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I feel maxing siphoning strike first is more beneficial, IMO pushing solo top is not ideal for a Nasus who needs to farm his Q, and spirit fire will waste a lot of minions allowing you to Q less of them.
The CDR on leveling siphoning strike helps a lot with the farming as well, not just the teamfights, which also makes it a lot more viable than maxing spirit fire.
Perhaps go with alternating between the two spells each opportunity keeping SS one above Spirit Fire, giving you the pushing ability you seek, and the low CD time of siphoning strike.
As a personal preference I like a 0/9/21 mastery tree, because IMO Nasus is tanky enough with his passive and ult without warranting the full defensive build, and all the utility masteries better suit Nasus (more skill spamming, movement speed, increased buff time, etc). BUT if you stay 0/21/9 I would look into getting a point into Defensive Mastery or maybe even 2, with solo top the reduced damage from minions can be the difference between death and escaping if you get ganked, and the Harden Skin boost really drops off after level 1.
I want to wait until I vote to try out this build more and you reply to me. And obviously all these tips are just personal preferences, just offering some constructive criticism based off my experiences thus far. Overall Good Job!