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Spells:
Clairvoyance
Flash
Ability Order
Power Chord (PASSIVE)
Sona Passive Ability
Introduction
Seals (Yellow) - You really need mana regeneration if you want to stay in the field as long as you can. Staying around and healing your team is key to winning.
Glyphs (Blue) - You can go full Ability Power, or half cool down reduction and half Ability Power, its your choice. The cool down reduction lets you spam more spells, keeping your team alive for that much longer, keeping your team moving quicker, and adding that extra damage to help your team ace your opponents.
Quintessences - Ability Power is fine, but again its your choice.
-Build a Chalice of Harmony on your first recall and if you can grab a Boots of Speed go ahead and do it, or wards depending on how much gold you have and your situation in your lane.
-For your boots you will most likely always buy Mercury's Treads, if you don't need Mercury's Treads then you can buy the magic penetration ones or either of the two that give you faster run speed.
-Get either Soul Shroud (if you are getting focused alot) or Morello's Evil Tome.
-Depending on if you bought Soul Shroud or Morello's Evil Tome first, it is now time to buy the other.
-Rabadon's Deathcap.
-Finish off your build with a Zhonya's Hourglass for more AP.
-You can now buy any thing you see fit, at this point I start buying Elixers
Chalice of Harmony - You need the mana regeneration.
Mercury's Treads - Crowd control reduction is really nice for getting away.
Morello's Evil Tome - Cool down reduction, ability power, some mana regeneration.
Sould Shroud - Cool down reduction and more health points.
Rabadon's Deathcap - A lot of a ability power.
Zhonya's Hourglass - Ability power with armor.
1 (q), 2 (w), 3 (w), 4 (e), 5 (q), 6 (r), 7 (w), 8 (w), 9 (w), 10 (q), 11 (r), 12 (q), 13 (q), 14 (e), 15 (e), 16 (r), 17 (e), 18 (e)
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