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Ability Order
Tailwind (PASSIVE)
Janna Passive Ability
Summary
---PROS---
1.Extreme mana control.
2.Very good cool down.
3. Very good beefy stats that will keep your attackers wondering who they should be fighting.
4. Extreme damage early and mid game.
5.Extremely annoying champion to kill.
---Cons---
1.Extremely team reliant (If your teammates aren't very good you wont be at your full potential.)
2.Have to rely on teammates to dish out damage.
3.Really needs a good start so you wont fall behind.
1.Extreme mana control.
2.Very good cool down.
3. Very good beefy stats that will keep your attackers wondering who they should be fighting.
4. Extreme damage early and mid game.
5.Extremely annoying champion to kill.
---Cons---
1.Extremely team reliant (If your teammates aren't very good you wont be at your full potential.)
2.Have to rely on teammates to dish out damage.
3.Really needs a good start so you wont fall behind.
Just watch your laning partner's aggression and act accordingly. Don't go into harms reach jut because your teammate is in harms reach. Shield him, wait for a good opportunity to knock up and slow. Being a support character you should honestly like never die. It's what I call being an opportunist. Being a support you should do anything to help your team whether it be wards or oracles.
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