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Before starting i'd like to say that i'm not good at writing guides (this is also my first one), and i'm not too good in english either. So try to look over that
-Nice heals who provide run speed
-Immunity to damage
-Amplifies the damage done by your team on targets when u attack them
-Can turn the tide of a teamfight
-Amazingly fun to see how you keep your team from dying while being untargettable (very long range support)
Be sure to keep one free bagspace for warding, because thats extremely important. (if ya dunno how to ward, check this site, there are some amazing warding guides :))
flash is just to get out of those tricky situations that would otherwise kill you, and heal, well, with the new buff it got its too OP to not have it.
teamfights are like this: either your team rules and you wont be needed, or your team gets his *** kicked, give immunity to the carry thats getting targetted, get in range and use summoner spell heal and than some heals to help your team get away/chase them down. and before you notice you made your team win the teamfight. so heal IS important