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Spells:
Heal
Ignite
Ability Order
Flurry (PASSIVE)
Lee Sin Passive Ability
Introduction
The summoner spells I use with Lee Sin are Heal and Ignite, which are both great skills.
Heal is great for early, mid, and late game. Early game, Heal can be used for healing, of course. It is great because Lee Sin can be squishy at times, and he can heal up and stay in the fight longer. Mid game, you can help out your teammates when they gank and when they are attempting to run away. Late game, Heal is great for healing your team in a team battle and it could possibly turn the tides of the battle.
Ignite is great for finishing off your opponents, mainly in early and mid game. Now, this is the most important thing I can tell you about Ignite, USE IT WHEN YOUR ENEMY IS NEAR DEAD. When enemies have half health and you ignite them, it won't help you at all. Use Ignite when your enemy is running and they are low on health, or just when your enemy is low on health.
Heal is great for early, mid, and late game. Early game, Heal can be used for healing, of course. It is great because Lee Sin can be squishy at times, and he can heal up and stay in the fight longer. Mid game, you can help out your teammates when they gank and when they are attempting to run away. Late game, Heal is great for healing your team in a team battle and it could possibly turn the tides of the battle.
Ignite is great for finishing off your opponents, mainly in early and mid game. Now, this is the most important thing I can tell you about Ignite, USE IT WHEN YOUR ENEMY IS NEAR DEAD. When enemies have half health and you ignite them, it won't help you at all. Use Ignite when your enemy is running and they are low on health, or just when your enemy is low on health.
Flurry
After Lee Sin uses an ability, his next 2 basic attacks gain 40% Attack Speed and return 15 energy each.
-Useful for attacking towers, you can Safeguard a minion and gain some extra attack speed, then you can activate Iron Will and gain some more attack speed.
-Also useful after you use Resonating Strike to dash to the enemy, so you can get some extra attack speed and dish out some extra damage quickly.
Sonic Wave/Resonating Strike
Sonic Wave(Active): Lee Sin projects a discordant wave of sound to reveal his enemies for 3 seconds, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds. (Costs 50 Energy)
-Useful for when you're chasing enemies, you can hit them with Sonic Wave, then you can dash to them with Resonating Strike, then you can finish off your enemies with basic attacks or with Tempest/Cripple.
-Great for initiating team fights in late game.
-Also helpful when killing super minions, you can deal some massive damage, but hopefully you won't have to deal with super minions.
Resonating Strike(Active): Lee Sin dashes to the enemy hit by Sonic Wave, dealing flat damage plus 8% of their missing health as physical damage. (Costs 30 Energy)
-Great for dashing at enemy champions, and dealing some great damage.
Safeguard/Iron Will
Safeguard(Active): Lee Sin rushes towards a target ally, shielding them both from damage for the next 5 seconds. If a shield is broken, half the energy cost is returned. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds. (Cost 50 Energy)
-A exceptional escape tool when running from enemies.
-Ignores walls; you can teleport right through them and escape your enemies.
-Useful to place wards so you can escape from sticky situations.
Iron Will(Active): Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains lifesteal, spell vamp, and armor. (Cost 30 Energy)
-Useful for when you need some health; You can Safeguard a friendly minion, then activate Iron Will and gain some life back from killing enemy minions.
-Also helpful for some extra armor when escaping from your enemy.
-Helpful in battle for extra armor and lifesteal.
Tempest/Cripple
Tempest(Active): Lee Sin smashes the ground sending out a shockwave that deals magic damage and reveals enemy units hit for 4 seconds. If Tempest hits an enemy, Lee Sin can cast Cripple for the next 3 seconds. (Cost 50 Energy)
-Great to use to farm minions and level up.
-Deals massive damage.
-After using Sonic Wave/Resonating Strike, you can dash into your enemy then use Tempest/Cripple to deal massive damage.
-Great for picking up doubles/triples because you can use this skill to kill multiple enemies at once.
-AoE damage, who doesn't like that?
Cripple(Active): Lee Sin cripples nearby enemies revealed by Tempest, reducing their movement and attack speed for 4 seconds. Movement and attack speed recover gradually over the duration. (Cost 30 Energy)
-Great for slowing your enemies when you are chasing them.
-Helpful to slow your enemies down so they can't dish out as much damage.
Dragon's Rage(Ultimate Ability)
Dragon's Rage(Active): Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration. (No Cost)
-Great for finishing off enemies, or maybe giving you an edge in battle.
-Deals MASSIVE damage. By the end of this build, this skill will deal more than 1100 damage.
-ROUNDHOUSE KICK!
-Can knock your enemies into eachother, dealing damage to each enemy.
After Lee Sin uses an ability, his next 2 basic attacks gain 40% Attack Speed and return 15 energy each.
-Useful for attacking towers, you can Safeguard a minion and gain some extra attack speed, then you can activate Iron Will and gain some more attack speed.
-Also useful after you use Resonating Strike to dash to the enemy, so you can get some extra attack speed and dish out some extra damage quickly.
Sonic Wave/Resonating Strike
Sonic Wave(Active): Lee Sin projects a discordant wave of sound to reveal his enemies for 3 seconds, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds. (Costs 50 Energy)
-Useful for when you're chasing enemies, you can hit them with Sonic Wave, then you can dash to them with Resonating Strike, then you can finish off your enemies with basic attacks or with Tempest/Cripple.
-Great for initiating team fights in late game.
-Also helpful when killing super minions, you can deal some massive damage, but hopefully you won't have to deal with super minions.
Resonating Strike(Active): Lee Sin dashes to the enemy hit by Sonic Wave, dealing flat damage plus 8% of their missing health as physical damage. (Costs 30 Energy)
-Great for dashing at enemy champions, and dealing some great damage.
Safeguard/Iron Will
Safeguard(Active): Lee Sin rushes towards a target ally, shielding them both from damage for the next 5 seconds. If a shield is broken, half the energy cost is returned. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds. (Cost 50 Energy)
-A exceptional escape tool when running from enemies.
-Ignores walls; you can teleport right through them and escape your enemies.
-Useful to place wards so you can escape from sticky situations.
Iron Will(Active): Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains lifesteal, spell vamp, and armor. (Cost 30 Energy)
-Useful for when you need some health; You can Safeguard a friendly minion, then activate Iron Will and gain some life back from killing enemy minions.
-Also helpful for some extra armor when escaping from your enemy.
-Helpful in battle for extra armor and lifesteal.
Tempest/Cripple
Tempest(Active): Lee Sin smashes the ground sending out a shockwave that deals magic damage and reveals enemy units hit for 4 seconds. If Tempest hits an enemy, Lee Sin can cast Cripple for the next 3 seconds. (Cost 50 Energy)
-Great to use to farm minions and level up.
-Deals massive damage.
-After using Sonic Wave/Resonating Strike, you can dash into your enemy then use Tempest/Cripple to deal massive damage.
-Great for picking up doubles/triples because you can use this skill to kill multiple enemies at once.
-AoE damage, who doesn't like that?
Cripple(Active): Lee Sin cripples nearby enemies revealed by Tempest, reducing their movement and attack speed for 4 seconds. Movement and attack speed recover gradually over the duration. (Cost 30 Energy)
-Great for slowing your enemies when you are chasing them.
-Helpful to slow your enemies down so they can't dish out as much damage.
Dragon's Rage(Ultimate Ability)
Dragon's Rage(Active): Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration. (No Cost)
-Great for finishing off enemies, or maybe giving you an edge in battle.
-Deals MASSIVE damage. By the end of this build, this skill will deal more than 1100 damage.
-ROUNDHOUSE KICK!
-Can knock your enemies into eachother, dealing damage to each enemy.
It's important to max your Q (Sonic Wave/Resonating Strike) first, because it will be your main damage dealer. Then, you need to max your W (Safeguard/Iron Will) and your E (Tempest/Cripple) and putting points into your ultimate (Dragon's Rage). In team battles, here's the sequence that I use to deal out massive damage. First, I use Q to hit an enemy, then I Safeguard a friendly champion, then I Q again to dash to my enemy, then I use Iron Will to get lifesteal, then I Tempest to deal a load of damage, them I Cripple to weaken my enemy, then I ultimate one of my enemies to finish them off, then I rinse and repeat.
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