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Ryze Build Guide by KingOfHearts
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Ryze - Mana Power
Welcome, This is a first guide please excuse any mistakes I have made, Anyways! Ryze is an AP, Which doesn't rely so much on AP, He is a Mana caster. Being very tanky, As well as having a strong burst damage, early to late game, also capable of having sustained damage throughout a team fight.
Rune Prison - An amazing amount of damage, As well as a snare.
Spell Flux - A good spell, When Ryze has some AP. As it just lowers a bit of Magic Resist and do little damage before AP, There is no point to max it before Rune Prison and Overload.
Desperate Power - With a passive of bonus mana, Short cooldown, Splash damage, And spell vamp, I find this one of the most useful ults. Considering it costs no mana, and can be casted to proc passive, Its Insanely useful is all circumstances.
Arcane Mastery - His passive, Godly once you get a Frozen Heart. 40% cooldown reduction along with lowering cooldowns by 1 second everytime an ability is casted. It allows a mage to be very sustained in team fights.
Item Sequence- 1. Start with Sapphire Crystal and your choice of 2 Health Potions, or 1 Health 1 Mana.
2. At 950 gold, Recall ASAP, grab your Tear of the Goddess and Boots Of Speed
3. Get to 1350 gold, Get your Sorcerer's Shoes and 2 Sapphire Crystals
4. Get a Glacial Shroud than a Catalyst the Protector.
5. Rush a Rod of Ages.
6. Get your Frozen Heart.
7. Archangels Staff.
8. Banshee's Veil.
9. Will of The Ancients.
Brute Force (2/3) - Since 4 AP Isn't going to make much of a difference of Ryze, I see the 2 AD better to last hit with auto attacks.
Butcher (2/2) - Same reason as Brute Force.
Sorcery (4/4) - Cooldown's on ryze are vital, But with this and Intelligence, Along side Frozen Heart, and Overloads passive, IT gives ryze max cooldown reduction (40%)
Arcane Knowledge (1/1) - Magic Penetration, Must I say more?
Havoc (2/3) - Extra Damage, Only place I see 2 points fitting in effectively. Feel free to move these 2 around.
Good Hands (2/3) - Filler points personally, It is more usefull personally all round compared to what else is available.
Expanded Mind (3/3) - Free Mana per level, Extra damage.
Swiftness (4/4) - Ryze is a relatively slow champion, The 2% movement speed helps a little.
Meditation (3/3) - Early game, Ryze has alot of mana issues, This helps deal with that.
Transmutation (3/3) - A little spell vamp never hurt anyone, Little extra heal to stay in lane, or survive a fight before Will of the Ancients.
Runic Affinity (1/1) - Longer infinite mana? I mean blue buff.
Intelligence (3/3) - Same reason as Sorcery.
Seals - Flat Mana per/5sec - Early game Ryze has a very high mana cost, and a very small mana pool, This helps you stay in lane and be aggresive, or just farm.
Glyphs - Mana per/5sec - Same as seals.
Quintessences - Magic Penetration - Same as marks.