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Spells:
Heal
Flash
Ability Order
New Destiny (PASSIVE)
Graves Passive Ability
Instroduction
Passive:True gift
Explanation:
Insanely powerful passive. Try and keep it up at 10 stacks during the laning phase, especially before you engage in a skirmish. 10Armor/MR at level 1 is like having another set of Flat Armor/MR runes. 40Armor/MR is like having a Chain vest and Negatron Cloak. This passive is simply amazing, and makes 1v1'ing Graves very difficult.
Tip: You're extremely potent duelist, try and force 1v1's.
Q:Buckshot
Buckshot is superior to Ashe Q, it hits all targets in the cone and does significantly more damage.
Buckshot is superior to MF Q, it's AoE.
Buckshot is superior to Cait Q, it has no cast time and does more damage.
Granted that Ashe's Q slows, MF's Q has a longer range(possibly) single target, and Cait Q also has a longer range. Buckshot is still as a whole much stronger than the others.
W:Smoke Screen
Smokescreen is extremely unique of an ability. I will cover some of the uses that I found after the few games I played with Graves.
Extremely strong dueling ability, cast on enemy directly.
Can block off a ramp/chokepoint.
Can be used to bait: denying vision when your jungle comes within range.
Very powerful vs Pantheon/TF ganks.
35% AoE slow is good by itself, can be used simply to catch up while chasing.
Quickdraw
explanation:
Quickdraw, much like Buckshot, is a combination of other AD's abilities. Tristana steroids and Vayne tumble combined, but stronger than both as a whole.
Buckshot can pass through most small ledges, has an insanely low CD (supposing that you're auto attacking). Try and JOIN the fight with Quickdraw so you can start chipping away at the CD, do NOT initiate with it.
COllateral Damage
Explanation:
Great instant ranged DMG AoE ultimate. Solid.
It's essentially MF ultimate, except insant... Fantastic for teamfights, also great for dueling.
Nothing much to say about the ultimate... Land it, things die.
Explanation:
Insanely powerful passive. Try and keep it up at 10 stacks during the laning phase, especially before you engage in a skirmish. 10Armor/MR at level 1 is like having another set of Flat Armor/MR runes. 40Armor/MR is like having a Chain vest and Negatron Cloak. This passive is simply amazing, and makes 1v1'ing Graves very difficult.
Tip: You're extremely potent duelist, try and force 1v1's.
Q:Buckshot
Buckshot is superior to Ashe Q, it hits all targets in the cone and does significantly more damage.
Buckshot is superior to MF Q, it's AoE.
Buckshot is superior to Cait Q, it has no cast time and does more damage.
Granted that Ashe's Q slows, MF's Q has a longer range(possibly) single target, and Cait Q also has a longer range. Buckshot is still as a whole much stronger than the others.
W:Smoke Screen
Smokescreen is extremely unique of an ability. I will cover some of the uses that I found after the few games I played with Graves.
Extremely strong dueling ability, cast on enemy directly.
Can block off a ramp/chokepoint.
Can be used to bait: denying vision when your jungle comes within range.
Very powerful vs Pantheon/TF ganks.
35% AoE slow is good by itself, can be used simply to catch up while chasing.
Quickdraw
explanation:
Quickdraw, much like Buckshot, is a combination of other AD's abilities. Tristana steroids and Vayne tumble combined, but stronger than both as a whole.
Buckshot can pass through most small ledges, has an insanely low CD (supposing that you're auto attacking). Try and JOIN the fight with Quickdraw so you can start chipping away at the CD, do NOT initiate with it.
COllateral Damage
Explanation:
Great instant ranged DMG AoE ultimate. Solid.
It's essentially MF ultimate, except insant... Fantastic for teamfights, also great for dueling.
Nothing much to say about the ultimate... Land it, things die.
Priority: R - Q - 2 Levels of W - E - W
Ultimate whenever - obvious.
Buckshot first - obvious.
2 Levels of W so you can clear the ranged wave with Q-W combo.
I like Quickdraw second because it scales on itself. Lowering the cooldown on Quickdraw lowers the cooldown of Quickdraw, very much like Riven ultimate, where AD scales off AD... Quickdraw's CD scales off CD.
W last because it is very powerful even at level 1.
Ultimate whenever - obvious.
Buckshot first - obvious.
2 Levels of W so you can clear the ranged wave with Q-W combo.
I like Quickdraw second because it scales on itself. Lowering the cooldown on Quickdraw lowers the cooldown of Quickdraw, very much like Riven ultimate, where AD scales off AD... Quickdraw's CD scales off CD.
W last because it is very powerful even at level 1.
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