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Thresh General Guide by Kartarasha

Jungle Soul Snatcher

Jungle Soul Snatcher

Updated on April 20, 2014
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League of Legends Build Guide Author Kartarasha Build Guide By Kartarasha 4,945 Views 4 Comments
4,945 Views 4 Comments League of Legends Build Guide Author Kartarasha Thresh Build Guide By Kartarasha Updated on April 20, 2014
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1
Zysix | May 1, 2014 10:19am


But he can just get shut down early by anyone with a brain and not get the stacks he needs and then becomes useless :/

arguably, thresh is weak early cause of the low stats yes but one or maybe THE signature move of thresh is his lantern ... dont ever forget that. If you havent gotten what that means yet, let me explain. it is possible to get a jungler out of its jungle into a lane with your lantern but its also possible to get a laner into your jungle, since thats the case you cant invade a thresh on your own with his partners in lane without risking to die... horribly. thats for you now to Kartarasha

First off im German and not yet used writing english so please be kind on my spelling ;)

even though you said your open to criticism to ur build that doesnt mean your ONLY open for criticism on the build right?
First of the item build: your build is extremly offence wich is unusual so most of your mates should have props gettin used to it and thresh already is unusal u should consider adding a more defensiv build (at least for latgame sins wits end and lantern are core items...) up to ur build itself ... im kinda confused about it since you dont seem to think in the wrong direktion but some things are off...

1.: you dont EVER need crit as thresh with your build sins crit will only multiply your AA AD dmg not your on hit dmg or anything else, since you have almost no AD in this build crit is pretty much useless

2.: Armor pen ... well i already said that you dont have much ad so all you do is support your mates with it, let me explain where this comes from. lets say an ADC deals 500 dmg and thresh deals 250 physical and 250 magical on hit dmg so both would deal 500 right? ... but if the adc reduces the enemy armor enough to deal 10% more dmg he will get 50 addational dmg thresh will only get half of it (25) so building an item to shred armor is prob not a good idea since most ADCs dont get it and its more usefull on them than on thresh

3: if you want to go full offence you may consider taking, Lantern/Wits-end/Nashor/Voidstaff(alternativly Abyssal)/boots and botrk ... not in that direction but anyway, that way you would deal almost entirely magic dmg so ur dmg would scale well with the spell pen from wits end and voidstaff or abyssal you should not use 3 pen items since that would be a little overkill...

so much for my suggestions on the item build lets move on to the gameplay
so far i only played a few games thresh jungle (around 10) still you may consider a few of my suggestions

Ganks: you dont even mention the lantern? why? as i said prev to Carpenter lanter is your "signature move" not using it is strange ;)...so far from my experience the strongest gank is hooking your self to a minion(since it cant dodge..) out of nowhere and throw the lantern to your laner that way both you and your laner stand right in the face of your victim, you sometimes dont even need cc to be succesfull...
As Thresh you ... well at least i want to gank often ... why? because you get ALOT of souls from it ... consider ganking a lane with many enemy minions as one of your prioritys because even if the gank fails u can push (or better let ur laner push) the lane and take the souls so even if you just zone the enemy away from xp/gold your time still wouldn´t be wasted (plus laners are usualy grateful for you not taxing the lane and be able to let them the gold)
last but not least you maybe should mention that the soul mecanic makes it impossible to do something like stay in a bush since souls are visable and only spawn with thresh around

Teamfights i dont actually realy dislike something about it besides one point saying thresh wont be targetet because of ... well that, its the same like calling ur enemys idiots ... you should never do that, their rating is the same as yours so you might be an idiot yourself (hope that doesn´t feels like an offence to you cause its not...)
for a suggestion i play thresh jungle in teamfights for pressure, threatening enemy carrys with dmg and range (wich is unusual for a jungler) or in his supp role to peel the enemy frontline and threaten them with your dmg (wich shouldn´t be ignored) but my build is a little more tanky with only 2-3 offence items boots and 2-3 defensive like Frozen mallet (wich is awesome for the last role...)

would like to diskuss more about this but better in private since i already wrote to much for a comment
1
SmokedCarpenter (53) | April 21, 2014 7:27pm
Kartarasha wrote:

You are correct, Thresh's kit fits best in the role of a support. It doesn't have to be his only role, though, and his stacking function meshes well with FF's stacks.

As I said, his initial jungle is weaker than other junglers. Though, once he builds the razor/lantern, Thresh gets on par with other junglers in terms of camp clear. He still leaves some to be desired when it comes to ganking, which means he's not always the best choice for solo queue. Once the Lantern 'evolves' into the Feral Flame, Thresh can snowball even in the absence of kills.

His potential spawns from the dual stacking that happens in the jungle. Once he gets his Feral Flame, just counting what you get from the large monsters in regards to both stacks, every full clear (when blue and red are up) nets him 4.5 ap, 4.5 armor, 24 monster dmg, 6 health on hit, and 12 damage to champions. Without Red/blue, he gets 3/3/16/4/8 of guaranteed increases.

With a fully evolved FF, you are sitting on an item that has provided you with 18.75 armor/ap, 70 champ dmg, 35% AS and 10 health on hit. These numbers are only counting the 25 large minions that are required to evolve it. As the match goes on, the bonuses only continue to stack.


Early game, he's weak. Mid-Late, he's strong.


But he can just get shut down early by anyone with a brain and not get the stacks he needs and then becomes useless :/
1
Kartarasha | April 21, 2014 1:40pm
You are correct, Thresh's kit fits best in the role of a support. It doesn't have to be his only role, though, and his stacking function meshes well with FF's stacks.

As I said, his initial jungle is weaker than other junglers. Though, once he builds the razor/lantern, Thresh gets on par with other junglers in terms of camp clear. He still leaves some to be desired when it comes to ganking, which means he's not always the best choice for solo queue. Once the Lantern 'evolves' into the Feral Flame, Thresh can snowball even in the absence of kills.

His potential spawns from the dual stacking that happens in the jungle. Once he gets his Feral Flame, just counting what you get from the large monsters in regards to both stacks, every full clear (when blue and red are up) nets him 4.5 ap, 4.5 armor, 24 monster dmg, 6 health on hit, and 12 damage to champions. Without Red/blue, he gets 3/3/16/4/8 of guaranteed increases.

With a fully evolved FF, you are sitting on an item that has provided you with 18.75 armor/ap, 70 champ dmg, 35% AS and 10 health on hit. These numbers are only counting the 25 large minions that are required to evolve it. As the match goes on, the bonuses only continue to stack.


Early game, he's weak. Mid-Late, he's strong.
1
SmokedCarpenter (53) | April 20, 2014 9:07pm
I'm sorry but there is not a single thing in this guide that is the least bit correct and/or viable. And that is ignoring the fact that thresh is a weak jungler to begin with and will always be 1000000000000000x better in the support role.
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