Mobafire League of Legends Build Guides Mobafire League of Legends Build Guides
Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x

Skarner Build Guide by Originalien

Scorpian Wins - Fatality!

By Originalien | Updated on December 21, 2011

Vote Now!

2,776 Views
2 Votes
3 Comments
x
Did this guide help you? If so please give them a vote or leave a comment. You can even win prizes by doing so!
Vote
Comment

You must be logged in to comment. Please login or register.

I liked this Guide
I didn't like this Guide
Commenting is required to vote!

Thank You!

Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.

Choose Champion Build:

  • LoL Champion: Skarner
  • LoL Champion: Skarner
  • LoL Champion: Skarner
  • LoL Champion: Skarner
Array ( [display_name] => [champion_id] => 81 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 1 [1] => 14 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 1 [client_id] => 3 [display_name] => Exhaust [url] => exhaust [description] => Exhausts target enemy champion, reducing their damage dealt by 40% and movement speed by 30% for 2.5 seconds. [icon] => Spell_SummonerExhaust.png [level] => 4 [cooldown] => 210 [range] => 650 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 6 [last_comment_ts] => 2011-09-23 06:20:03 ) [1] => Array ( [summoner_spell_id] => 14 [client_id] => 4 [display_name] => Flash [url] => flash [description] => Teleports your champion toward your cursor's location. [icon] => Spell_SummonerFlash.png [level] => 8 [cooldown] => 300 [range] => 425 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 36 [last_comment_ts] => 2018-09-12 12:27:03 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 1 [1] => 2 [2] => 1 [3] => 3 [4] => 1 [5] => 4 [6] => 1 [7] => 2 [8] => 1 [9] => 2 [10] => 4 [11] => 2 [12] => 3 [13] => 2 [14] => 3 [15] => 4 [16] => 3 [17] => 3 ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 81 [display_name] => Skarner [url_str] => skarner [title] => The Crystal Vanguard [key] => [description] => Skarner, the crystalline guardian, defends the entrance to a realm deep beneath the Shuriman wastes. The few who survive trespassing his domain describe a creature of terrifying intelligence, anger, and precision. What this merciless creature protects, no one knows. [spotlight_embed_url] => http://www.youtube.com/watch?v=vLxbEDJykcI [role] => Fighter [defense_rating] => 6 [magic_rating] => 5 [attack_rating] => 7 [difficulty_rating] => 5 [damage_rating] => 1 [mobility_rating] => 1 [cc_rating] => 3 [toughness_rating] => 3 [utility_rating] => 1 [health] => 601 [health_increase] => 0 [mana] => 272 [mana_increase] => 0 [movement_speed] => 335 [armor] => 29.4 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 57.2 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 8.9 [health_regeneration_increase] => 0 [mana_regeneration] => 7.2 [mana_regeneration_increase] => 0 [attack_range] => 125 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.848 [health_18] => 2131 [mana_18] => 952 [movement_speed_18] => 335 [armor_18] => 94 [magic_resistance_18] => 53.4 [attack_damage_18] => 133.7 [critical_strike_18] => 0 [health_regeneration_18] => 23.4 [mana_regeneration_18] => 14.9 [attack_range_18] => 125 [tip_playing_as] => * Your basic attacks will reduce the cooldown of your abilities--use basic attacks between Crystal Slashes for maximum damage. * Hit a number of enemies with Fracture, and then follow up with a Crystal Slash to quickly gain a lot of health. * Impale is extremely powerful when you use it to position an enemy so your allies can attack them. [tip_playing_against] => * Skarner can't harm you very much outside of short range, so stay away from him! * Skarner's movement speed and attack speed are increased as long as his shield, Crystalline Exoskeleton, persists. Attack him to lower his speed. * Some Skarners will have lots of defensive items, while others may build offensively. Check the items your enemy has to determine how to beat them. [client_id] => 72 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 3339937 [comments] => 0 [comment_count] => 12 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 522 [community_tier_list_score] => 0.663218 [community_tier_list_rank] => 3 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2013-11-12 03:25:26 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 404 [create_ts] => 2011-08-09 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 728 [champion_id] => 81 [display_name] => Crystal Spires [unranked_description] => Skarner's presence causes crystals to spawn in set locations around the map. Crystals can be captured by either team by standing on top of them. Capturing a crystal prevents them from being captured by the opposing team for 15 seconds. While within range of a Crystal Spire, Skarner gains 100 Movement Speed and 42% (+6% per champion level) Attack Speed, while restoring 3% of his maximum Mana every second. [ranked_description] => Skarner's presence causes crystals to spawn in set locations around the map. Crystals can be captured by either team by standing on top of them. Capturing a crystal prevents them from being captured by the opposing team for 15 seconds. While within range of a Crystal Spire, Skarner gains 70-120 Movement Speed and 43-160% Attack Speed, while restoring 2% of his maximum Mana every second. [description] => [icon] => [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 1150 [range_rank_2] => 1150 [range_rank_3] => 1150 [range_rank_4] => 1150 [range_rank_5] => 1150 [keybind] => Passive [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0072_01.mp4 [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [1] => Array ( [ability_id] => 410 [champion_id] => 81 [display_name] => Crystal Slash [unranked_description] => Skarner lashes out with his claws, dealing physical damage to all nearby enemies and charging himself with Crystal Energy for 5 seconds if a unit is struck. If he casts Crystal Slash again while empowered by Crystal Energy, he also deals bonus magic damage. Basic attacks reduce the cooldown of Crystal Slash by 0.25 seconds (quadrupled against enemy champions). [ranked_description] => Skarner lashes out with his claws, dealing physical damage equal to {0.33/0.36/0.39/0.42/0.45} times his Attack Damage to all nearby enemies and charging himself with Crystal Energy for 5 seconds if a unit is struck. If he casts Crystal Slash again while empowered by Crystal Energy, he also deals bonus magic damage equal to {0.33/0.36/0.39/0.42/0.45} times his Attack Damage {0.2}. Basic attacks reduce the cooldown of Crystal Slash by 0.25 seconds (quadrupled against enemy champions). [description] => [icon] => [cooldown_rank_1] => 3.5 [cooldown_rank_2] => 3.25 [cooldown_rank_3] => 3 [cooldown_rank_4] => 2.75 [cooldown_rank_5] => 2.5 [cooldown] => 0 [cost_rank_1] => 10 [cost_rank_2] => 11 [cost_rank_3] => 12 [cost_rank_4] => 13 [cost_rank_5] => 14 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 350 [range_rank_2] => 350 [range_rank_3] => 350 [range_rank_4] => 350 [range_rank_5] => 350 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0072_02.mp4 [display_order] => 1 [range_type] => self [target_type] => passive [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2014-07-05 11:56:22 ) [2] => Array ( [ability_id] => 411 [champion_id] => 81 [display_name] => Crystalline Exoskeleton [unranked_description] => Skarner receives a shield for up to 6 seconds. While the shield persists his movement speed is increased. [ranked_description] => Skarner receives a shield for up to 6 seconds which shields him for {10/11/12/13/14}% of Skarner's maximum Health {0.8}. While the shield persists, his movement speed is increased by {16/20/24/28/32}%, ramping up over the first 3 seconds. [description] => [icon] => [cooldown_rank_1] => 13 [cooldown_rank_2] => 12.5 [cooldown_rank_3] => 12 [cooldown_rank_4] => 11.5 [cooldown_rank_5] => 11 [cooldown] => 0 [cost_rank_1] => 60 [cost_rank_2] => 60 [cost_rank_3] => 60 [cost_rank_4] => 60 [cost_rank_5] => 60 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0072_03.mp4 [display_order] => 2 [range_type] => self [target_type] => passive [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2014-12-15 07:43:51 ) [3] => Array ( [ability_id] => 412 [champion_id] => 81 [display_name] => Fracture [unranked_description] => Skarner summons a blast of crystalline energy which deals magic damage to all enemies in a line and slows them for a short duration, while also afflicting them with Crystal Venom. Skarner's next basic attack against a target afflicted by Crystal Venom deals additional physical damage and stuns them for 1 second. Stunning enemies with Fracture or suppressing them with Impale grants Skarner Crystal Charge (the buff for being near an active crystal) for the duration of the disable and reduces the cooldown of Fracture by the same amount. [ranked_description] => Skarner summons a blast of crystalline energy which deals {40/65/90/115/140} {0.4} magic damage to all enemies in a line and slows them by {30/35/40/45/50}% for 2 seconds, while also afflicting them with Crystal Venom for 5 seconds. Skarner's next basic attack against a target afflicted by Crystal Venom deals {30/50/70/90/110} additional physical damage and stuns them for 1.25 seconds. Stunning enemies with Fracture or suppressing them with Impale grants Skarner Crystal Charge (the buff for being near an active crystal) for the duration of the disable and reduces the cooldown of Fracture by the same amount. [description] => [icon] => [cooldown_rank_1] => 14 [cooldown_rank_2] => 13.5 [cooldown_rank_3] => 13 [cooldown_rank_4] => 12.5 [cooldown_rank_5] => 12 [cooldown] => 0 [cost_rank_1] => 55 [cost_rank_2] => 55 [cost_rank_3] => 55 [cost_rank_4] => 55 [cost_rank_5] => 55 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 1000 [range_rank_2] => 1000 [range_rank_3] => 1000 [range_rank_4] => 1000 [range_rank_5] => 1000 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0072_04.mp4 [display_order] => 3 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [4] => Array ( [ability_id] => 413 [champion_id] => 81 [display_name] => Impale [unranked_description] => Skarner suppresses an enemy champion for 1.75 seconds, dealing physical and magic damage to them. During this time, Skarner can move freely and will drag his helpless victim around with him. When the effect ends, Skarner's target will be dealt the same amount of magic and physical damage again. [ranked_description] => Skarner suppresses an enemy champion for 1.75 seconds, dealing 60% of his total Attack Damage as physical damage and {20/60/100} {0.5} magic damage to them. During this time, Skarner can move freely and will drag his helpless victim around with him. When the effect ends, Skarner's target will be dealt the same amount of magic and physical damage again. [description] => [icon] => [cooldown_rank_1] => 120 [cooldown_rank_2] => 100 [cooldown_rank_3] => 80 [cooldown_rank_4] => 80 [cooldown_rank_5] => 80 [cooldown] => 0 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 350 [range_rank_2] => 350 [range_rank_3] => 350 [range_rank_4] => 350 [range_rank_5] => 350 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0072_05.mp4 [display_order] => 4 [range_type] => self [target_type] => passive [comment_count] => 4 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2015-05-27 11:11:11 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 72 [mobafire_id] => 81 [name] => Skarner [url] => skarner [free_to_play] => 0 ) [lane] => Jungle [laneAlt] => Jungle Role [rank] => 19 [rankings] => 62 [rankingsCount] => 50 [winRate] => 52 ) ) ) 1

Spells:

LoL Summoner Spell: Exhaust

Exhaust

LoL Summoner Spell: Flash

Flash

LeagueSpy Logo
Jungle Role
Ranked #19 in
Jungle Role
Win 52%
Get More Stats
Array ( [display_name] => [champion_id] => 81 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 1 [1] => 2 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 1 [client_id] => 3 [display_name] => Exhaust [url] => exhaust [description] => Exhausts target enemy champion, reducing their damage dealt by 40% and movement speed by 30% for 2.5 seconds. [icon] => Spell_SummonerExhaust.png [level] => 4 [cooldown] => 210 [range] => 650 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 6 [last_comment_ts] => 2011-09-23 06:20:03 ) [1] => Array ( [summoner_spell_id] => 2 [client_id] => 6 [display_name] => Ghost [url] => ghost [description] => Your champion ignores unit collision and has 27% (+1% per champion level) increased Movement Speed for 10 seconds. The movement speed bonus ramps up over the first two seconds. [icon] => Spell_SummonerGhost.png [level] => 1 [cooldown] => 180 [range] => 0 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 12 [last_comment_ts] => 2016-07-30 04:25:56 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 1 [1] => 2 [2] => 1 [3] => 3 [4] => 1 [5] => 4 [6] => 1 [7] => 2 [8] => 1 [9] => 2 [10] => 4 [11] => 2 [12] => 3 [13] => 2 [14] => 3 [15] => 4 [16] => 3 [17] => 3 ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 81 [display_name] => Skarner [url_str] => skarner [title] => The Crystal Vanguard [key] => [description] => Skarner, the crystalline guardian, defends the entrance to a realm deep beneath the Shuriman wastes. The few who survive trespassing his domain describe a creature of terrifying intelligence, anger, and precision. What this merciless creature protects, no one knows. [spotlight_embed_url] => http://www.youtube.com/watch?v=vLxbEDJykcI [role] => Fighter [defense_rating] => 6 [magic_rating] => 5 [attack_rating] => 7 [difficulty_rating] => 5 [damage_rating] => 1 [mobility_rating] => 1 [cc_rating] => 3 [toughness_rating] => 3 [utility_rating] => 1 [health] => 601 [health_increase] => 0 [mana] => 272 [mana_increase] => 0 [movement_speed] => 335 [armor] => 29.4 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 57.2 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 8.9 [health_regeneration_increase] => 0 [mana_regeneration] => 7.2 [mana_regeneration_increase] => 0 [attack_range] => 125 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.848 [health_18] => 2131 [mana_18] => 952 [movement_speed_18] => 335 [armor_18] => 94 [magic_resistance_18] => 53.4 [attack_damage_18] => 133.7 [critical_strike_18] => 0 [health_regeneration_18] => 23.4 [mana_regeneration_18] => 14.9 [attack_range_18] => 125 [tip_playing_as] => * Your basic attacks will reduce the cooldown of your abilities--use basic attacks between Crystal Slashes for maximum damage. * Hit a number of enemies with Fracture, and then follow up with a Crystal Slash to quickly gain a lot of health. * Impale is extremely powerful when you use it to position an enemy so your allies can attack them. [tip_playing_against] => * Skarner can't harm you very much outside of short range, so stay away from him! * Skarner's movement speed and attack speed are increased as long as his shield, Crystalline Exoskeleton, persists. Attack him to lower his speed. * Some Skarners will have lots of defensive items, while others may build offensively. Check the items your enemy has to determine how to beat them. [client_id] => 72 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 3339937 [comments] => 0 [comment_count] => 12 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 522 [community_tier_list_score] => 0.663218 [community_tier_list_rank] => 3 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2013-11-12 03:25:26 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 404 [create_ts] => 2011-08-09 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 728 [champion_id] => 81 [display_name] => Crystal Spires [unranked_description] => Skarner's presence causes crystals to spawn in set locations around the map. Crystals can be captured by either team by standing on top of them. Capturing a crystal prevents them from being captured by the opposing team for 15 seconds. While within range of a Crystal Spire, Skarner gains 100 Movement Speed and 42% (+6% per champion level) Attack Speed, while restoring 3% of his maximum Mana every second. [ranked_description] => Skarner's presence causes crystals to spawn in set locations around the map. Crystals can be captured by either team by standing on top of them. Capturing a crystal prevents them from being captured by the opposing team for 15 seconds. While within range of a Crystal Spire, Skarner gains 70-120 Movement Speed and 43-160% Attack Speed, while restoring 2% of his maximum Mana every second. [description] => [icon] => [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 1150 [range_rank_2] => 1150 [range_rank_3] => 1150 [range_rank_4] => 1150 [range_rank_5] => 1150 [keybind] => Passive [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0072_01.mp4 [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [1] => Array ( [ability_id] => 410 [champion_id] => 81 [display_name] => Crystal Slash [unranked_description] => Skarner lashes out with his claws, dealing physical damage to all nearby enemies and charging himself with Crystal Energy for 5 seconds if a unit is struck. If he casts Crystal Slash again while empowered by Crystal Energy, he also deals bonus magic damage. Basic attacks reduce the cooldown of Crystal Slash by 0.25 seconds (quadrupled against enemy champions). [ranked_description] => Skarner lashes out with his claws, dealing physical damage equal to {0.33/0.36/0.39/0.42/0.45} times his Attack Damage to all nearby enemies and charging himself with Crystal Energy for 5 seconds if a unit is struck. If he casts Crystal Slash again while empowered by Crystal Energy, he also deals bonus magic damage equal to {0.33/0.36/0.39/0.42/0.45} times his Attack Damage {0.2}. Basic attacks reduce the cooldown of Crystal Slash by 0.25 seconds (quadrupled against enemy champions). [description] => [icon] => [cooldown_rank_1] => 3.5 [cooldown_rank_2] => 3.25 [cooldown_rank_3] => 3 [cooldown_rank_4] => 2.75 [cooldown_rank_5] => 2.5 [cooldown] => 0 [cost_rank_1] => 10 [cost_rank_2] => 11 [cost_rank_3] => 12 [cost_rank_4] => 13 [cost_rank_5] => 14 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 350 [range_rank_2] => 350 [range_rank_3] => 350 [range_rank_4] => 350 [range_rank_5] => 350 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0072_02.mp4 [display_order] => 1 [range_type] => self [target_type] => passive [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2014-07-05 11:56:22 ) [2] => Array ( [ability_id] => 411 [champion_id] => 81 [display_name] => Crystalline Exoskeleton [unranked_description] => Skarner receives a shield for up to 6 seconds. While the shield persists his movement speed is increased. [ranked_description] => Skarner receives a shield for up to 6 seconds which shields him for {10/11/12/13/14}% of Skarner's maximum Health {0.8}. While the shield persists, his movement speed is increased by {16/20/24/28/32}%, ramping up over the first 3 seconds. [description] => [icon] => [cooldown_rank_1] => 13 [cooldown_rank_2] => 12.5 [cooldown_rank_3] => 12 [cooldown_rank_4] => 11.5 [cooldown_rank_5] => 11 [cooldown] => 0 [cost_rank_1] => 60 [cost_rank_2] => 60 [cost_rank_3] => 60 [cost_rank_4] => 60 [cost_rank_5] => 60 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0072_03.mp4 [display_order] => 2 [range_type] => self [target_type] => passive [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2014-12-15 07:43:51 ) [3] => Array ( [ability_id] => 412 [champion_id] => 81 [display_name] => Fracture [unranked_description] => Skarner summons a blast of crystalline energy which deals magic damage to all enemies in a line and slows them for a short duration, while also afflicting them with Crystal Venom. Skarner's next basic attack against a target afflicted by Crystal Venom deals additional physical damage and stuns them for 1 second. Stunning enemies with Fracture or suppressing them with Impale grants Skarner Crystal Charge (the buff for being near an active crystal) for the duration of the disable and reduces the cooldown of Fracture by the same amount. [ranked_description] => Skarner summons a blast of crystalline energy which deals {40/65/90/115/140} {0.4} magic damage to all enemies in a line and slows them by {30/35/40/45/50}% for 2 seconds, while also afflicting them with Crystal Venom for 5 seconds. Skarner's next basic attack against a target afflicted by Crystal Venom deals {30/50/70/90/110} additional physical damage and stuns them for 1.25 seconds. Stunning enemies with Fracture or suppressing them with Impale grants Skarner Crystal Charge (the buff for being near an active crystal) for the duration of the disable and reduces the cooldown of Fracture by the same amount. [description] => [icon] => [cooldown_rank_1] => 14 [cooldown_rank_2] => 13.5 [cooldown_rank_3] => 13 [cooldown_rank_4] => 12.5 [cooldown_rank_5] => 12 [cooldown] => 0 [cost_rank_1] => 55 [cost_rank_2] => 55 [cost_rank_3] => 55 [cost_rank_4] => 55 [cost_rank_5] => 55 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 1000 [range_rank_2] => 1000 [range_rank_3] => 1000 [range_rank_4] => 1000 [range_rank_5] => 1000 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0072_04.mp4 [display_order] => 3 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [4] => Array ( [ability_id] => 413 [champion_id] => 81 [display_name] => Impale [unranked_description] => Skarner suppresses an enemy champion for 1.75 seconds, dealing physical and magic damage to them. During this time, Skarner can move freely and will drag his helpless victim around with him. When the effect ends, Skarner's target will be dealt the same amount of magic and physical damage again. [ranked_description] => Skarner suppresses an enemy champion for 1.75 seconds, dealing 60% of his total Attack Damage as physical damage and {20/60/100} {0.5} magic damage to them. During this time, Skarner can move freely and will drag his helpless victim around with him. When the effect ends, Skarner's target will be dealt the same amount of magic and physical damage again. [description] => [icon] => [cooldown_rank_1] => 120 [cooldown_rank_2] => 100 [cooldown_rank_3] => 80 [cooldown_rank_4] => 80 [cooldown_rank_5] => 80 [cooldown] => 0 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 350 [range_rank_2] => 350 [range_rank_3] => 350 [range_rank_4] => 350 [range_rank_5] => 350 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0072_05.mp4 [display_order] => 4 [range_type] => self [target_type] => passive [comment_count] => 4 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2015-05-27 11:11:11 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 72 [mobafire_id] => 81 [name] => Skarner [url] => skarner [free_to_play] => 0 ) [lane] => Jungle [laneAlt] => Jungle Role [rank] => 19 [rankings] => 62 [rankingsCount] => 50 [winRate] => 52 ) ) ) 1
Array ( [display_name] => [champion_id] => 81 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 5 [1] => 2 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 5 [client_id] => 11 [display_name] => Smite [url] => smite [description] => Deals 390-1000 true damage (depending on champion level) to target monster or enemy minion. Does not trigger spell effects. 15 second cooldown. Smite regains a charge every 90 seconds, up to a maximum of 2 charges. Smiting large monsters grants a heal for 70 (+10% max health). Smite can also be upgraded by purchasing Stalker's Blade or Skirmisher's Sabre. [icon] => Spell_SummonerSmite.png [level] => 10 [cooldown] => 90 [range] => 500 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 15 [last_comment_ts] => 2018-07-13 23:38:51 ) [1] => Array ( [summoner_spell_id] => 2 [client_id] => 6 [display_name] => Ghost [url] => ghost [description] => Your champion ignores unit collision and has 27% (+1% per champion level) increased Movement Speed for 10 seconds. The movement speed bonus ramps up over the first two seconds. [icon] => Spell_SummonerGhost.png [level] => 1 [cooldown] => 180 [range] => 0 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 12 [last_comment_ts] => 2016-07-30 04:25:56 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 1 [1] => 2 [2] => 3 [3] => 1 [4] => 2 [5] => 4 [6] => 1 [7] => 2 [8] => 1 [9] => 2 [10] => 4 [11] => 1 [12] => 2 [13] => 3 [14] => 3 [15] => 4 [16] => 3 [17] => 3 ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 81 [display_name] => Skarner [url_str] => skarner [title] => The Crystal Vanguard [key] => [description] => Skarner, the crystalline guardian, defends the entrance to a realm deep beneath the Shuriman wastes. The few who survive trespassing his domain describe a creature of terrifying intelligence, anger, and precision. What this merciless creature protects, no one knows. [spotlight_embed_url] => http://www.youtube.com/watch?v=vLxbEDJykcI [role] => Fighter [defense_rating] => 6 [magic_rating] => 5 [attack_rating] => 7 [difficulty_rating] => 5 [damage_rating] => 1 [mobility_rating] => 1 [cc_rating] => 3 [toughness_rating] => 3 [utility_rating] => 1 [health] => 601 [health_increase] => 0 [mana] => 272 [mana_increase] => 0 [movement_speed] => 335 [armor] => 29.4 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 57.2 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 8.9 [health_regeneration_increase] => 0 [mana_regeneration] => 7.2 [mana_regeneration_increase] => 0 [attack_range] => 125 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.848 [health_18] => 2131 [mana_18] => 952 [movement_speed_18] => 335 [armor_18] => 94 [magic_resistance_18] => 53.4 [attack_damage_18] => 133.7 [critical_strike_18] => 0 [health_regeneration_18] => 23.4 [mana_regeneration_18] => 14.9 [attack_range_18] => 125 [tip_playing_as] => * Your basic attacks will reduce the cooldown of your abilities--use basic attacks between Crystal Slashes for maximum damage. * Hit a number of enemies with Fracture, and then follow up with a Crystal Slash to quickly gain a lot of health. * Impale is extremely powerful when you use it to position an enemy so your allies can attack them. [tip_playing_against] => * Skarner can't harm you very much outside of short range, so stay away from him! * Skarner's movement speed and attack speed are increased as long as his shield, Crystalline Exoskeleton, persists. Attack him to lower his speed. * Some Skarners will have lots of defensive items, while others may build offensively. Check the items your enemy has to determine how to beat them. [client_id] => 72 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 3339937 [comments] => 0 [comment_count] => 12 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 522 [community_tier_list_score] => 0.663218 [community_tier_list_rank] => 3 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2013-11-12 03:25:26 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 404 [create_ts] => 2011-08-09 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 728 [champion_id] => 81 [display_name] => Crystal Spires [unranked_description] => Skarner's presence causes crystals to spawn in set locations around the map. Crystals can be captured by either team by standing on top of them. Capturing a crystal prevents them from being captured by the opposing team for 15 seconds. While within range of a Crystal Spire, Skarner gains 100 Movement Speed and 42% (+6% per champion level) Attack Speed, while restoring 3% of his maximum Mana every second. [ranked_description] => Skarner's presence causes crystals to spawn in set locations around the map. Crystals can be captured by either team by standing on top of them. Capturing a crystal prevents them from being captured by the opposing team for 15 seconds. While within range of a Crystal Spire, Skarner gains 70-120 Movement Speed and 43-160% Attack Speed, while restoring 2% of his maximum Mana every second. [description] => [icon] => [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 1150 [range_rank_2] => 1150 [range_rank_3] => 1150 [range_rank_4] => 1150 [range_rank_5] => 1150 [keybind] => Passive [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0072_01.mp4 [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [1] => Array ( [ability_id] => 410 [champion_id] => 81 [display_name] => Crystal Slash [unranked_description] => Skarner lashes out with his claws, dealing physical damage to all nearby enemies and charging himself with Crystal Energy for 5 seconds if a unit is struck. If he casts Crystal Slash again while empowered by Crystal Energy, he also deals bonus magic damage. Basic attacks reduce the cooldown of Crystal Slash by 0.25 seconds (quadrupled against enemy champions). [ranked_description] => Skarner lashes out with his claws, dealing physical damage equal to {0.33/0.36/0.39/0.42/0.45} times his Attack Damage to all nearby enemies and charging himself with Crystal Energy for 5 seconds if a unit is struck. If he casts Crystal Slash again while empowered by Crystal Energy, he also deals bonus magic damage equal to {0.33/0.36/0.39/0.42/0.45} times his Attack Damage {0.2}. Basic attacks reduce the cooldown of Crystal Slash by 0.25 seconds (quadrupled against enemy champions). [description] => [icon] => [cooldown_rank_1] => 3.5 [cooldown_rank_2] => 3.25 [cooldown_rank_3] => 3 [cooldown_rank_4] => 2.75 [cooldown_rank_5] => 2.5 [cooldown] => 0 [cost_rank_1] => 10 [cost_rank_2] => 11 [cost_rank_3] => 12 [cost_rank_4] => 13 [cost_rank_5] => 14 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 350 [range_rank_2] => 350 [range_rank_3] => 350 [range_rank_4] => 350 [range_rank_5] => 350 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0072_02.mp4 [display_order] => 1 [range_type] => self [target_type] => passive [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2014-07-05 11:56:22 ) [2] => Array ( [ability_id] => 411 [champion_id] => 81 [display_name] => Crystalline Exoskeleton [unranked_description] => Skarner receives a shield for up to 6 seconds. While the shield persists his movement speed is increased. [ranked_description] => Skarner receives a shield for up to 6 seconds which shields him for {10/11/12/13/14}% of Skarner's maximum Health {0.8}. While the shield persists, his movement speed is increased by {16/20/24/28/32}%, ramping up over the first 3 seconds. [description] => [icon] => [cooldown_rank_1] => 13 [cooldown_rank_2] => 12.5 [cooldown_rank_3] => 12 [cooldown_rank_4] => 11.5 [cooldown_rank_5] => 11 [cooldown] => 0 [cost_rank_1] => 60 [cost_rank_2] => 60 [cost_rank_3] => 60 [cost_rank_4] => 60 [cost_rank_5] => 60 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0072_03.mp4 [display_order] => 2 [range_type] => self [target_type] => passive [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2014-12-15 07:43:51 ) [3] => Array ( [ability_id] => 412 [champion_id] => 81 [display_name] => Fracture [unranked_description] => Skarner summons a blast of crystalline energy which deals magic damage to all enemies in a line and slows them for a short duration, while also afflicting them with Crystal Venom. Skarner's next basic attack against a target afflicted by Crystal Venom deals additional physical damage and stuns them for 1 second. Stunning enemies with Fracture or suppressing them with Impale grants Skarner Crystal Charge (the buff for being near an active crystal) for the duration of the disable and reduces the cooldown of Fracture by the same amount. [ranked_description] => Skarner summons a blast of crystalline energy which deals {40/65/90/115/140} {0.4} magic damage to all enemies in a line and slows them by {30/35/40/45/50}% for 2 seconds, while also afflicting them with Crystal Venom for 5 seconds. Skarner's next basic attack against a target afflicted by Crystal Venom deals {30/50/70/90/110} additional physical damage and stuns them for 1.25 seconds. Stunning enemies with Fracture or suppressing them with Impale grants Skarner Crystal Charge (the buff for being near an active crystal) for the duration of the disable and reduces the cooldown of Fracture by the same amount. [description] => [icon] => [cooldown_rank_1] => 14 [cooldown_rank_2] => 13.5 [cooldown_rank_3] => 13 [cooldown_rank_4] => 12.5 [cooldown_rank_5] => 12 [cooldown] => 0 [cost_rank_1] => 55 [cost_rank_2] => 55 [cost_rank_3] => 55 [cost_rank_4] => 55 [cost_rank_5] => 55 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 1000 [range_rank_2] => 1000 [range_rank_3] => 1000 [range_rank_4] => 1000 [range_rank_5] => 1000 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0072_04.mp4 [display_order] => 3 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [4] => Array ( [ability_id] => 413 [champion_id] => 81 [display_name] => Impale [unranked_description] => Skarner suppresses an enemy champion for 1.75 seconds, dealing physical and magic damage to them. During this time, Skarner can move freely and will drag his helpless victim around with him. When the effect ends, Skarner's target will be dealt the same amount of magic and physical damage again. [ranked_description] => Skarner suppresses an enemy champion for 1.75 seconds, dealing 60% of his total Attack Damage as physical damage and {20/60/100} {0.5} magic damage to them. During this time, Skarner can move freely and will drag his helpless victim around with him. When the effect ends, Skarner's target will be dealt the same amount of magic and physical damage again. [description] => [icon] => [cooldown_rank_1] => 120 [cooldown_rank_2] => 100 [cooldown_rank_3] => 80 [cooldown_rank_4] => 80 [cooldown_rank_5] => 80 [cooldown] => 0 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 350 [range_rank_2] => 350 [range_rank_3] => 350 [range_rank_4] => 350 [range_rank_5] => 350 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0072_05.mp4 [display_order] => 4 [range_type] => self [target_type] => passive [comment_count] => 4 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2015-05-27 11:11:11 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 72 [mobafire_id] => 81 [name] => Skarner [url] => skarner [free_to_play] => 0 ) [lane] => Jungle [laneAlt] => Jungle Role [rank] => 19 [rankings] => 62 [rankingsCount] => 50 [winRate] => 52 ) ) ) 1
Array ( [display_name] => [champion_id] => 81 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 11 [1] => 14 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 11 [client_id] => 14 [display_name] => Ignite [url] => ignite [description] => Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds and applying Grievous Wounds to them for the duration (Grievous Wounds reduces all healing received and regeneration rates by 40%). [icon] => Spell_SummonerIgnite.png [level] => 10 [cooldown] => 180 [range] => 600 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 13 [last_comment_ts] => 2016-07-12 02:55:20 ) [1] => Array ( [summoner_spell_id] => 14 [client_id] => 4 [display_name] => Flash [url] => flash [description] => Teleports your champion toward your cursor's location. [icon] => Spell_SummonerFlash.png [level] => 8 [cooldown] => 300 [range] => 425 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 36 [last_comment_ts] => 2018-09-12 12:27:03 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 1 [1] => 2 [2] => 1 [3] => 3 [4] => 1 [5] => 4 [6] => 1 [7] => 2 [8] => 1 [9] => 2 [10] => 4 [11] => 2 [12] => 3 [13] => 2 [14] => 3 [15] => 4 [16] => 3 [17] => 3 ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 81 [display_name] => Skarner [url_str] => skarner [title] => The Crystal Vanguard [key] => [description] => Skarner, the crystalline guardian, defends the entrance to a realm deep beneath the Shuriman wastes. The few who survive trespassing his domain describe a creature of terrifying intelligence, anger, and precision. What this merciless creature protects, no one knows. [spotlight_embed_url] => http://www.youtube.com/watch?v=vLxbEDJykcI [role] => Fighter [defense_rating] => 6 [magic_rating] => 5 [attack_rating] => 7 [difficulty_rating] => 5 [damage_rating] => 1 [mobility_rating] => 1 [cc_rating] => 3 [toughness_rating] => 3 [utility_rating] => 1 [health] => 601 [health_increase] => 0 [mana] => 272 [mana_increase] => 0 [movement_speed] => 335 [armor] => 29.4 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 57.2 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 8.9 [health_regeneration_increase] => 0 [mana_regeneration] => 7.2 [mana_regeneration_increase] => 0 [attack_range] => 125 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.848 [health_18] => 2131 [mana_18] => 952 [movement_speed_18] => 335 [armor_18] => 94 [magic_resistance_18] => 53.4 [attack_damage_18] => 133.7 [critical_strike_18] => 0 [health_regeneration_18] => 23.4 [mana_regeneration_18] => 14.9 [attack_range_18] => 125 [tip_playing_as] => * Your basic attacks will reduce the cooldown of your abilities--use basic attacks between Crystal Slashes for maximum damage. * Hit a number of enemies with Fracture, and then follow up with a Crystal Slash to quickly gain a lot of health. * Impale is extremely powerful when you use it to position an enemy so your allies can attack them. [tip_playing_against] => * Skarner can't harm you very much outside of short range, so stay away from him! * Skarner's movement speed and attack speed are increased as long as his shield, Crystalline Exoskeleton, persists. Attack him to lower his speed. * Some Skarners will have lots of defensive items, while others may build offensively. Check the items your enemy has to determine how to beat them. [client_id] => 72 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 3339937 [comments] => 0 [comment_count] => 12 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 522 [community_tier_list_score] => 0.663218 [community_tier_list_rank] => 3 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2013-11-12 03:25:26 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 404 [create_ts] => 2011-08-09 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 728 [champion_id] => 81 [display_name] => Crystal Spires [unranked_description] => Skarner's presence causes crystals to spawn in set locations around the map. Crystals can be captured by either team by standing on top of them. Capturing a crystal prevents them from being captured by the opposing team for 15 seconds. While within range of a Crystal Spire, Skarner gains 100 Movement Speed and 42% (+6% per champion level) Attack Speed, while restoring 3% of his maximum Mana every second. [ranked_description] => Skarner's presence causes crystals to spawn in set locations around the map. Crystals can be captured by either team by standing on top of them. Capturing a crystal prevents them from being captured by the opposing team for 15 seconds. While within range of a Crystal Spire, Skarner gains 70-120 Movement Speed and 43-160% Attack Speed, while restoring 2% of his maximum Mana every second. [description] => [icon] => [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 1150 [range_rank_2] => 1150 [range_rank_3] => 1150 [range_rank_4] => 1150 [range_rank_5] => 1150 [keybind] => Passive [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0072_01.mp4 [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [1] => Array ( [ability_id] => 410 [champion_id] => 81 [display_name] => Crystal Slash [unranked_description] => Skarner lashes out with his claws, dealing physical damage to all nearby enemies and charging himself with Crystal Energy for 5 seconds if a unit is struck. If he casts Crystal Slash again while empowered by Crystal Energy, he also deals bonus magic damage. Basic attacks reduce the cooldown of Crystal Slash by 0.25 seconds (quadrupled against enemy champions). [ranked_description] => Skarner lashes out with his claws, dealing physical damage equal to {0.33/0.36/0.39/0.42/0.45} times his Attack Damage to all nearby enemies and charging himself with Crystal Energy for 5 seconds if a unit is struck. If he casts Crystal Slash again while empowered by Crystal Energy, he also deals bonus magic damage equal to {0.33/0.36/0.39/0.42/0.45} times his Attack Damage {0.2}. Basic attacks reduce the cooldown of Crystal Slash by 0.25 seconds (quadrupled against enemy champions). [description] => [icon] => [cooldown_rank_1] => 3.5 [cooldown_rank_2] => 3.25 [cooldown_rank_3] => 3 [cooldown_rank_4] => 2.75 [cooldown_rank_5] => 2.5 [cooldown] => 0 [cost_rank_1] => 10 [cost_rank_2] => 11 [cost_rank_3] => 12 [cost_rank_4] => 13 [cost_rank_5] => 14 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 350 [range_rank_2] => 350 [range_rank_3] => 350 [range_rank_4] => 350 [range_rank_5] => 350 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0072_02.mp4 [display_order] => 1 [range_type] => self [target_type] => passive [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2014-07-05 11:56:22 ) [2] => Array ( [ability_id] => 411 [champion_id] => 81 [display_name] => Crystalline Exoskeleton [unranked_description] => Skarner receives a shield for up to 6 seconds. While the shield persists his movement speed is increased. [ranked_description] => Skarner receives a shield for up to 6 seconds which shields him for {10/11/12/13/14}% of Skarner's maximum Health {0.8}. While the shield persists, his movement speed is increased by {16/20/24/28/32}%, ramping up over the first 3 seconds. [description] => [icon] => [cooldown_rank_1] => 13 [cooldown_rank_2] => 12.5 [cooldown_rank_3] => 12 [cooldown_rank_4] => 11.5 [cooldown_rank_5] => 11 [cooldown] => 0 [cost_rank_1] => 60 [cost_rank_2] => 60 [cost_rank_3] => 60 [cost_rank_4] => 60 [cost_rank_5] => 60 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0072_03.mp4 [display_order] => 2 [range_type] => self [target_type] => passive [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2014-12-15 07:43:51 ) [3] => Array ( [ability_id] => 412 [champion_id] => 81 [display_name] => Fracture [unranked_description] => Skarner summons a blast of crystalline energy which deals magic damage to all enemies in a line and slows them for a short duration, while also afflicting them with Crystal Venom. Skarner's next basic attack against a target afflicted by Crystal Venom deals additional physical damage and stuns them for 1 second. Stunning enemies with Fracture or suppressing them with Impale grants Skarner Crystal Charge (the buff for being near an active crystal) for the duration of the disable and reduces the cooldown of Fracture by the same amount. [ranked_description] => Skarner summons a blast of crystalline energy which deals {40/65/90/115/140} {0.4} magic damage to all enemies in a line and slows them by {30/35/40/45/50}% for 2 seconds, while also afflicting them with Crystal Venom for 5 seconds. Skarner's next basic attack against a target afflicted by Crystal Venom deals {30/50/70/90/110} additional physical damage and stuns them for 1.25 seconds. Stunning enemies with Fracture or suppressing them with Impale grants Skarner Crystal Charge (the buff for being near an active crystal) for the duration of the disable and reduces the cooldown of Fracture by the same amount. [description] => [icon] => [cooldown_rank_1] => 14 [cooldown_rank_2] => 13.5 [cooldown_rank_3] => 13 [cooldown_rank_4] => 12.5 [cooldown_rank_5] => 12 [cooldown] => 0 [cost_rank_1] => 55 [cost_rank_2] => 55 [cost_rank_3] => 55 [cost_rank_4] => 55 [cost_rank_5] => 55 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 1000 [range_rank_2] => 1000 [range_rank_3] => 1000 [range_rank_4] => 1000 [range_rank_5] => 1000 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0072_04.mp4 [display_order] => 3 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [4] => Array ( [ability_id] => 413 [champion_id] => 81 [display_name] => Impale [unranked_description] => Skarner suppresses an enemy champion for 1.75 seconds, dealing physical and magic damage to them. During this time, Skarner can move freely and will drag his helpless victim around with him. When the effect ends, Skarner's target will be dealt the same amount of magic and physical damage again. [ranked_description] => Skarner suppresses an enemy champion for 1.75 seconds, dealing 60% of his total Attack Damage as physical damage and {20/60/100} {0.5} magic damage to them. During this time, Skarner can move freely and will drag his helpless victim around with him. When the effect ends, Skarner's target will be dealt the same amount of magic and physical damage again. [description] => [icon] => [cooldown_rank_1] => 120 [cooldown_rank_2] => 100 [cooldown_rank_3] => 80 [cooldown_rank_4] => 80 [cooldown_rank_5] => 80 [cooldown] => 0 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 350 [range_rank_2] => 350 [range_rank_3] => 350 [range_rank_4] => 350 [range_rank_5] => 350 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0072_05.mp4 [display_order] => 4 [range_type] => self [target_type] => passive [comment_count] => 4 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2015-05-27 11:11:11 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 72 [mobafire_id] => 81 [name] => Skarner [url] => skarner [free_to_play] => 0 ) [lane] => Jungle [laneAlt] => Jungle Role [rank] => 19 [rankings] => 62 [rankingsCount] => 50 [winRate] => 52 ) ) ) 1

Introduction

Hi there. I wrote this quick build guide for 1 reason, i cannot find my builds elsewhere on this site or others and i have had great success with these builds. I am not a high elo, on the contrary im just getting my feet wet in ranked play.

I feel that these builds reflect their own quality regardless of who has written them, the authors history doees not take away any validation for these builds versatility and quality...

On the contrary, it leaves them open to scrutiny and peer review through experimentation. That is how i initially created these builds, through loving the amazing range of what skarner can do and then seeking to push the limits of his pre defined roles into unconvential roles.

Initially this started with being forced to be Main tank through nublets making terribad character selections or trolls just choosing the worst character that u can think of. After slowly meeting great success in main tanking with skarner it encouraged me to try new things. I think the thing that works to skarners advantage when filling an unconventional role is that people underestimate his power and endurance and get caught off guard. Im sure u will find the same if u try these builds yourself....

People dont expect u to be able to go toe to toe with rammus as main tank but then again not alot of people play skarner

Please feel free to leave constructive critism, i dont care about rank or build votes at all but i would appreciate, if u have an opinion, share it in a manner that this guide may grow in quality through feedback, not be trolled into extinction through snobbery.
Back to Top

The Builds

The 1st build is my Offtank/Anti-Tank build. I created it when faced with a team of pure beef, just every character something with massive HP.

The 2nd Build is my PURE tank build, inspired through moments of frustation with poor team selection on the part of others in lobby.

The 3rd is my Jungle build

The 4th is my Hybrid Carry build, through experimention to see just how much DPS skarn could do.
Back to Top

Runes

The runes i have selected for each build are mostly self explanitory. You may find the tank rune set and the Hybrid carry set somewhat uncommon. If u take a moment to analyze the role that is being filled you will see the rune sets accommidate skarner perfectly.

The tank set fills in his shortcomings that u may experience early game vs other true tanks, giving him time to item up and come onto par and exceede his competitors.

The hybrid set is a mix of offensive power and early game survivability. The rest is pretty stock standard ( Credit goes to the author of Rune Tips, those lessons taught me alot )
Back to Top

Masteries

The masteries are like the runes, the obvious choice.

U may find the hybrid masteries intreging, the aim of that mastery table is to reach both spell vamp and life steal simultaneously whilst reaching the AP and AD penetration buffs.
Back to Top

Items

The items u see in each build are tailord to the role skarner is trying to fill, u may find the Hybrid carry and offtank/anti tank builds somewhat fun to play.

The offtank/antitank build is extremely satisfying, having enough dps to take out and 1v 1 carries whilst being able to eat tanks alive via madreds. The increase in AS helps his passive tremendously giving u incredibly dps output with both spells and auto attack.

The tank build is completely open to variation depending on the enemy dynamic. If u have heavy AD enemys choose ninja tabai instead of the magic resist shoes, and rush thornmail instead of the frozen heart as it is cheaper and gets you the emor u need faster. The final item is completely down to personal taste, some prefer banshees or another warmogs even.

The carry build can be surprising even to yourself when u realize how many people u can fight at once, especially with the Gunblade built. I have ROFLMFAO a few times at beating 4 - 5 people in a row with people thinking u are killable after u just defeated a team mate of theres and on low health only to realize ur sustain and speed is frighteningly powerful, his crystal sheild will have people rage quit i promise.
Back to Top

Skill Sequence

Pretty much stock standard, cept for jungle which has tail whip at lvl 3 as u will have blue buff and u want the health buff asap.
Back to Top

Summoner Spells

These guys are totally personal choice, I find as a rule of thumb, dps needs something to gank and something to run from the gank after it succeeds or fails.

Tanks need a slow for ur team mates when u initiate and teleport is great to rescue team mates and towers.

Nough said

The argument of flash vs ghost is personal opinion, but when ganking i lean to ghost, even tho it leaves u no where to go after the gank he is so hard to kill with his crystal sheild movement buff that it dosnt matter most of the time. Wait in the bushes, crystal sheild then ghost then run in and Ulti and run back to ur team mates.

Flash is more for quick exits which suits the more dps orientated builds being more squishy.
Back to Top

Unique Skills

When ganking and using ur ulti:
Have ghost and crystal sheild activated, uliti a carry, run to ur team mates.
A great trick is to turn around just as the ulti wears off, it forces the enemy to walk around u which takes precious seconds ( We all know the pain of pathing causing you to be slain )

His crystal slash is his bread and butter, after 1 successful hit the next hit slows any enemy caught in the aoe. This in combination with his crystal sheild is what makes him such a powerful pursuer and difficult to catch runner. Use ur W to get ur speed boost, use ur Q to slow, this applys obviously to catching and fleeing.

His tail slash is great at sustain. He is trully one of the kings of solo top. Tail slash a large mob, i find it best to flank them when they get into those big concaves, then run into the middle of the mob and then Q Q Q ur little heart out, auto attacking as much as possible for the passive CD reduction. Skarn can clear a lane so fast he almost pushes a lane faster than yi
Back to Top

Pros / Cons

Pros


Amazing sustain
Amazing Chasing and Fleeing
Crazy versatile can fill alot of roles
Underestimated by alot of people which will feed you
He has great CC, with his slow and supression grab

Cons


His ulti is susceptable to being blocked via spells such as morgana's spell sheild and vaynes roll.
You tend to get focussed once people realize u are the biggest threat, even when u are tank lol
Back to Top

Team Work

In group fights, do the dance of to and fro until u see a carry not move in time and then leap forward and ulti and bring them to ur friends, always aim for the squishys obviously.
Remember, alot of people forget this, but u can cast spells as u are ulti'ing the enemy carry to ur team, meaning u get in a Q whilst they are suppressed and by the time they get free ur next Q is ready and will slow.

Not only are u initiator alot of the time but dont be afraid to leave ur team for a short moment to run after a carry who is fleeding , u are faster than anyone and can slow the enemy team mates trying to cover their friends retreat so that u can chase freely
Back to Top

Well enough Rambling!

This is my 1st guide, i know its not full of pics with maps of what bushes to gank from and diagrams showing a scorpians Anatomy but i hope that if u are somewhat new or even just new to skarner , u found it helpful.

And i hope that the high elo LoL fiends found something new to play with that they found as amusing as i did using these builds.

Thankyou
League of Legends Build Guide Author Originalien
Originalien Skarner Guide

Vote Now!

Scorpian Wins - Fatality!