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I actually decided against Deathfire Grasp and instead grabbed the Hextech Gunblade. It doesn't do as much damage, but it slows your target significantly while also giving you life steal and spell vamp for some added survivability. I hadn't managed to get a sixth item (I built Zhonya's fifth as I had the gold and knew I wanted it), but Lich Bane seems like a good choice. I'll run around a bit in practice matches with him some more before I make a final judgement on any of these things.
The summoner's spells I used were Heal and Teleport. Sometimes I need the extra survivability from Heal, and I agree that Teleport is a great way to get around the map when your ult's on CD or for some ganks early/mid game. I'll probably switch out Heal for Ignite when I get a better hang on the play style.
Evil golem ninja ! Let this to people who really need CDR and mana regen, the basic CD on Vorpal is already good enough (the more little is the best i agree, but there are certainly a hero in your team who will benefit more from golem ^^).
The Deathfire is great for killing someone who's full life yes. But considering your Vorpal CD, you can harass really well (and your passive and heal help a lot). And on ganking, you should not be alone (that's why it's called a gank) so you won't need that extra damage at opening (your opponent may also not be full life). Once someone is beyond 50% life, Lich bane becomes better.
As you get the Mejai first, you sould have at least your 200 AP (80 from LB, 80 from Rylai and 3-4 stacks on your Mejai at least at this point) when getting the bane. The main purpose is to double the benefit of each ap items you buy after the LB (including a single Blasting Wand or a Mejai stack).
As always, check the ennemies' team : if they have many life based heroes (tanks, Vlad, Xin, Olaf, ...), get the Deathfire. Else, get the Bane :p
Your ult allows you to change lane easily, with a fewer CD. And gives you a free assist/kill for your stacks. You are resistant and efficient enough to farm on your own lane (Vorpal + feint allows to last hit even against high ranged heroes).
Golem in a normal game non ranked, i could care less about giving to random other people in the game. Secondly, Lich bane vs deathfire grasp preference aside, we agree he needs both, so let it be at that. And finally teleport vs his ult. his ult has a timely cooldown, and to move quickly around the battlefield teleport is quite handy. it allows you to be in majority of the fights wherever they may be, and save your ult for neccesary situations.
Just played Mage Shen a lil while ago, and with golem buff and these items, your vorpal blade has a 1.8 second cooldown
Evil golem ninja ! Let this to people who really need CDR and mana regen, the basic CD on Vorpal is already good enough (the more little is the best i agree, but there are certainly a hero in your team who will benefit more from golem ^^).
The Deathfire is great for killing someone who's full life yes. But considering your Vorpal CD, you can harass really well (and your passive and heal help a lot). And on ganking, you should not be alone (that's why it's called a gank) so you won't need that extra damage at opening (your opponent may also not be full life). Once someone is beyond 50% life, Lich bane becomes better.
a lich bane with under 200 AP isnt going to add much dmg
As you get the Mejai first, you sould have at least your 200 AP (80 from LB, 80 from Rylai and 3-4 stacks on your Mejai at least at this point) when getting the bane. The main purpose is to double the benefit of each ap items you buy after the LB (including a single Blasting Wand or a Mejai stack).
As always, check the ennemies' team : if they have many life based heroes (tanks, Vlad, Xin, Olaf, ...), get the Deathfire. Else, get the Bane :p
Your ult allows you to change lane easily, with a fewer CD. And gives you a free assist/kill for your stacks. You are resistant and efficient enough to farm on your own lane (Vorpal + feint allows to last hit even against high ranged heroes).
Well, that may sound crazy but i made a test with an AP Shen some days ago, and guess what : that is really funny and works well !
Your guide is quite good, but it lacks a little gameplay. You should also get feint before Shadow Dash : you won't tank until late game. I alternate Feint and Dash (Vorpal obviously has to be leveled first).
Why ? because Feint is base on AP, and will reduce the heavy damages you will take and would not survive as you're not a tank with this build. The combo Vorpal -> Dash + Feint -> hit (procs passive + lich bane) -> Vorpal makes your ennemy lose an insane part of his life while you take no damage at all. Feint is also really usefull against ignites, towers, all around the map ultis (Karthus, Gangplank, Ashe/Ezreal if you've great reflex), and so many things. If you want to start with Vorpal and Dash, at least take a level in the Feint at lvl 2 or 4.
Also, Lich Bane should be done before deathfire grasp (i'd even throw the Mejai away and get a Banshee). The passive it provides is far more deadly that the Deathfire use.
It would make something like : boots -> Rylai -> Lich bane -> Banshee -> Zhonya -> Deathfire grasp. If the banshee is not needed, just go to the 5 others and then make a last AP item of your choice. If the problem comes from AD heros, make a Thornmail : taunt + feint adds to your damage with the return damage ability while you take no damage (~550 absorb from feint with the build).
Teleport is barely uneeded with Shen, i'd go for an exhaust or cleanse instead. Ignite mastery is not that good, i prefer getting the 15% summoner spells CDR (personnal choice).
Thank you for the comment. I agree and disagree with some of what u said. I agree with that a level of feint should be taken early for utility. The AP you get will scale enough so u use it early and then level it later on. I stick to mejais and deathfire grasp pre lich bane since lich bane isnt very good till you get your AP stacked. a lich bane with under 200 AP isnt going to add much dmg, and early game there arent many team fights where a fight could drag out to where lich bane comes in handy for more damage. with that being said, i go for deathfire since thats mid game, and shen is so easy to last hit with i have boots and mejais in about 10 mins time. a few ganks and some creeping and rylais is mine also. that being said, deathfire grasp is amazing at ganks, drop anybody's health to 50% with DFG and Vorpal blade. Lich bane is nice with the passive also, u can combine those to nuke somebody really bad with just ur opener auto atk.
I use teleport only cause this char isnt a serious rated gameplay champ, and therefor getting around the map for farming purposes is more important imo.
Also, random note. Just played Mage Shen a lil while ago, and with golem buff and these items, your vorpal blade has a 1.8 second cooldown... yeah thats alot of hurt.
Your guide is quite good, but it lacks a little gameplay. You should also get feint before Shadow Dash : you won't tank until late game. I alternate Feint and Dash (Vorpal obviously has to be leveled first).
Why ? because Feint is base on AP, and will reduce the heavy damages you will take and would not survive as you're not a tank with this build. The combo Vorpal -> Dash + Feint -> hit (procs passive + lich bane) -> Vorpal makes your ennemy lose an insane part of his life while you take no damage at all. Feint is also really usefull against ignites, towers, all around the map ultis (Karthus, Gangplank, Ashe/Ezreal if you've great reflex), and so many things. If you want to start with Vorpal and Dash, at least take a level in the Feint at lvl 2 or 4.
Also, Lich Bane should be done before deathfire grasp (i'd even throw the Mejai away and get a Banshee). The passive it provides is far more deadly that the Deathfire use.
It would make something like : boots -> Rylai -> Lich bane -> Banshee -> Zhonya -> Deathfire grasp. If the banshee is not needed, just go to the 5 others and then make a last AP item of your choice. If the problem comes from AD heros, make a Thornmail : taunt + feint adds to your damage with the return damage ability while you take no damage (~550 absorb from feint with the build).
Teleport is barely uneeded with Shen, i'd go for an exhaust or cleanse instead. Ignite mastery is not that good, i prefer getting the 15% summoner spells CDR (personnal choice).