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Spells:
Teleport
Flash
Ability Order
Soul Eater (PASSIVE)
Nasus Passive Ability
Chapter 1
Flash is for those oh **** moments when u absolutely have to get out or die, or if your jungler comes up to facilitate a gank. Now the tele should be obvious. Your solo that means you cant aford to leave for long.
That covers sommoner spells now on to the runes. Flat damage again simply for the Q. The armour and magic resist are flat because they just need to keep you alive early game. now the mana regen quints are so you can keep your q up and still manage to harass with spirit fire.
The masteries may seem a little strange but you should try it before you complain about it. I think masteries are a lot more personal preference than anything else so feel free to alter them the rest of the build will be just fine if you want to use different masteries like 0/21/9 or some other combination of your own.
Now for the items. Starting with a regrowth keeps you in the lane longer worst case scenario you take a little damage and hide from harass till your back up the potion being a saving grace in an emergency. The philo stone is obviously to sustain you further in your solo lane battle and to get you a little gold boost. The ninja tabi are cheap and work well with the dodge chance in your masteries avoiding harass a bit never hurts. Since tabi's give you armour the first component you want of the aegis is magic resist however if you have no ap against you then simply go for the health crystal first. Then build your agis. This gives you hp, armour, and magic resist and a small damage boost to help your q's along. You can grab a fortitude potion here to aid further and for a heal safety net but its not necessary. Also now you have to make a choice.
You can either keep the philo stone as is and let it help you to the sheen or if CC is becoming an issue quickly grab a miracle and save your skin as top priority grabbing your sheen afterwords to boost damage. A gaurdian angel is next to increase survivability not to mention you'll probably be in team fights and if the other team is foolish enough they'll try to finish you last knowing you'll come back up anyway giving you plenty of time to Q them into the ground. Then if your doing well go straight into your trinity force but if your having trouble from mages like karthus or just need to stay alive even more make sure to grab a banshees veil next then finish your trinity force.
That is where this build ends however that doesn't mean you finish the game with those items. I've given a fairly cheap build and if the game persists you will have time to replace the aegis and miracle with items better for late game. A good combo would be atmas and sunfire cape making you a force in battle or even atmas warmogs for the silly q you must have by now. There are so many different options though. If the game is going well feel free to add some extra Ad or even AP to the mix but if its not going well you can always tank up even further with a warmogs Force of nature combo to keep them off your back or perhaps a thornmail if enemy tryndamere got particularly fed. Its up to your discretion so choose wisely but remember to always have some fun.
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