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Zoe Build Guide by kentrooo

Support S14 Zoe Support MS Build

Support S14 Zoe Support MS Build

Updated on March 9, 2024
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League of Legends Build Guide Author kentrooo Build Guide By kentrooo 6 0 7,400 Views 2 Comments
6 0 7,400 Views 2 Comments League of Legends Build Guide Author kentrooo Zoe Build Guide By kentrooo Updated on March 9, 2024
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Runes: Mage Playstyle- Lane dom

1 2 3 4
Domination
Dark Harvest
Taste of Blood
Eyeball Collection
Relentless Hunter

Sorcery
Manaflow Band
Celerity
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+2% Movement Speed
+65 Base Health

Spells:

1 2
Dark Harvest
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

S14 Zoe Support MS Build

By kentrooo
Introduction
Hi ! My name is kentrooo and I have peaked rank 353 last season, 227lp Masters OTP'ing Zoe Support. This pick is extremely strong and allowed me to climb multiple ranks after switching from playing her mid.

I have recently started a YouTube Channel where I have been posting VOD's to help players learn more about the pick and planning to post more content in the future.

Enjoy the small guide and feel free to dm me any questions :)

OPGG
https://www.op.gg/summoners/oce/kentrooo

YouTube
https://www.youtube.com/channel/UCwbBkSyaJwtTfTdxTDlulIQ/With new 2%ms keystone-

Twitch : kentrooo
Early Game and Playstyle
This section's playstyle has been slightly nerfed with s14 changes but is still relevant.

zoe can optimise full ms and cap out at 520ms. This lets her roam better early and avoid getting caught

This build largely revolves around fighting early game with the boots rush, out of combat ms and abusing zoe's spell shards. This pick is strongest with an early lead which scaffolds into vision control and picks into midgame.

Lvl 1 is always invade, zoe's bubble is extremely strong for invades and can catch running enemies easily.If enemies are stacking in bush, Zoe's w carries the fights always.

During lane, zoe wants to poke the enemy out and wait for bubble timers so that adc can auto and zoe can land an aa or q. Level 3 is zoe's spike since she gets access to her w which lets her have an additional 4 summoner spells in all in's- I will often look for flash bubbles to pick up the adc's flash on the floor.

First back, zoe should rush boots and control wards and look top and mid to see if there is a gank opportunity. Most games, I will run top and look for a lane gank in the bush when waves are crashing into enemy tower.

Usually, this will burn top flash which I then use to invade enemy jg if ally jg is around or run mid for a gank. Burning enemy mid's flash with picked up flash is always worth and often gets you another flash to use anyways.

I then run botlane where the lane is typically stacking a wave on tower, I hide out of sight if they are looking like they are going to dive and clean up the kills.

This playstyle often forces enemy bot to force a play and being there to counter a forced play nets large advantages.

Aim to rush boots into doule aether wisp- early roams for relentless hunter stacks

The options for boots are still up for debate, the extra ms amplification on swiftness boots feel good to play but sorc or lucid could be better depending on game state

Shurelya's works with this build as an option too
Mid Game
Mid game largely revolves around securing vision and looking for picks when enemy goes to ward. Zoe excels with vision control and with supp item this becomes easy.

R + ward allows you to secure vision in typically out of reach locations and look for bubbles that catch enemies off guard.

With the new infernal map changes and ms build, zoe will be zooming through the map which helps set up picks, vision and preventing getting caught with a good eye on the map.
Late game
Late game zoe tends to fall off, so I let the team do the damage dealing and focus on picks and baiting the enemy to engage onto the zoe support.
Dealing with mana issues
Yeah pretty much a non-issue besides the extended poke / teamfights but two of the maps have healing/mana pods that you can hit, blue buff is sharable now and zoe supp doesnt need to clear waves.
Often you will have used up all 4 wards by the time your mana depletes and want to take a back anyways.
Sometimes I go lost chapter and just sit on it if it is becoming an issue[/h2]
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S14 Zoe Support MS Build

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