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Spells:
Ghost
Exhaust
Ability Order
Battle Fury (PASSIVE)
Tryndamere Passive Ability
Introduction
Hello!
I created this build because I was bored, and I'd like to share this with you.
It's based on attack damage and attack speed, so you can 3 hit carries in mid-late game.
Normally when I build myself this way, and use my own strategy, I easily get triple-quadra or even penta-kills at 20-30 minutes. Normally the enemy team already surrenders at 20 minutes because i'm too fed, or because my teammates are, because it's easily to get them kills using your slow.
Me using this build a couple of games:
NOTE: I played all those games with a friend that played as tank Amumu. Playing with a tank/support with Tryndamere makes it even more easy, and you can almost say you won the game already. And the co-op vs all was just to test caitlyn ;)
So when you're not fed or something and dont do any damage in late game, just go support with a thornmail and slow maxed.
Also it's my first build, so please give supportive criticism!
Thank you for reading!
And also special thanks to jhoijhoi for the line dividers/separators ;D
- When your enemy pushed too far, bling the enemy and spin into it, then when they try to run away, use your mocking shout and ghost and kill the first one. Then exhaust the second one and kill him too. This always works when you do it right, and gives you early game kills. (Start at lvl 3)
- Don't be afraid to turret dive, when they are on low hp, spin in it and start auto-attacking them. When you are almost on 0 hp, use your ultimate and keep hitting them and slow them. Then just spin out of the turret when done and use your heal.
- ALWAYS keep farming. Tryndamere needs farm or kills. When the enemy team goes onto you, easily spin out and heal yourself. You can stay in the lane for ages.
- Always go for early game attack speed and critical chance, because you already got high damage, and you need attack speed to farm minions easier.
Normally when you got your infinity edge and phantom dancer in early game, you can go get multi-kills easily. When you just farm at start and get a few kills from lvl 6-10, which is quite easily with Tryndamere, you won the game.
When you got this, you get 600 crits, while their carries just have like 1500 health at that moment, which means it just takes a few seconds before you get a triple, quadra or even a penta kill.
Normally when I play trynda and early game goes well, the enemy team surrenders at 20 minutes.
The only counter for trynda is stun, supress etc., which disables him from using his ultimate.
Also a good item for late game is thornmail. When you are in your ultimate, just go auto-attack them, and they literally kill theirselves.
When you got this, you get 600 crits, while their carries just have like 1500 health at that moment, which means it just takes a few seconds before you get a triple, quadra or even a penta kill.
Normally when I play trynda and early game goes well, the enemy team surrenders at 20 minutes.
The only counter for trynda is stun, supress etc., which disables him from using his ultimate.
Also a good item for late game is thornmail. When you are in your ultimate, just go auto-attack them, and they literally kill theirselves.
Bloodlust gives you high attack damage when you get low hp, so when your ultimate is activated, your damage is way too high. Also you can easily heal yourself with it.
Mocking Shout is VERY usefull and in my opinion overpowered.
It keeps the enemy from farming and secures your kills. Once slowed, its easy to finish the enemy.
Spinning Slash is a good escaping mechanism, farming mechanism AND a chasing mechanism.
You can spin through bushes, so you can chase the enemy that flashed through, or escape from chasers. Also its good for farming minions, because its AOE. It doesnt do that many damage, but its good enough for last-hitting.
When you are on very low health, and are almost dying, just use your ultimate and keep attacking the enemy or run. If its 1v1 or 2v2 etc. you can easily finish them and just spin away and heal yourself. Be aware to save your heal while in the undying rage, because people ignite you when you are using it, so you will die after its use. When you got your heal, you can prevent this.
Mocking Shout is VERY usefull and in my opinion overpowered.
It keeps the enemy from farming and secures your kills. Once slowed, its easy to finish the enemy.
Spinning Slash is a good escaping mechanism, farming mechanism AND a chasing mechanism.
You can spin through bushes, so you can chase the enemy that flashed through, or escape from chasers. Also its good for farming minions, because its AOE. It doesnt do that many damage, but its good enough for last-hitting.
When you are on very low health, and are almost dying, just use your ultimate and keep attacking the enemy or run. If its 1v1 or 2v2 etc. you can easily finish them and just spin away and heal yourself. Be aware to save your heal while in the undying rage, because people ignite you when you are using it, so you will die after its use. When you got your heal, you can prevent this.
Thanks to ghost, you can secure your life 100% with your ghost, spin, heal and ultimate.
Also its good to chase enemies so you can get close enough to slow them. Once slowed, the kill is secured.
Exhaust is very usefull for double kills in early game. Spin in for the carry, slow him, and finish him (when almost dying use your ultimate), spin again to the other one if he ran away, exhaust him, finish him and slow if needed. Double kill is secured this way.
You can also use exhaust to slow chasers ;)
Also its good to chase enemies so you can get close enough to slow them. Once slowed, the kill is secured.
Exhaust is very usefull for double kills in early game. Spin in for the carry, slow him, and finish him (when almost dying use your ultimate), spin again to the other one if he ran away, exhaust him, finish him and slow if needed. Double kill is secured this way.
You can also use exhaust to slow chasers ;)
The armor penetration runes are very good to counter enemies with early-game armor/armor runes. You can easily build attack damage, speed etc. without having to bother about the armor. Only in late game you might think about this.
The armor runes and magic resist runes are just to survive early game so you can just go on farming and not feeding the enemy team.
Farming is very important for Tryndamere, so this helps with that.
For the quitenssence's you can choose between armor penetration or attack damage, they both work very well. I chose for armor penetration, because I dont have to worry about armor at all now.
The armor runes and magic resist runes are just to survive early game so you can just go on farming and not feeding the enemy team.
Farming is very important for Tryndamere, so this helps with that.
For the quitenssence's you can choose between armor penetration or attack damage, they both work very well. I chose for armor penetration, because I dont have to worry about armor at all now.
There are those who choose not to live in one of the great city-states of Valoran. Instead, they live in remote locales, often as part of a nomad or barbarian tribe. While perils abound in these untamed lands, there is also great freedom in being removed from the politics of Valoran. Tryndamere was born a member of one of these barbarian tribes in northern Valoran. Even as a young boy, it was obvious that he would grow in martial prowess to become one of his clan's greatest warriors. However, as his clan moved south between the Howling Marsh and the Ironspike Mountains, they came across strangers in black garb, brandishing symbols of a beast's skull. Despite Tryndamere's pleas, his elder went out to speak with the strangers; they cut him down mercilessly. From there, they began to slaughter every man, woman, and child in the clan. Tryndamere, the sole survivor, hid under the bodies of his dead parents. Upon their bloodied corpses, he swore eternal vengeance on those who took his people from him - the assassins of Noxus.
To train himself, Tryndamere voluntarily served under all the great chieftains of the barbarian tribes, learning the ways of the barbarian warrior. Not only did this make him the man he needed to become in order to exact his revenge, it has also garnered him friends and allies among the most powerful barbarian leaders of Valoran. This recently allowed him to unite the barbarians into a single, powerful force - all under his command. Now he has joined the League of Legends to earn enough influence to find a permanent home for his people... and to slake his rage on the champions of his hated foes.
''The next true power will come from the far north, and it will involve Tryndamere - one way or another.'' -Graccus Mightstone, League Senior Political Scholar.
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