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Sivir: The Battle Mistress






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Spells:
Exhaust
Teleport
Ability Order
Fleet of Foot (PASSIVE)
Sivir Passive Ability
Chapter 1
Foreword
Hello, and welcome to my Sivir build. You may notice that the item build is pretty standard on Sivir, but I put 5 items that you can change out to find what suits you best if you don't like what I put up top. This build will cover Abilities, Summoner Spells, Pros & Cons, items, and early, mid, and late game. Please rate and leave comments, all comments and criticism are accepted.
Summoner Spells
My Recommended Spells:


Optional Spells:






Spells I Don't Recommend




Pros & Cons
Pros:
-Great pusher
-Devastatingly high damage late game
-Good move speed
-Ult is an aura
-Amazing farmer
Cons:
-Squishy
-Low mana early game
-Often focused in teamfights
NOTE: If you want Sivir to have a little bit more survivability, you can follow a 21/9/0 mastery build, and take flat health quintessences.
Abilities

Great passive, making it easier to escape, especially if you threw in Ninja Tabi.

Cooldown: 9 sec
Cost: 80 / 90 / 100 / 110 / 120 Mana
Magic Damage: 20 / 70 / 120 / 170 / 220 (+0.75 per Ability Power)(+0.75 per Attack Damage)
Your main harass and a huge nuke later on. This ability will drain you mana fast if not used carefully early on, but thats where Tear of the Goddess comes in. This will get your farm, charge your Bloodthirster, and make tower-humpers cry. Great spell overall.

Cost: 6 Mana per attack
Bounces: 1 / 2 / 3 / 4 / 5
This spell will help with your farm greatly, and when combined with Boomerang Blade, it will deal serious damage to groups of enemies that are grouped up. Try to keep this on whenever possible.

Cost: 75 Mana
Cooldown: 22 / 19 / 16 / 13 / 10 seconds
This spell is grabbed at level 3 because that's when casters spells start to hurt a little more early on. It is left until then because you shouldn't be taking the hits anyway, that's what tanks are for. If you do end up taking a lot of spell damage, pick up another level or two so the cooldown is reduced.

Cooldown: 90 sec
Cost: 100 Mana
Area of Effect: 1,200
Attack Speed: 30% / 60% / 90%
Your ultimate, and the spell that will most likely secure most of your kills. Also a great chasing/escaping mechanism (Not as good as Master Yi's). Plus the added aura effect and your team will tear things apart (hopefully).
Items








Possible Items:





Early Game
Before the game starts it is important for all Sivir players to decide, do you want mid? While mid is great for Sivir, laning can be just as effective. Once your choice is made, go to your lane and start by last-hitting and harassing if needed until you get Tear of the Goddess. Once you have this, you can farm/harass with your Boomerang Blade without fear of mana, because the more you lose, the more you gain (If that makes sense).
For those who went mid, once you feel like you have a nice farm, continue to farm, but gank whenever you want some extra cash, a lane needs help, or the enemy is so bad that it's pure fun to do.
Mid Game
Now the team ganks start and the enemy team (and hopefully your team as well) are grouping up and ganking. This is where Sivir starts to really notice her damage, as the enemies are close to each other, big mistake when there is a Sivir. Just Boomerang Blade, activate Ricochet, activate your ult, and watch as you and your teammate either:
1. Rip them apart.
2.Scare them off.
Late Game
Now that teamfights are happening all the time, your Boomerang Blade gets to do even more work. Once a teamfight starts, always hope you don't get focused, it usually won't end good. Once your tank has initiated, just Boomerang Blade when it's available, ALWAYS keep Ricochet on, and make sure you use your ult, it can change the tides of a fight. Hopefully by the time late game started you had a majority of your build complete, and if you did and played smart and stuck together, you had a positive K/D/A and had a good game.
Afterword
I hope that you rate this build, leave some feedback, and had success using it like I do.
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