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Gangplank Build Guide by serash

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

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League of Legends Build Guide Author serash

Spankplank! Where does that hair down there come from?

serash Last updated on June 25, 2011
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Ranked #7 in
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Win 52%
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Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 21

Strength of Spirit
Veteran's Scars

Defense: 9

Expanded Mind
Blink of an Eye
Mystical Vision
Presence of the Master

Utility: 0

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This is my guide to gangplank. You will notice that this guide does not stack crit as the traditional gp builds. Sometimes you have to try something different. Feel free to change/modify to suit your needs.

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Runes are pretty basic in this build.

The greater seals of evasion are good for some dodge power.

The glyph of focus gives some nice cooldown increase.

The marks of desolation give me that good armor pen. This is very useful in the early game.

Greater Quint of desolation adds armor pen.

Greater quint of Fortitude gives us more hps, better early game.

I am open to switching around runes for various characters and builds, but this is working very well for me atm.

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I start out with my Boots of speed, these are a must for my style of gangplank. I like to be able to jump out of the bushes, throw down a parely and get away before they can work their way thru minions to try to damage me.

I take 3 health potions with me, this helps us to stay in the lane longer.

When I hit 1650 I head back and get the BF sword. This raises the parley damage from annoying to dangerous. If I have some money left over I will grab more potions.

If thing are a bit hairy out there I'll buy the Boots of Swiftness, the extra movement speed has saved me more times then a flash ever will.

At this point if the game is going well for us and I am having some problems staying in the lane I will finish the Bloodthirster. The damage boost is nice for damaging champs and if I need some health I can hit a few creeps. If the game is going bad I will become a little sad...but buy the Bloodthirster anyway.

Next I'll get a Zeal which builds into a Phantom Dancer. The starts are very good for gp. Add in the damage/lifesteal from the Bloodthrister and farming becomes even easier.

About this time enemy champs are tired of getting hit by parley (If you have been a naughty pirate.) and have bought armor/health. This is when we get the Infinity Edge. I love what this brings to the table.

Then depending if enemy champs are running away vs. are there alot of high health targets out there I'll either buy the Madred's Bloodrazor or the Frozen Mallet. Then I'll buy the other.

On an extreme occasion I will buy a defense item like the Thornmail if there are alot of AD champs out there, but stick to the build whenever possible.

The items work very well together, the crit chance is lower then most gp's you see out there. But the attack speed is fast enough that you will see alot of crits. The Bloodthirster gives very good health regen when attacking, this leaves remove scurvy free to cleanse cc effects.

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Summoner Spells

Exaust is great for those champs who you know are going to run at the sound of a pistol cocking. It also really helps if they stand up and fight, slowing their attack speed.

I use clarity alot while in the lane. I parley champs, minions, whatever. I normally do not have to use remove scurvy for health so I can shoot away. If you have another champ who has clarity as well, it is a wonderful blessing.

I occasionally will use flash, but I can get out of most stuff. If you have a team that knows to space their cc out, remove scurvy will help, flash will help, but your pretty much dead.

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Team Work

Ok...its very easy for gp to steal kills. Parley does great damage. All you really have to do is time it right and the kill is yours. If you see that your buddy is going to get the kill don't take it from him. Now I believe you use the parley as soon as you can, if your buddy gets the kill, no problem. It is a team game and assists are fine. With this build you are not the tank, try to get out of big melee piles. You will get focused and spend a minute watching the rest of the team try to survive. Hit the squishies if you can, they usually run away and try to come back. Keep an eye on opponents gear, if you see thornmail, don't melee them if you can help it.

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This build is incomplete in the sense that I really have not explained everything I wanted to. Give this build a try if you see me playing gp with the name of Pharticus, you might of been ganked by spankplank. (Or you might of owned me, but lets assume not.) I'll update this asap.

Comments are welcome.