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Singed Build Guide by that_one_guy

Singed: The Inside AP Story

By that_one_guy | Updated on July 18, 2011

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[icon] => Spell_SummonerIgnite.png [level] => 10 [cooldown] => 210 [range] => 600 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 13 [last_comment_ts] => 2016-07-12 02:55:20 ) [1] => Array ( [summoner_spell_id] => 2 [client_id] => 6 [display_name] => Ghost [url] => ghost [description] => Your champion ignores unit collision and has 27% (+1% per champion level) increased Movement Speed for 10 seconds. The movement speed bonus ramps up over the first two seconds. 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It came as no surprise to anyone when he was selected for apprenticeship by the infamous Warwick, master apothecary on a lucrative retainer with the Noxian military during their campaign against Ionia. Within Warwick's laboratories, Singed toiled without end, rapidly absorbing every detail of his predecessor's deadly craft. Singed had little concern for the death and destruction that was the fruit of his labors. By the time the curse of lycanthropy descended to claim his master, Singed was poised and eager to make the transition from workhorse to innovator; he was ready to share his genius by bringing a new brand of suffering to the Ionian front. His zeal for progress was unquenchable, and when suitable test subjects proved to be in short supply, the eager chemist was often thought to turn his volatile mixtures on his own flesh. When the uneasy peace created by the League of Legends settled on the world, Singed journeyed to the one place where he was still able to showcase his beloved craft: the Institute of War. By this time he was barely even a man, his body both ruined and sustained by his ingenious craft. A thousand burns - accidents of shadow and flame - mar his ravaged form, and exposure to such harsh conditions has deadened his nerves, hardened his body, and strengthened his physique, transforming him into a veritable juggernaut. This, combined with a formidable arsenal of deadly concoctions, makes Singed a force to be reckoned with on the Fields of Justice. 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[tip_playing_against] => *Keep your distance to avoid being Flung back into Singed's allies *Singed needs to run close to your team to be effective, take advantage of this by using crowd control effects on him while attacking his allies. 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[ranked_description] => When Singed passes within 225 range of a champion, he drifts off of them, gaining 20% bonus movement speed for 2 seconds. This effect has a champion-unique 10 second cooldown. [description] => [icon] => [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [1] => Array ( [ability_id] => 88 [champion_id] => 18 [display_name] => Poison Trail [unranked_description] => Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path. [ranked_description] => Toggle: Singed leaves a poison cloud behind him for 3.25 seconds. Enemies standing in the cloud's trail are poisoned for 2 seconds, taking {5/7.5/10/12.5/15} {0.1} magic damage every 0.25 seconds for the duration (continually refreshes while remaining in the affected area), for a total of {40/60/80/100/120} {0.8} magic damage over 2 seconds. [description] => Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path. 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[ranked_description] => Singed covers the target area with a potent adhesive for 3 seconds, slowing by 40% and grounding all enemies within. [description] => Throws a vial of mega adhesive on the ground causing all enemies who touch it to be slowed for the duration. 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[ranked_description] => Singed flings an enemy over his shoulder (500 units), dealing {50/65/80/95/110} {0.75} (+ {6/6.5/7/7.5/8}% of target's maximum health) as magic damage. If the flung enemy lands into Mega Adhesive Zone, they will be snared for {1/1.25/1.5/1.75/2} seconds. [description] => Flips an enemy behind Singed, dealing damage to it when it lands. [icon] => /content/spell/312e302e302e37302d32372d3 [cooldown_rank_1] => 10 [cooldown_rank_2] => 10 [cooldown_rank_3] => 10 [cooldown_rank_4] => 10 [cooldown_rank_5] => 10 [cooldown] => 12 [cost_rank_1] => 80 [cost_rank_2] => 95 [cost_rank_3] => 110 [cost_rank_4] => 125 [cost_rank_5] => 140 [cost_type] => mana [attack_range] => 200 [range_rank_1] => 125 [range_rank_2] => 125 [range_rank_3] => 125 [range_rank_4] => 125 [range_rank_5] => 125 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0027_04.mp4 [display_order] => 3 [range_type] => ranged [target_type] => unit [comment_count] => 5 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-01-16 15:44:00 ) [4] => Array ( [ability_id] => 91 [champion_id] => 18 [display_name] => Insanity Potion [unranked_description] => Singed drinks a potent brew of chemicals, granting him increased combat stats. [ranked_description] => Singed drinks a potent brew of chemicals, granting him {30/55/80} ability power, armor, magic resistance, movement speed, health regeneration per 5, and mana regeneration per 5 for 25 seconds. [description] => Singed drinks a potent brew of chemicals, granting him increased combat stats. [icon] => /content/spell/312e302e302e37302d32372d3 [cooldown_rank_1] => 120 [cooldown_rank_2] => 110 [cooldown_rank_3] => 100 [cooldown_rank_4] => 100 [cooldown_rank_5] => 100 [cooldown] => 120 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => R [video_url] => [display_order] => 4 [range_type] => self [target_type] => self [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-11-22 05:51:18 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 27 [mobafire_id] => 18 [name] => Singed [url] => singed [free_to_play] => 0 ) [lane] => Top [laneAlt] => Top Lane [rank] => 7 [rankings] => 88 [rankingsCount] => 58 [winRate] => 50 ) ) ) 1

Spells:

LoL Summoner Spell: Ignite

Ignite

LoL Summoner Spell: Ghost

Ghost

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Top Lane
Ranked #7 in
Top Lane
Win 50%
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Introduction

Singed is a great character and one who is more traditionally played as a tank, however in this build ill explore the usage AP singed a surprisingly effective and in my opinion almost always underestimated.
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Pros / Cons

Pros:
great CC
High HP
Great magic damage output
Godly Farming
Will probably get you laid
amazing 3v3

Cons:
Not an actual tank
You won't be able to push all the ladies off you once they see your LoL prowess
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Alternate builds

With the current build your health will be somewhere around 4k and 800+AP

Runes: Cooldown reduction blues

Masteries: if you want flash take Blink of an Eye

Items: Force of Nature is a good alternative to archangels staff if they have alot of AP and I get it constantly- or of course there is Banshee's Veil if the enemy team is CC heavy and then Abyssal Mask is also a good choice, if its AD heavy-- Zhonya's Hourglass is the way to go.

Now of course this all recommended on the assumption your not a troll, now if you are Phantom Dancer x5 with Boots of Mobility is where its at...
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Skill Sequence

Fairly strait forward
-- Poison Trail is your primarily leveled ability for farming
-- Fling at level one on the off chance you can toss somebody into the tower
-- Fling is taken over Mega Adhesive due to its nuke capabilities ( its perfectly acceptable to take Adhesive if you find this is just not your cup of tea)
-- Insanity Potion Makes you tanky and an awesome chaser
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Farming/ Summoner Spells

This is one of your bright spots, with your lane partner ( or if your 1v1 top) push them back to their tower and then run infront of the minions on their way to the middle while laying down your poison. Congrats you just killed them all and now your minions are running into their tower denying them gold and deal tower damage. A ward is recommended so you don't get ganked. People tend to run away when you throw Mega Adhesive under them so you can use that to juke them or in the case of a real gank just run up and toss em back to your Udyr or whatever.

Ignite: finishing people off. (its not like that, get your mind out of the gutter)
Ghost: chasing and escaping-- nuff said
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Team Work

Team Fights:
Get your poison on and go up there and tap dat Ashe, use Mega Adhesive so she can't get away. She was totally asking for it anways, did you see what she was wearing? Now that she is tossed back into the bulk of your group as well as your poison she is as good as dead. speaking of which so is everyone else that has been chasing you through this poison. Your massive amount of health coupled with your ult make you very very hard to kill and if they do get you low they are prone to try and follow you down. And chasing AP singed is a very very bad idea...

Overview:
toss squishies to the horde
Poison people
Slow people
Profit ( this is no Madoff scheme!)
League of Legends Build Guide Author that_one_guy
that_one_guy Singed Guide

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Singed: The Inside AP Story