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Runes:
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
+10% Tenacity/Slow Resist
Spells:
Flash
Ignite
Items
Ability Order
Tailwind (PASSIVE)
Janna Passive Ability
Threats & Synergies
Blitzcrank
Janna is squishy. If he grabs you and the enemy adc attacks too, you are death.
Introduction
That is why i made this guide! :D
Summon Aery: Summon Aery is just better than Arcane Comet and Phase Rush. Phase Rush is more something for an attacking champion (because Janna is not someone who will basic an enemy champion many times in a row). Arcane Comet is just less secure than Summon Aery. An enemy champion can simply dodge Arcane comet by simply walk away. That isn't possible with Summon Aery, if you hit an enemy champion with an attack, Summon Aery will hit for 100% sure.
Manaflow Band: Janna has (especially at the start of the match) not enough mana, Manaflow Band is the best option for this rune.
Celerity: Janna is just fast, so make her faster.
Scorch: I like this one for more damage while poking.
Magical Footwear: Go even faster! And besides that, the 300 gold you don't have to spend on shoes are great.
Cosmic Insight: Cooldown is love, Cooldown is life.
Cons: The only Con from Janna is that she is squisy, she dies very fast.
Over Powered
.It can heal your allies and than i mean, a huge amount of health. Even better, you can heal yourself too (which is great because the enemy can attack you while you are doing your ult).
Your ult is also great to knock away your enemy. This can be used in many ways. Escaping from a gank, safe your teammades live and even seperate the enemy in a group fight.
But remember, USE YOUR TORNADOS!!!!!
This will trigger the enemies very much and it will deal more damage than you think. I see Howling Gale as Janna's core attack. It can stop and hurt the enemy, what do you want more?
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