Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Runes: melee fighting

+8 Ability Haste
+10-180 Bonus Health
+10-180 Bonus Health
Spells:

Heal
Teleport
Items
Ability Order reliable

Deathbringer Stance (PASSIVE)
Aatrox Passive Ability
Threats & Synergies
Threats
Synergies
Show All
Extreme Threats

Morgana
champions with hard cc usually have good synergy as long as they chain crowd control together.
With Navori Flickerblade Morgana will place the enemy under eternal crowd control
Synergies

Morgana
champions with hard cc usually have good synergy as long as they chain crowd control together. With Navori Flickerblade Morgana will place the enemy under eternal crowd control
Champion Build Guide
With the addition of other attack speed items he can increase his dps to the point he can procc Conqueror much easier which in turn increases his damage and heal during trades.
The enemy laner with eat a lot of crowd of control from poking with the two Q(Darkin Blade) which helps Aatrox to soften up the enemy to a trade, a kill or to force them to back off from lane.
Spells and item active that deal damage can trigger a stack of conqueror but must manage what he has in his arsenal to deal the most damage once conqueror is full of stacks.
As Aatrox Gains more health, Cooldown reduction, and attack speed his passive: Deathbringer's stance becomes his first tool in fighting against tanks and high health opponents which allows him to heal from a percentage of damage based on the enemies maximum health , in addition most enemies build armor against him so when it is active he may deal noticeable percentage of magic damage to beefy targets continually from just his passive alone. From kills assists and takedowns Aatrox can heal well from the combination of thr rune triumph and Death's dance.
Flash can be removed since Aatrox can use umbral dash constantly with this build, he can maintain his position infront of the enemy laners while they are retreating and does not need the spell flash if you can anticipate well what the enemy will do. You can substitute ignite with items that give Griveous Wounds since te spell ignite does not give health from damage over time. It is more important to remain alive and farm than to secure kills since Aatrox has trouble accomplishing takedowns even with ignite because he does not have an ultimate as a finisher, and his abilties are slow and with relatively long cooldowns. You can also add that the tension of using his abilites while securing a kill is even harder while he has low health and the enemy laner could still kill Aatrox one way or another will bring about a lower level of productivity with Aatrox's players.
Once his Darkin Blade is maxed out and has its damaged increased it can easily remove minion waves from the map which allows to force the enemy to farm their tower without farming with the pressure from Aatrox's area of effect abilities.
If the enemy triggers minnion aggro then Aatrox can use Crowd control to allow the minions to have opportunities to attack the enemy laner.
Aatrox Can stall and distact enemy minion waves using CC and drawing aggro thus delaying the minions' approach to his tower or objetive.
If Aatrox is engage in a 2v1 with a teammate he can position his teammate between him and the enmy so he can Darkin with ease.













































You must be logged in to comment. Please login or register.