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Spells:
Teleport
Flash
Ability Order
Threads of Vibration (PASSIVE)
Skarner Passive Ability
Pros/cons
Very tanky
High sustained damage output
Very Strong late game
High sustain in team-fights
You go fast
Cons:
Mana problems in lane and mid-game
Depends on

Slow start early game
As a tank you need to prioritize for the enemies carries and whoever is getting fed getting your negatron cloak or chain vest accordingly. Try and build so that you can hold onto your gold per 5 as long as you can.
The Will of the Ancients is extremely strong on skarner for the damage and spell vamp. With the Spell vamp plus his
, on top of your shield, skarner gets a lot of sustain in fights. (Be sure to let your mages know if you intend on getting a Will of the Ancients)
I prefer
/
allows you to escape or flash in for an ult
is useful for laning early and mobility mid and late game
is good when combined with Skarners ult
is viable for securing kills by using
to catch up and cast ignite
is NOT good on Skarner if you have problems with mana in lane conserve your mana better and Teleport is more useful for refreshing your mana , while still being very helpful later in the game
The Will of the Ancients is extremely strong on skarner for the damage and spell vamp. With the Spell vamp plus his

I prefer








Initiating with Skarner is similar to Singed use
and your Shurelya's to charge in and spam
to perma-slow the enemy team,
for the shield, and
for aoe Damage. Skarners ability to tank comes from his high aoe sustained damage over time. Use your
to suppress the enemy carry or the highest priority target, but only when your team is close enough to focus the target down.
As targets get low be sure to stick to them using your
and
to pick them off, but don't ignore the larger group as your damage is aoe.





As targets get low be sure to stick to them using your






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