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Skarner Build Guide by Marshy

Skar-Skar-SKARNER (Jungle)

By Marshy | Updated on November 9, 2011

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[spotlight_embed_url] => http://www.youtube.com/watch?v=vLxbEDJykcI [role] => Fighter [defense_rating] => 6 [magic_rating] => 5 [attack_rating] => 7 [difficulty_rating] => 5 [damage_rating] => 1 [mobility_rating] => 1 [cc_rating] => 3 [toughness_rating] => 3 [utility_rating] => 1 [health] => 601 [health_increase] => 0 [mana] => 272 [mana_increase] => 0 [movement_speed] => 335 [armor] => 29.4 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 57.2 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 8.9 [health_regeneration_increase] => 0 [mana_regeneration] => 7.2 [mana_regeneration_increase] => 0 [attack_range] => 125 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.848 [health_18] => 2131 [mana_18] => 952 [movement_speed_18] => 335 [armor_18] => 94 [magic_resistance_18] => 53.4 [attack_damage_18] => 133.7 [critical_strike_18] => 0 [health_regeneration_18] => 23.4 [mana_regeneration_18] => 14.9 [attack_range_18] => 125 [tip_playing_as] => * Your basic attacks will reduce the cooldown of your abilities--use basic attacks between Crystal Slashes for maximum damage. * Hit a number of enemies with Fracture, and then follow up with a Crystal Slash to quickly gain a lot of health. * Impale is extremely powerful when you use it to position an enemy so your allies can attack them. [tip_playing_against] => * Skarner can't harm you very much outside of short range, so stay away from him! * Skarner's movement speed and attack speed are increased as long as his shield, Crystalline Exoskeleton, persists. Attack him to lower his speed. * Some Skarners will have lots of defensive items, while others may build offensively. Check the items your enemy has to determine how to beat them. [client_id] => 72 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 3339937 [comments] => 0 [comment_count] => 12 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 497 [community_tier_list_score] => 0.661167 [community_tier_list_rank] => 3 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2013-11-12 03:25:26 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 404 [create_ts] => 2011-08-09 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 728 [champion_id] => 81 [display_name] => Crystal Spires [unranked_description] => Skarner's presence causes crystals to spawn in set locations around the map. Crystals can be captured by either team by standing on top of them. Capturing a crystal prevents them from being captured by the opposing team for 15 seconds. While within range of a Crystal Spire, Skarner gains 100 Movement Speed and 42% (+6% per champion level) Attack Speed, while restoring 3% of his maximum Mana every second. [ranked_description] => Skarner's presence causes crystals to spawn in set locations around the map. Crystals can be captured by either team by standing on top of them. Capturing a crystal prevents them from being captured by the opposing team for 15 seconds. While within range of a Crystal Spire, Skarner gains 70-120 Movement Speed and 43-160% Attack Speed, while restoring 2% of his maximum Mana every second. [description] => [icon] => [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 1150 [range_rank_2] => 1150 [range_rank_3] => 1150 [range_rank_4] => 1150 [range_rank_5] => 1150 [keybind] => Passive [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0072_01.mp4 [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [1] => Array ( [ability_id] => 410 [champion_id] => 81 [display_name] => Crystal Slash [unranked_description] => Skarner lashes out with his claws, dealing physical damage to all nearby enemies and charging himself with Crystal Energy for 5 seconds if a unit is struck. If he casts Crystal Slash again while empowered by Crystal Energy, he also deals bonus magic damage. Basic attacks reduce the cooldown of Crystal Slash by 0.25 seconds (quadrupled against enemy champions). [ranked_description] => Skarner lashes out with his claws, dealing physical damage equal to {0.33/0.36/0.39/0.42/0.45} times his Attack Damage to all nearby enemies and charging himself with Crystal Energy for 5 seconds if a unit is struck. If he casts Crystal Slash again while empowered by Crystal Energy, he also deals bonus magic damage equal to {0.33/0.36/0.39/0.42/0.45} times his Attack Damage {0.2}. Basic attacks reduce the cooldown of Crystal Slash by 0.25 seconds (quadrupled against enemy champions). 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[ranked_description] => Skarner receives a shield for up to 6 seconds which shields him for {10/11/12/13/14}% of Skarner's maximum Health {0.8}. While the shield persists, his movement speed is increased by {16/20/24/28/32}%, ramping up over the first 3 seconds. 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Skarner's next basic attack against a target afflicted by Crystal Venom deals additional physical damage and stuns them for 1 second. Stunning enemies with Fracture or suppressing them with Impale grants Skarner Crystal Charge (the buff for being near an active crystal) for the duration of the disable and reduces the cooldown of Fracture by the same amount. [ranked_description] => Skarner summons a blast of crystalline energy which deals {40/65/90/115/140} {0.4} magic damage to all enemies in a line and slows them by {30/35/40/45/50}% for 2 seconds, while also afflicting them with Crystal Venom for 5 seconds. Skarner's next basic attack against a target afflicted by Crystal Venom deals {30/50/70/90/110} additional physical damage and stuns them for 1.25 seconds. Stunning enemies with Fracture or suppressing them with Impale grants Skarner Crystal Charge (the buff for being near an active crystal) for the duration of the disable and reduces the cooldown of Fracture by the same amount. [description] => [icon] => [cooldown_rank_1] => 14 [cooldown_rank_2] => 13.5 [cooldown_rank_3] => 13 [cooldown_rank_4] => 12.5 [cooldown_rank_5] => 12 [cooldown] => 0 [cost_rank_1] => 55 [cost_rank_2] => 55 [cost_rank_3] => 55 [cost_rank_4] => 55 [cost_rank_5] => 55 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 1000 [range_rank_2] => 1000 [range_rank_3] => 1000 [range_rank_4] => 1000 [range_rank_5] => 1000 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0072_04.mp4 [display_order] => 3 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [4] => Array ( [ability_id] => 413 [champion_id] => 81 [display_name] => Impale [unranked_description] => Skarner suppresses an enemy champion for 1.75 seconds, dealing physical and magic damage to them. During this time, Skarner can move freely and will drag his helpless victim around with him. When the effect ends, Skarner's target will be dealt the same amount of magic and physical damage again. [ranked_description] => Skarner suppresses an enemy champion for 1.75 seconds, dealing 60% of his total Attack Damage as physical damage and {20/60/100} {0.5} magic damage to them. During this time, Skarner can move freely and will drag his helpless victim around with him. When the effect ends, Skarner's target will be dealt the same amount of magic and physical damage again. 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Spells:

LoL Summoner Spell: Smite

Smite

LoL Summoner Spell: Flash

Flash

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Jungle Role
Ranked #19 in
Jungle Role
Win 50%
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Introduction

Skarner in my opinion is a borderline OP champion, being an amazingly quick Jungler and a fantastic ganker post-6 he tears champions apart and can carry games. In my opinion, his best trait lategame is his ability to flash in, grab their best champ and let your team kill them. Forcing a 4v5 which is a lot easier to win. This is how i play and win with him.

For the record my ranked stats with him are 8 wins to 3 losses (im PocketMarsh if you wanna check me out)
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Runes

The Reds (attack speed) are a great help to Skarner because of his passive which helps with clearing the jungle, ganking to get his Crystal Slash up quicker, and ultimately make you a better champion

The Yellows (armour) are for jungling, nothing more, nothing less. Standard Jungle runes

The Blues (CDR/Level) are for endgame when you want to be focusing on perma slowing/damaging the enemy team, and getting those cooldowns lower helps a lot.

The Quints (Attack Speed) Look to reds for info.
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Masteries

Defensive Masteries i feel are the best, because there is no real need to go 21 in Utility and neither are the stats that great in Offesive....
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Items

I use these items to give me a good mix of damage and balanced defenses. Ideal for an offtank. Wit's End i feel is an awesome item for Skarner because of the Attack speed granted from his W and the extra bonus of having AS for his passive. The MR is also an added bonus.
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Summoner Spells

Flash+Ultimate is what makes Skarner boss. I see no substitute for these summoners unless you are top lane in which case i would get Teleport. NEVER TAKE ANYTHING DIFFERENT FOR JUNGLE SKARNER!
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Creeping / Jungling

Get a leash and then drop Blue with your Crystal Slash.

Move on to wolves, using Fracture to heal up when you can

Next to wraiths, keeping up health pots the entire time

4thly to Red buff. Drop it with Crystal Slash level 2 and Fracture, Smite should be back up

Lastly to Double Golems to reach level 4

You are now level 4 and it is time to gank! Look for a lane able and use Red+Crystal slash to take them down.
League of Legends Build Guide Author Marshy
Marshy Skarner Guide

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Skar-Skar-SKARNER (Jungle)