This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Sejuani, giving jungle creeps the cold shoulder
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Since Sejuani has on the large part magic damage, mitigating any early resistances to this damage is important to do max damage to creeps, and when ganking
Seal of resilience
Not alot of defences at level 1, this helps sejuani stay alive in the jungle and take less damage when ganking
Glyph of shielding
I take these for the late game play mainly, the magic resist given by these isnt great early on but care when ganking mid will help get the most of these early
Quintessence of potency
Maximising early damage to jungle creeps is important, without this slight increase in damage ganks are slower and you do less damage throughout
Warmogs is another item that works well on sejuani, because your W scales relatively well with health, stacking warmogs allows you to remain fairly tanky and still dish out a large ammount of damage.
Taking an Aegis of the legion for the nice ammount of magic resist and armour it gives and helps the rest of the team, very nice item.
Sorcerers shoes i take for yet more magic penetration early on giving you 40 magic pen in total which is enough for the squishies to take the brunt of your damage. Why not take merc treads ? I generally dont think you need the merc treads, you are the tank and if they are using cc on you then the carries are free to do whatever they want.
Guardians gives you the extra damage mitigation again, giving you more armour and magic resist you need to withstand alot of damage and the rebirth can allow you to escape or give you time to get cooldowns up and burst enemies down.
At level three i take permafrost, allowing you to keep frost stacks on creeps that bit longer, and more importantly giving gank potential from the slow. If more crowd control is required i would take a few ranks in this early, however i would normally max this after northern winds.
AT level 6 comes the ultimate glacial prison. In my opinion one of the best initiates in the game, allowing a well placed ultimate to lock all 5 people on the opposing team in place, applying frost to them and allowing your q>w>e combo to do maximum damage, or to allow for a nice escape. As with many aoe cc ultimates, this can change the course of a game dramaticly and sejuanis ganking potential becomes rediculous with this up.