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Spells:
Ghost
Heal
Ability Order
Fury of the North (PASSIVE)
Sejuani Passive Ability
Introduction
Ok, you know we were all thinking it:
And for our foreign friends:
This set up is angled primarily towards mid to late game benefits. Sejuani has extremely high CD on ALL of her skills so per lvl CDR glyphs just seem to be a no brainer to me. Also, you're a tank, beefy runes will help. Of course flat armor marks make early game go by so much smoother, and for 205 ip what excuse is there not to get them??



Other Summoner Spells:



Bad Summoner Spells:
Will update after further testing.

This is (personally)


Range: 700
Cost: 70 / 80 / 90 / 100 / 110 mana
Magic Damage: 60 / 90 / 130 / 170 / 210 (+0.4 per ability power)
Just try and run from her, chances are it won't work..

Cost: 40 mana
Cooldown: 10 second
Magic Damage per Second: 12 / 18 / 24 / 30 / 36 (+0.1 per ability power) (+1 / 1.25 / 1.5 / 1.75 / 2% of her maximum health)
Rather similar to



Cost: 55 mana
Cooldown: 11 seconds
Magic Damage: 60 / 110 / 160 / 210 / 260 (+0.5 per ability power)
New Movement Speed Reduction: 30 / 40 / 50 / 60 / 70 %
Permafrost – The reason why the enemies just can't run.... It's also exactly what makes Sejuani an amazing champ. A 70% AOE slow will decimate carries who rely on their quick getaway abilities.

Cost: 100 mana
Range: 1150
Cooldown: 150 / 130 / 110 seconds
Magic Damage: 150 / 250 / 350 (+0.8 per ability power)
Well, there are just no words to describe the beauty that is this ultimate. One of the greatest team fight CC ults I've ever seen, and when playing against Sejuani it feels like you're trapped in her ice for all of eternity.
Just charge in and hope to all things holy your team follows! Just like any other tank, she can initiate like no ones business. Sadly just like any other tank, she can get eaten alive very quickly if the team does not follow her.
A great strategy to use with her on SR is to init. through walls. Let your team bait them through a lane or near a thin wall, once they do charge through and begin to show them CC in the evilest form imaginable while your team is able to just sit back and pick them off one by one.
A great strategy to use with her on SR is to init. through walls. Let your team bait them through a lane or near a thin wall, once they do charge through and begin to show them CC in the evilest form imaginable while your team is able to just sit back and pick them off one by one.
This build is not set in stone. I am still play testing, but so far this setup has worked the best.
or
? If you feel you are fast enough without it sell the
Philosopher's Stone and pick up a Warmog. This is help your Northern Wind's with a slight damage boost as well as make you undying swine in the enemies eyes.
If you are playing an AD heavy team Trade out the
Force of Nature for a
Thornmail. Coupled
Ninja Tabi the enemy carries will run from you anytime they see you half way across the map.
If it is a CC or AP I would still recommend the
Ninja Tabi, just make sure you build a
FoN and
Banshee's once you finish your
Philo Stone. This way you won't have to worry about the Ap's and the AD's still take a 10% dip in hitting power. Makes for a very balanced mid game resistance.
Enemy champs grabbing a Madred's Bloodrazor should not be a worry come late game for Sejuani. With all the health regen. and magic res. it just tickles.



If you are playing an AD heavy team Trade out the



If it is a CC or AP I would still recommend the




Enemy champs grabbing a Madred's Bloodrazor should not be a worry come late game for Sejuani. With all the health regen. and magic res. it just tickles.
Obviously this build is still a work in progress and needs some work, but it's very late and I'm tired. I will update and clean up the page within the next few days. Hopefully making it a pretty decent guide.
Change Log:
1/22 - Added a results portion, colored font, and upload all images.
Change Log:
1/22 - Added a results portion, colored font, and upload all images.
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