General Guide by Proxxii
Season 9 - Vayne Guide - PATCH 9.1 [Ready] [Updated]By Proxxii | Updated on January 11, 2019
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+10% Attack Speed
+10 Adaptive (6 AD or 10 AP)
+15-90 HP (lvls 1-18)
Threats & Synergies
█ ULTIMATE VAYNE GUIDE - Season 8 [READY] [UPDATED EVERY PATCH] █
Also you can find me on Youtube check out my channel! Im creating ADC Montages ♥ ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔WWW.YOUTUBE.COM/PROXXII▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁
Here is my Vayne Montage ▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ EARLY GAME ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
Last hitting minions is massively important to gaining an advantage over your lane opponent being up by just 30 cs is nearly equivalent gold-wise to being up two kills. This kind of advantage directly translates to your ability to snowball the lane, and ultimately the game.
You should be farming as much as possible, but sometimes it might not be that way.If that's the case, you have to have patience until late game.
WAVE MANAGEMENT FREEZE/SLOW&FAST PUSH
▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ Very usefull video. TRADING
Ok so Vayne's Auto + Thumble is definitely weaker than a Draven's auto attack while Q is on or even worse if he has 2 Q on.The best thing for trading in lane is to try your best to trade for 3 auto attacks. This way when you are maxing [W] you will definitely come out ahead as long as you can proc silver bolts.If u have 80%+ mana its not bad to do Q+AutoAttack+E to proc silver bolt. Just remember condemn costs a lot of mana and has a high cooldown so think before trading that way.Good way to keep on top of your lane is if you have a support that iss not passive (example: Thresh/Alistar/Blitz and not like a janna/sona) then if you see the enemy support out of position, you can use your condemn to knock them against the wall and set up a CC from your support, leading for a possible kill. Constantly look for plays so that your opponent bot lane won't be able to think they can just take advantage of you. You have to show them that you're good!
LEVEL 6 [FINAL HOUR TIME]
At level 6 you can win against most of ADC's, as long as you can make good use of your final hour. If your support has a CC ability and they use it right, you can pop your ult right away and look for a kill. Even if you don't get a kill, don't worry you probably came out on top and your ultimate has a relatively low
HOW TO GET BACK IN THE GAME
You have to be careful with enemy laner if they have more items than you ( if you come back with a vamp scepter, and he with BF sword) and you have to just try your best to pull the creep wave near your tower and last hit under tower. If you're able to last hit under tower calmly, you should be completely fine. If anything,if you get your outer turret destroyed early freeze the wave IMMEDIATELY (which means you last hit at the very last moment) so that the enemy bot lane HAS to overextend to continue farming from bot lane. If you're able to do this, you should be completely set with catching up!
WHAT TO DO IN MID/LATE GAME
You need to be very patient with yourself when learning how to team fight. It's not easy you can't win any games if you don't team fight well.The mid game is all about getting to the late game as fast as possible. That means taking dragon or baron,farming lanes as much as possible and team fighting once you have two good items.
POSITION IN TEAMFIGHT AND RIGHT FOCUS
Your job as adc especially as Vayne is to wait for the teamfight to start and destroy the enemies frontline as much u can. Mostly attack the closest targets and try to finish someone off before switching the target FOCUS on one target. So better pick up the right focus and get your Silver Bolts doing the rest.For using your ult recommend popping it as soon as possible to deal as much damage and pressure as possible at the break of the fight.Your mechanics and positioning with Tumble [Q] will be important here.
Vayne ruthlessly hunts evil-doers, gaining 30 movement speed when moving toward nearby enemy champions.
Cost: 30 Mana
Vayne tumbles, maneuvering to carefully place her next shot. Her next attack critically strikes.
Vayne rolls a short distance, and deals NaN% Attack Damage bonus physical damage on her next basic attack within 7 seconds.Tumble's bonus damage is equal to 50/55/60/65/70% of Vayne's total attack damage.
Vayne tips her bolts with a rare metal, toxic to evil things. The third consecutive attack or ability against the same target deals a percentage of the target's maximum Health as bonus true damage. (Max: 200 damage vs. Monsters)
Every third consecutive attack or ability against an enemy deals an additional 4/6.5/9/11.5/14% of the enemy's maximum health as true damage (no less than 50/65/80/95/110).Silver Bolts deals no more than 200 damage against monsters.
Cost: 90 Mana
Vayne draws a heavy crossbow from her back, and fires a huge bolt at her target, knocking them back and dealing damage. If they collide with terrain, they are impaled, dealing bonus damage and stunning them.
Fires a bolt that knocks back a target and deals 50/85/120/155/190 (+50% bonus Attack Damage) physical damage.If the target collides with terrain, the damage is increased to 50% bonus Attack Damage and the target is stunned for 1.5 seconds.Condemn's damage is increased by 100% if the target collides with terrain.
Cost: 80 Mana
Readying herself for an epic confrontation, Vayne gains increased Attack Damage, Invisibility during Tumble, and triple the bonus Movement Speed from Night Hunter.
Vayne gains 20/30/40 bonus attack damage and improvements to Night Hunter and Tumble for 8/10/12 seconds. The duration of Final Hour is extended by 4 seconds whenever a champion damaged by Vayne dies within 3 seconds.
Night Hunter: Vayne instead gains 90 movement speed.
Tumble: Vayne will also gain Invisibility for 1 second when she Tumbles.
Tumble: Tumble's cooldown is reduced by 50%, and Vayne gains Invisibility for 1 second when she Tumbles.
Stealth - Invisible: Vayne can only be revealed by nearby enemy Turrets or True Sight.Final Hour's duration can't be increased beyond its original maximum duration.
Always Flash&Heal its most used combination for a long time.