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Spells:
Ghost
Exhaust
Ability Order
Battle Fury (PASSIVE)
Tryndamere Passive Ability
Introduction


Hello!
I created this build because I was bored, and I'd like to share this with you.
It's based on attack damage and attack speed, so you can 3 hit carries in mid-late game.
Normally when I build myself this way, and use my own strategy, I easily get triple-quadra or even penta-kills at 20-30 minutes. Normally the enemy team already surrenders at 20 minutes because i'm too fed, or because my teammates are, because it's easily to get them kills using your slow.
Me using this build a couple of games:

NOTE: I played all those games with a friend that played as tank


So when you're not fed or something and dont do any damage in late game, just go support with a thornmail and slow maxed.
Also it's my first build, so please give supportive criticism!
Thank you for reading!

And also special thanks to jhoijhoi for the line dividers/separators ;D
- When your enemy pushed too far, bling the enemy and spin into it, then when they try to run away, use your mocking shout and ghost and kill the first one. Then exhaust the second one and kill him too. This always works when you do it right, and gives you early game kills. (Start at lvl 3)
- Don't be afraid to turret dive, when they are on low hp, spin in it and start auto-attacking them. When you are almost on 0 hp, use your ultimate and keep hitting them and slow them. Then just spin out of the turret when done and use your heal.
- ALWAYS keep farming.
Tryndamere needs farm or kills. When the enemy team goes onto you, easily spin out and heal yourself. You can stay in the lane for ages.
- Always go for early game attack speed and critical chance, because you already got high damage, and you need attack speed to farm minions easier.
Normally when you got your infinity edge and phantom dancer in early game, you can go get multi-kills easily. When you just farm at start and get a few kills from lvl 6-10, which is quite easily with
Tryndamere, you won the game.
When you got this, you get 600 crits, while their carries just have like 1500 health at that moment, which means it just takes a few seconds before you get a triple, quadra or even a penta kill.
Normally when I play trynda and early game goes well, the enemy team surrenders at 20 minutes.
The only counter for trynda is stun, supress etc., which disables him from using his ultimate.
Also a good item for late game is thornmail. When you are in your ultimate, just go auto-attack them, and they literally kill theirselves.

When you got this, you get 600 crits, while their carries just have like 1500 health at that moment, which means it just takes a few seconds before you get a triple, quadra or even a penta kill.
Normally when I play trynda and early game goes well, the enemy team surrenders at 20 minutes.
The only counter for trynda is stun, supress etc., which disables him from using his ultimate.
Also a good item for late game is thornmail. When you are in your ultimate, just go auto-attack them, and they literally kill theirselves.



It keeps the enemy from farming and secures your kills. Once slowed, its easy to finish the enemy.


You can spin through bushes, so you can chase the enemy that flashed through, or escape from chasers. Also its good for farming minions, because its AOE. It doesnt do that many damage, but its good enough for last-hitting.




Also its good to chase enemies so you can get close enough to slow them. Once slowed, the kill is secured.


You can also use exhaust to slow chasers ;)
The armor penetration runes are very good to counter enemies with early-game armor/armor runes. You can easily build attack damage, speed etc. without having to bother about the armor. Only in late game you might think about this.

The armor runes and magic resist runes are just to survive early game so you can just go on farming and not feeding the enemy team.
Farming is very important for
Tryndamere, so this helps with that.

For the quitenssence's you can choose between armor penetration or attack damage, they both work very well. I chose for armor penetration, because I dont have to worry about armor at all now.

The armor runes and magic resist runes are just to survive early game so you can just go on farming and not feeding the enemy team.
Farming is very important for


For the quitenssence's you can choose between armor penetration or attack damage, they both work very well. I chose for armor penetration, because I dont have to worry about armor at all now.

There are those who choose not to live in one of the great city-states of Valoran. Instead, they live in remote locales, often as part of a nomad or barbarian tribe. While perils abound in these untamed lands, there is also great freedom in being removed from the politics of Valoran.



To train himself,

''The next true power will come from the far north, and it will involve

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