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Skarner Build Guide by SirSpankAlot

Tank Sir Spank Alot's Ways of the Scorpion ( Season 4 )

Tank Sir Spank Alot's Ways of the Scorpion ( Season 4 )

Updated on November 29, 2013
8.6
904
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League of Legends Build Guide Author SirSpankAlot Build Guide By SirSpankAlot 904 117 5,284,164 Views 563 Comments
904 117 5,284,164 Views 563 Comments League of Legends Build Guide Author SirSpankAlot Skarner Build Guide By SirSpankAlot Updated on November 29, 2013
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1
EnolaGay45 | February 4, 2014 8:47am
Hello, did you look at the rework skarner will get? this guide really helped me to play skarner well, so i'd like to ask you if the rework could take some modification to the guide. Thank you for paying attention
1
Fuzzi | January 24, 2014 10:37am
Loving the guide and thinking I'll be trying out Skarner soon with this, but one big question, and to many people here who have suggested builds: is Runic Shield really worth the investment? 50 health on respawn means you have to die to trigger it past the first jungle and while it could help there, I think that it might be better to spend it elsewhere instead to get benefits that way.

Is Runic Shield functioning differently now somehow or is it a lot better in practice than it appears on paper? 50 health shield every time you respawn seems a bit redundant on a tank/jungle who will probably not be spending too much time dead.
1
Matyi | January 23, 2014 2:45am
Good but i think 4 point in fury is better than 4 point in sorcery because skarner's passive reduce cds with every attack.
1
Matyi | January 21, 2014 3:47am
best way to play skarner: qwqwqwqwwqwqwwqwqwqwwqwqwwqwqwwqqwqwqwqwqwqwwqwqwqwqwqwqwqwqwqwqwqwqqwqwqwqwwqwqwqwq...
1
andybanan (1) | January 1, 2014 8:04pm
been playing this guy allot recently, and i gotta say i REALLY like him, i really fount this guide helpfull exept one thing, mana problems. so i tried doing one thing, geting tear early on (on first trip back) and then getting manamune mid game. this solved A TON of the mana problems allowing me to stay in jungle longer and getting more ganks. you guys consider this a viable option higher ELO as well?
1
pepsiM4A1 (47) | December 29, 2013 11:11am
You max your first skill at lvl 10, Trinity Force is too expensive for a jungler unless godly fed.
1
SirSpankAlot (106) | November 27, 2013 2:19am

I made an account just for this build, How are you able to place 21 in defense without placing any pts in the 4th row????

Ive been using this guide exclusively for skarner so Im trying to get things set for season 4.
Also, could you clarify what exactly makes skarner "OP" due to the new masteries and why they are re working him? (besides fixing E)
(Do you have any idea if it will be a buff or a nerf?)

Lastly, PLEASE take a look at my season 4 mastery page I used before you updated yours.
I just steemrolled a game before I saw your new update and Im hesitant on switching.
(Im not a pro, just experimenting.)Using those masteries, I would follow your guid and rush TF.
From there I would build depending on the game like RO, FM, Warmongs,


[EDIT] OK so the image was too large, anyone can just right click it and view in new window or tab.


When switching try it in a normal game first. The TF rush is not always the best either by the way , if behind you should be getting a defensive item but out of my experience it's quite easy to get ahead with skarner as his kit is extremely strong when you look at his W+Q+R. Warmogs is not a very good item imo , u pay so much for only health when you can get randuins or spirit visage which give a lot of effective health ( MR / Armour is gud ) or sticking powers. Frozen mallet is uneccesarry as you have your Q to perma-slow them. I don't like the rework because they are removing his perma slow on his Q , they are actually putting the slow on top of the E which means he is much less dangerous but he can now slow you from a range so that he can actually get close to you easier. I don't know how I should feel about this... It's not the same. Skarner is OP because the new masteries give better stats than last season :O. Skarner has also been able to outclear most junglers and he can pressure really hard and failing a gank once or twice wont matter because you outclass a lot of other junglers.




Drakon 136: ok i fixed the masteries , was a little mistake when putting it in ._.. Thx for mentioning it
1
drakon136 (56) | November 26, 2013 3:53pm
Don't care how good the rest of it is; downvoting for impossible mastery page. You have 15 points before the fifth tier of Defense masteries when you need 16.
1
masterolive | November 26, 2013 3:42pm
I made an account just for this build, How are you able to place 21 in defense without placing any pts in the 4th row????

Ive been using this guide exclusively for skarner so Im trying to get things set for season 4.
Also, could you clarify what exactly makes skarner "OP" due to the new masteries and why they are re working him? (besides fixing E)
(Do you have any idea if it will be a buff or a nerf?)

Lastly, PLEASE take a look at my season 4 mastery page I used before you updated yours.
I just steemrolled a game before I saw your new update and Im hesitant on switching.
(Im not a pro, just experimenting.)Using those masteries, I would follow your guid and rush TF.
From there I would build depending on the game like RO, FM, Warmongs,


[EDIT] OK so the image was too large, anyone can just right click it and view in new window or tab.
1
SirSpankAlot (106) | November 17, 2013 11:28am
BestWilNA wrote:

I have absolutely no idea how you think disregarding his E until lvl 13 is a good idea. You are literally taking away a ton of sustain and denying yourself an 80 damage nuke on a ~6s cooldown. You somehow talk about how he's a good counter jungler and you don't use E? Wtf.

This makes me mad because people are going to take a look at the skill order and mindlessly follow it without thinking and then lose games because they are missing out on a huge part of his kit. I can't belive you have 1k upvotes, you should have 1k downvotes for the skill order alone.


E is mediocre at best. Wasted mana. Mediocre sustain. Mediocre Damage. Doesn´t add as much consistent damage as Q and W do. I wouldn´t call 80 dmg a nuke either.... Please read the guide. And work on your wording , you come across as rude. You could have said it nicely like: ''I believe that not skilling E is actually not the best possible route because ..... .''. Did you really have to bring up up- and downvotes?

Sortkaffe: I think visage of banshee is really good yeah... Should add that i guess. Visage broken as **** :D!
I think guardians is a somewhat carry item and it doesn't provide HP so I'm not a big fan.
I don't think I wanna spend 2.5k gold on abyssal for some AP and MR on skarner tho... I'd prefer having a banshee/locket/visage because they provide only tank stats :).

Anyways don't forget guys! Taking E before lvl 13 is ****!
1
BestWilNA | November 7, 2013 10:27pm
I have absolutely no idea how you think disregarding his E until lvl 13 is a good idea. You are literally taking away a ton of sustain and denying yourself an 80 damage nuke on a ~6s cooldown. You somehow talk about how he's a good counter jungler and you don't use E? Wtf.

This makes me mad because people are going to take a look at the skill order and mindlessly follow it without thinking and then lose games because they are missing out on a huge part of his kit. I can't belive you have 1k upvotes, you should have 1k downvotes for the skill order alone.
1
sortkaffe (2) | November 5, 2013 4:33pm
I think you should include an alternative source to magic resistance for when the support actually get's Locket (which he does a lot with all thoose Leona an Thresh-players).

Wit's end is a great offensive item (as you write) but only provides 25 MR.

Of course there is a lot of possibilities and it all comes up to the specific situation you're in - but when facing an AP heavy team get a Negatron Cloak and when appropiate build it into either:
* Spirit Visage: to hit the 40% CDR (together with the 2x10% from Iceborn and Shurelya's). It also makes you E a little more useful - your E should btw be spammed in team fights too keep you alive and actually make you able to tank and deside the outcome of the fight.

* Banshee's Veil: if you build other CDR or doesnt feel you need CDR that much (e.g. if you build Frozen Heart or if you build Locket of the Iron Solari but it just isn't enough MR). Also if there's an Nidalee on the enemy team to that you can actually tank her spears without loosing a quarter of your health even before the fight has started.

* Abyssal Scepter: If you have two AP's on your team or your AP cary is just really fed and you wanna increase their damage output even further.

* Guardian Angel: If the enemy team just deals so much damage that you can't tank safely.

Besides that I think you should consider how to stay healthy in the jungle. In my opinion a big quality for a jungler is to stay ready and healthy in case of an opportunity or need of a gank or even if getting counter jungled. In that perspective I find that Skarner needs some regeneration besides what Spirit Stone provides - so either take a point in E at level 4 or if that doesnt work put 3 more points into the utility tree for Vampirism (I also prefer wanderer over Improved Recall and even Mastermind, but Improved Recall tells me that your solution might be that you just recall a lot - but then you loose map presence and jungle farm). In the defense tree I would also take up to 3 points in Perseverance (again to improve jungling fase) and consider not taking points in Tenacious as they are wasted as soon that you've rushed Spirit of the Ancient Golem because tenacity stacks badly. And don't take more than 1 point in Juggernaut as the two last points gives you a smaller amount than the first and as it's a percentage bonus of your current health have much health with this build, you don't get much from it. When you're turret diving duing a gank Safeguard can give you an healthy edge too.
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