost always enough to chase, and Lich Bane gives 7% of additional MS. Plus I recommend MS quints and taking ghost. You hit nearly 600 MS if you can ghost and W. The improved ghost mastery also allows about 2 Ws before ghost runs out.
6) I agree that the runes aren't that great. The mana regen yellows help a lot with early game, though, and AP blues are good for early damage. The quints are 100% necessary though, and magic pen reds are a staple on anybody who deals magic damage.
7) The attack speed isn't necessary for an AP build. The only autoattack you need is one that's empowered by Lich Bane, which has a 2 second cooldown.

Your suggestions:
1) To be honest, Kage's Lucky pick is one of the core items for Poppy. She is one of the poorest farmers in the game, and when there's a gold per 5 item that turns into an item that improves her burst, gives her needed CDR, and gives more AP, I just can't turn that down. Yes, this build lacks survivability, but with Poppy's kit, survivability items just aren't needed. The difference between AP anticarry and Trinity into AD is that AD stays in the fight (and needs survivability) while AP dashes in and gets out quickly.
2) I'm not going to get Trinity Force and Lich Bane. Lich Bane is basically the Trinity of the AP world, but it has a potential to do more bonus damage since you can stack AP much higher than you can stack AD. They have a lot of the same stats, but I don't find the slow necessary when tackle ensures and autoattack that can deal exceptional amounts of damage.
3) I already talked about runes :D

Overall, I just wanted to see what people though about my build. Yes, it is "a change for almost every Poppy build out here." That's the point. I see a lot of cookie-cutter Trinity Force builds, and I have tried it, but I have a lot of issues with AD Poppy. It's not my playstyle. I don't like to stick inside the fight for long, and it satisfies me to kill people in 2 hits. Poppy's one of the most fun champions in the game in my opinion because of how high her burst is, and I'm trying to share a build that I think is very effective with the LoL community. I hope you learned something, and I hope you try it. Thanks once again for the criticism. If you still don't agree with me, that's cool too. It's the whole reason I wrote this guide; I want to show people that there's more than one way to build Poppy, and if you like it, that's great! If you don't, you can play however you want. :D
1
Skeletal Love | May 9, 2011 4:10pm
Oh god you're so wrong. Do you even play Poppy? It stops all incoming CC except from the person you ulted. Trinity doesn't work if you're building AP though, nowhere close to as much as lich works.
1
Chupool | May 8, 2011 10:51pm
Skeletal -- Poppy's ult doesn't stop CCs, so once Poppy turns on his Ult, all they have to do is run, slow poppy, or flash. In his build there is no chasing power except for W skill. That's why I suggested TF so that you can chase enemies. I'm not suggesting to make it an AP build, Trinity force just synergizes well with Poppy's other abilities, plus it also adds that 30 AP.
1
Skeletal Love | May 8, 2011 9:22pm
I gotta say, Chupool's trying to turn this into a AD poppy build. I can understand the argument for more survivability, but that's not really a priority for poppy, what with her ult and passive. This build's more focused on straight burst damage, and there really shouldn't be anything other than a tank that can take a deathfire and poppy's combo.
1
Pwnzor1130 (28) | May 8, 2011 7:08pm
Honestly, I would not agree with Chupool on everything, as AP Poppy is an effective anti-carry. She is still viable, but her playstyle is much different. Although he is right on a few things. You DO need to have more survivability. A Rylai's should easily solve that. Lich Bane is also more damage on AP poppy, so keep that. Mejai's Soulstealer is a big no-no as chances are that once your ultimate is off and your abilities are on cooldown, then you will likely be focused down. Mercury's treads is almost a necessity in the current meta-game due to the prevalence of tanky DPS (who tend to have CC). Replace DFG with a zhonya's as although you miss out on the added damage, you will have some armor and a very nice "oh **** button", although zhonya's would be much more situational than the rylai's, which is almost necessary. Also, a void staff is pretty much needed. Also exchange your seals and glyphs for /level runes, as those are better by level 4, so why not get them? Also, you may want dodge seals insted of Mp5. With these changes you should be able to survive much better after your ultimate wears off. It's true that your passive protects you from AP burst, but what about that Ashe/Renekton/etc.?
Loading Comments...
Load More Comments
Download the Porofessor App for Windows

League of Legends Champions:

Teamfight Tactics Guide