Build Guide by GrizzlayBear
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Not Updated For Current Season
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First Build I have made. I love constructive advice... just don't be a ****.
When I play Shaco.... Shaco to me is a person who need to have some survivability. He is probably w/o any tanky items one of the most squishy characters. So when I play him I add tanky items. When laning with shaco there are a few good techniques I use. Stacking jack in the boxes in the brush can be one stratagy. Lure them in on you and have them get destroyed by your boxes. For the next strat is when I use mana runes, its just popping in hit him and throw your shiv, which is a great harras. Shaco is a monster ganker. A problem is when you are trying to go mid to gank, they see you go around and call mia. But then you say, you can walk around but that can take to long. Go in the brush deceive and walk to the other brush where they think you are still in the brush along your lane. I recommend not turret diving with Shaco, unless you are positive you can do it aka the deceive in there hit, shiv, ignite, and then flash out. When trying to escape certain situations... one way I do it is. Deceive the other way... so they chase you the wrong way, but lets say the other way is at the turret... deceive thru walls first then... or deceive, but down a box, shiv the nearest guy ulti and deceive should be back by then.
To me I waste the ulti alot... its low cooldown... why not its a fun ulti=].
Core items are Greves, Phantom Dancers, Lantern, Omen, Edge, and Bloodthirster.
Alternative build 1. Greves, Phantom Dancers, Lantern, Banchees Veil, Edge, Thirster.
2. Greves, Phantom Dancers, Lantern, Banchees Veil, Omen, Edge, Thirster.
Other options are Frozen Mallet, Warmongs, Blood Razor, and items like this, it all depends on your situation.
Core Runes~~~ Crit marks, Hp Quints, Hp Seals, Cooldown Glyphs.
I like the early game crit chance, makes me rape squishies. The early hp to me is necessary to rape with shaco. Having deceive and shiv on low cool down is really helpful.
Spells flash and ignite~~ ignite just finishes the job, while flash will get you out of a situation quickly and deceive only lasts 3.5 seconds so flash will get you out if they are able to find you. Deceive hit, shiv, ignite, flash out. How I turret dive.
Other good spells are Teleport which gets you around the map. Clarity~~ hes a mana *****. Exhaust ~~ slow or just disable carry.
Ghost~ get you out of sticky situations. Perfect with deceive or for chasing.
Cleanse~Makes perfect with deceive.
Edits Will probably come~~~~~ along with pictures... (made this in study hall.. didn't have the time)