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Spells:
Ignite
Flash
Ability Order
Fury of the North (PASSIVE)
Sejuani Passive Ability
Introduction
Hi.
I've never done this guide business before, so bear (or boar) with me!
I thought I may as well do a guide thingy since no-one else has done anything for top lane Sej.
It's not really ranked material -- You can try, but even a Sej will lose the lane to a champion designed with playing Top in mind! (Sej is a jungler normally... Incase you didn't know) -- but it's great fun in Normals and suprises the **** out of people who think they've got an easy win!
Despite appearances it works well, not always to completely win the lane, but to sustain, maybe grab some kills and then utilise the nice cc she has in teamfights in the late game.
The whole laning phase is based around the strength of her E




If you hold

- Choosing Summoner Spells





Ignite for finishing that kill with the extra damage Sej's burst lacks.
Flash for that get-away when/if you're caught in a gank, almost always a necessity.
- - I stuck
Heal down cause it can always be fun... If it's going badly and your health is low with high armour/MR you can always go for a Heal bait, and lure them under the turret.
When they dive, basic attack,Permafrost, and make some distance with
Arctic Assault, leaving the turret to do the rest.
Long story short, you're looking at a very big tank, and that starts with Runes and Masteries.
Northern Winds scales off health, and in lane, whilst tanking their damage and regening health faster than they can,
Northern Winds will be the thing to wear them down whenever they engage you. So, with that in mind the Runes and Masteries are fairly self explanatory; get tanky and take no damage.
Runes
The Greater Seal of Resiliance is great for almost any champ really, but particularly necessary as flat armour for the early advantage (as well as the Greater Mark of Resiliance). I think a combination of Per Level MR and flat MR are both necessary - some flat MR if against a mage in lane, but as this is unlikely I'd have the majority of Glyphs as the Greater Glyph of Sheilding.
Masteries
Again, more tanky stuff. There is the 7 in Utility for mana regen. Combined with Philosopher's Stone there should be enough mana regen to survive any oom problems in-game.


Runes
The Greater Seal of Resiliance is great for almost any champ really, but particularly necessary as flat armour for the early advantage (as well as the Greater Mark of Resiliance). I think a combination of Per Level MR and flat MR are both necessary - some flat MR if against a mage in lane, but as this is unlikely I'd have the majority of Glyphs as the Greater Glyph of Sheilding.
Masteries
Again, more tanky stuff. There is the 7 in Utility for mana regen. Combined with Philosopher's Stone there should be enough mana regen to survive any oom problems in-game.
You may look at the skills thinking I have NO idea which boxes to tick... But that's only cause these really aren't set in stone, the important bit is simply max



BUT if you are struggling in lane,

Items
You'll notice ap is next to zero. It's really not necessary at all... the % scaling is poor, and I think that's what puts people off Sej in the first place.
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