Build Guide by Beiteh
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Playing Poppy was very successful as a tank but by playing i saw someone playing Poppy as AD and surprisingly with her charge then devastating blow did so much damage that i had to try her myself as AD. When i did for the first time i went 18 - 6 - 12 and then 24 - 3 - 18.
My masteries were set on 25 - 0 - 5 for the fact that i didn't need anything neither in utilities or defense with this build. i thought the defense masteries weren't useful at all when your playing AD like the extra 6 armor or 6 magic resistance wasn't helpful, that is why i chose the surprising 25 0 5
For summoner spells i chose Exhaust and Ghost. You could also use Ignite instead of Ghost since u already have a speed that can get you anywhere in the map probably 30 to 40% faster than a mage for instance (especially when you use paragon of Demacia the W ability).
Exhaust is the spell for practicly any AD champion (especially melee ones) when your facing a yi for instance you will exhaust them and the damage you have with your Q ability is enough to get the job done.
Ghost is a spell for the extra speed that will reach somehwere around 600. To ensure the kill if someone was escaping and to ensure an escape if you have taken heavy damage. This spell works amazingly with trinity force, phantom dancer, and you w ability.
Some people may hate the ruin build i have but as you can see with my critical Damage i can seriously hurt some people in matter of two or three hits without using any of my abilities especially that the critical chance at the end will be over 80%. I chose health quintessences because it gives you a better chance to survive battles early game and getting first blood.
Everyone can see that i kind of rushed the phantom Dancer, but i love her speed and with trinity force and phantom dancer together you will have an amazing ability to gank very quickly and reach enemies who are trying to escape even if they have ghost on. If the player doesnt really like rushing the phantom dancer at first its fine, but keep in mind with your ulti on u kill probably two champions and run away even before your ulti is finished (thats with the extra speed).
When you really want to hurt the player your going against just press the Q ability and that will do some pretty sweet damage.
Paragon of Demacia
This ability give you the extra armor which (for me) isnt that useful... at least not as much as the speed it gives you. This ability is very useful picking off the enemies who r trying to escape from team battles.
This ability will give you the harrasment you need on anyone in the lane with you. Just try your best to push them onto a wall or turret because that will stun them for 1.5 seconds and you just use the Devastating Blow ability on them and then run away.
Probably the most OP ulti in the whole game! using this ability can and probably will get you double kills and triple kills (if not a Quadra or Penta) even next to their turret! just put your ulti on a champion who can't make that much damage on you and start your combos on their carry which probably you will destroy easily! Being the AD character you are i figured you can get a double kill in the time you have your ulti on especially with the output damage you have by this time.
Since you start with a small amount of mana you should actually watch out for the combo and how much it will take out of your mana. In this case the blue golem buff is essential. When you have the buff feel free to harass anyone you want the way you like it. Her combo in ganking is just amazing. Simply first your 'W' ability for the extra speed, (let your ally know your ready to gank by marking on the enemy) then you try your best to charge ('E'ability) your foe into a terrain or turret or towards your ally to ensure the extra damage by your ally or the stun, and finally the 'Q' will definitely finish off the job.
When in team fights make sure to target the carry of their team put your ulti on the least affective hero the have who could make the least damage on you and get in and start smacking the hell out of the your opponents leaving the champion your ulti is on last to ensure your invincibility against anyone else you are attacking. Some people would like to use their ulti in a different way. For instance the carry you are attacking, if you want to make sure they take even more damage than usual you use your ulti on them and he will take 40% more damage from you, but beware when you kill that champion make sure you get out of that battle as fast as you can because you may be considered squishy and as the carry of your team your the main target.
This is my first build so please comment on how this went and how well the description was like what has to be added or deleted I would really appreciate it so for the future i can actually make better builds for people to understand more.
Thank you and enjoy playing Poppy, please help for making this a better build for everyone to play with.