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Spells:
Ignite
Flash
Ability Order
Darkness Rise (PASSIVE)
Mordekaiser Passive Ability
Introduction
[*] Ignite - Usually used with your ultimate for more DoT. However you can use it in general to secure a kill
Optional
[*] Heal - generally good but you won't really need it because you will have Spellvamp
[*] Teleport - Helpful for teleporting into a team fight at dragon or ganking by teleporting to wards. Or simply to get back to lane faster
[*] Exhaust - Can be used to help get a kill or reduce attack speed of the enemy ad carry
[*] Ghost - Helpful for running away or catching up to an enemy
[*] Cleanse - If the other team has a lot of cc that you are worried about
[*] Greater Seal of Force - Ablity Power/Level to give you a nice amount of ap and to make sure you don't fall off late game
[*] Greater Glyph of Force - Ablity Power/Level to give you a nice amount of ap and to make sure you don't fall off late game
[*] Greater Quintessence of Potency - Standard for most casters; nice ap for your early game
Offence - Standard caster build except put three points in [*] Brute Force
The reason for putting the points into [*] Brute Force is that we are trying to focus on making Mordekaiser's early game as easy as possible. The extra ad will help a bit for farming in your lane.
Defence - First of all you can choose whether you want to put 3 points in [*] Resistance or in [*] Hardiness depending on the other team or just by who you will be laning against(usually another AP). Put 4 points in [*] Durability just for some extra HP
Utility - 1 point in [*] Summoner's Insight just for the cooldown on [*] Flash
Mid-Game Items: [*] Hextech Revolver - MUST HAVE for Mordekaiser, provides AP and spellvamp so you can heal by using your spells. This works even better because Mordekaiser has no MP just cooldowns to worry about.
[*] Will of the Ancients - More AP and Spellvamp along with some extra AP and Spellvamp for your allies.
[*] Abyssal Scepter - AP and some MR. The magic resist will help against your lane opponent(assuming they are AP). Also it reduces the MR of all nearby enemy champions which will make you do almost true damage if they don't build MR to counter you
[*] Sorcerer's Shoes - Even More magic penetration to punch through their MR
Late Game Items: [*] Rabadon's Deathcap - Get this if you are pretty far ahead or if this build is melting faces already ^_^
[*] Rylai's Crystal Scepter - You can get this before your Deathcap if you fell you need more health. The slow is also very nice
[*] Lich Bane - Very late game item. When you get this it is pretty much GG :)
Q: [*] Mace of Spades - Can hit multiple enemies. Does more damage if you only hit one enemy.
W: [*] Creeping Death - Gives you a good amount of Armor and MR as well as some damage over time around you. You can place this on allies as well and they will get the same bonus
E: [*] Siphon of Destruction - This is the skill we level up the fastest. It hits enemies in a cone in front of Morde and does very good damage.
R: [*] Children of the Grave - Does a certain amount of damage and then a DoT on the target, if the target is killed, Morde gets a ghost of the target to attack with him.
*TIPS* - Use the ghost to help take down turrets faster
- Target the enemy ranged AD if you can b/c usually their ghost will do the most damage in a team fight
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