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Skarner, Jungling monstrosity
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I prefer to max out E as its damage potential is great, even without early AP. As his Q hits low damage anyway and relies on being next to the target, E can score those last hit kills very easily.
Heres where your decisions lie at this point. You can build wits end to deal with nasty burst AP, go straight for Rylai's or Guinsoo's, or even pick up Manamune. The majority of games ive ended up with Wriggles, boots, guinsoo's, Rylai's, Manamune and Hextech gunblade.
My reasoning behind these main items is that Skarner is made for initiating. Rylai's is your best friend for this occasion, as normally you would have trouble getting into range, with the slow on your E, enemies become bait in seconds. Guinsoo's rageblade. This item works so very well with skarner, he can keep it capped at 8 with his Q, this will give him a very nice boost to his already lethal combat abilities, and allow you to hit a lot more, especially coupled with his W.
Shurelya's and Hexdrinker are both situational too, if the enemy is speed heavy you may need the active from Shurelya's, Hexdrinker for those irritating AP champs. Generally Wit's end will see you through, but Karthus and Leblanc can be very tricky sometimes.
Think of Skarner as Alistar, he's meant to disrupt the flow of a team fight and be a general nuisance. Pull enemies into range of your CC effects, Anivia and Cho are great people to pull to.
Dont be afraid to mix it up in melee! A lot of people wont target you immediately, but given a few moments they will soon wish they had. A Skarner with full guinsoo's and W will really start to hurt, use this to your advantage!
A lot of my games will either end with me on a lot of assists, or a lot of kills. If your team is lacking DPS, or they just aren't very good, you may need to transition into the lead DPS. This can work, but Skarners real form is shown as a support champ. I dont mean in place of a real support either, but in the way Jarvan and Kayle are, kills are not important to you, only team score. If you can get your team fed, you will inevitably start to get a few youself anyway.
From here you want to look at ganking a lane, or covering for anyone who needs it. If the enemy doesn't have a jungler, feel free to take theirs. Ideally, you want to have manamune, or a good stock of mana pots, for around about level 10-11. This is when you want your mage or support to take blue. Red will be for the ranged AD or you, depending on composition.
Your goal mainly is to lurk around ganking, jungling and covering untill midgame, then you can become the initator. Feel free to roam around at this point too, it just depends on how the game is going and where you are needed.
As with every guide, remember, its just a guide. If you see a hole in your build as your playing, fill it! By no means do you have to stick with the same items, just use your head and think situationally.
Some of my games(ive won a lot more): Uploaded with ImageShack.us[/img]