Build Guide by KenpachiZarak11
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Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
My first build ever. I'm not even level 30 yet so I can't tell you exactly how well this works.
I don't feel like writing much so each section will be brief. Also, I don't like telling people "how to play" this is just a build play around with it and make it better.
Apparently I need to have more characters or something before this is browse-able. That seems a bit silly considering the build is there and the information is too. Just because I didn't spell everything out doesn't mean I didn't make a good build. Not cool.
So quickly, I picked up attack speed and magic pen and a little defense. This is just a personal thing to round off Sivir's character. She's got the damage no doubt, but magic pen helps with the boomerang a little bit.
Sivir is an offensive hero, but she needs mana starting out. So I kicked some over into Utility to help with that.
Okay. This is definitely one section I am passionate about.
Some of you are like WTFBBQ about Warmog's, but relax. Warmog's is super necessary for Sivir, unless you're going to just rely on being support. If you have lots of tanks, sure consider going for damage points, but if not, go for Warmog's.
If you've played Sivir a decent amount you know she racks up the minion kills in a snap. So, this build definitely tries to take advantage of that fact. Manamune, Warmog's, and The Bloodthirster all gain benefits from the minions.
Don't be afraid to farm with them cuz God knows they require a lot of gold too.
I will pretty much always get Sword of the Divine for the attack speed before The Bloodthirster. As useful as The Bloodthirster is, the Sword of Divine is way more useful with a bit of lifesteal. You ought to be able to snag enough kills to pay for some of the pricier items besides.
The Black Cleaver is just really nice if end game you're having trouble with a certain tank or w/e. Don't be afraid to try and get it earlier if you have trouble mid game with one.
Yea, I don't know if ANYONE uses this. In this build I love it. Usually with a bit of good luck and staying alive I can wreck a tower with just a single wave of minions, Rally, and Sivir's ult. Get the UPGRADE. With the upgrade minions actually contribute a good chunk of the damage.
I've had towers down to half health at like Lvl 4 which comes in handy late game.
Honestly, its debatable. Teleport is also amazing for Sivir, I just find that Ghost is waaay more useful in the beginning for getting out of sticky situations. This build kind of depends on not dying a lot. I'll always get the upgrade any time I have Ghost as well.
Pros / Cons
Overall here's how I see it. Though the name of the build pretty much covers it.
Takes advantage of Sivir's normal Damage
End game well rounded (not too dependent)
Many moments of weakness
Hardly room for error
You'll definitely run into a lot of trouble if you can't stay alive and farm.
This build thrives on snagging any and all gold and kills available.
You're not dependent on your team most of the time, but you're not super woman, 3 good heroes will knock you out late game even if you build it properly.
As I said before there is probably a lot wrong with this build, but its my first one.