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Choose Champion Build:
Spells:
Flash
Ignite
Ability Order
A Harmless Scarecrow (PASSIVE)
Fiddlesticks Passive Ability
Introduction


Fiddlesticks is one of my main characters that I use in League of Legends. The reason I use Fiddlesticks is his insane ultimate which is
Crowstorm. Now you are aware that Fiddlesticks Crowstorm is a game changer ability. Just like
Amumu's ultimate
Curse of The Sad Mummy. Fiddlesticks Crowstorm has an AoE (Area of Effect) that damages anyone in his circle. He first flashes to a location. Channeling his Crowstorm while having a large group of crows attacking your enemies in its path. And while Fiddlesticks is doing that he could move with his large group of crows. When he does this, he is dangerous. He can change the game. Instead of things going their way, you could use your Crowstorm as an advantage. And in this build I present, I will show you how to use Fiddlesticks like a boss!
Please read the whole guide before trying Fiddlesticks. I don't want to see people who play Fiddlesticks and suck with them when I play League of Legends. Before using Fiddlesticks for your first time in normal, ranked, or Domnion games. Please at least try 10 Co-op vs .AI games or custom games. Either way it helps you. But recommends trying Co-op instead of custom games. Please take this in account instead of making a fool to yourself in normal games and having a risk of getting banned.
Fear and his ultimate
Crowstorm. Fear is a threat to the enemy team. When Fear is cast to an enemy, the enemy moves around helplessly without the ability to move. This gives Fiddlesticks his chance to kill his prey. Also Fiddlesticks ultimate
Crowstorm is also a threat to the team because the AoE (Area of Effect) circle that damages nearby enemies caught in Fiddlesticks Crowstorm. Crowstorm is a deadly weapon to use in team fights. Like for example, if your team is going into a fight and your really fed, you should use your Crowstorm against the enemy team. While they are occupied fighting your team, the surprising Fiddlesticks comes into action and kills them. Which results in an ace for your team. Also you can get a pentakill with Fiddlesticks Crowstorm. All you need to do is use it against an enemy of 5. And depending on how much damage you have, you can kill your enemies. But remember, even when you have A LOT of damage with Fiddlesticks, you might want to watch out for the enemy. Especially when they have a stun with them. When your in there they can stun you. Or even probably suppress you. I know
This is just some examples of what Fiddlesticks does. I just show this for an example. The runes, ability sequence, items, masteries, and gameplay are different from my build. Though I do not recommend the build that Riot shows us in this video. I recommend what I show in this build. Like I said before, this is just what I show to have a clear idea of Fiddlesticks usage. I know instead of words, I believe it's better with videos since it shows more of a detail that the person can imagine.
Dread (Innate): Nearby enemy units have their magic resistance reduced by 10. (1000 range)
Terrify (Active): Strikes a target unit with fear, preventing it from taking any actions, and causing it to run around aimlessly in fear, while being slowed, for the duration of the spell.Range: 575
Cost: 65 / 75 / 85 / 95 / 105 mana
Cooldown: 15 / 14 / 13 / 12 / 11 seconds
Duration: 1 / 1.5 / 2 / 2.5 / 3 seconds
This ability that Fiddlesticks holds is one reason why it makes him so awesome. Fear targets an enemy and the enemy can't move for a short second. And while the enemy is feared, you have a chance of killing your enemy. Just like hoe Shaco does it. Shaco waits for the box to fear one of his prey and Shaco goes in and kills him. That's what Fiddlesticks does. He uses his Crowstorm in a location and fears the enemy. Therefore it results a KILL. It is also good for chasing down enemies.
Drain (Active): Fiddlesticks channels and leashes to a target for 5 seconds, dealing magic damage each second and healing himself for a percentage of the damage done. If the target leaves the range of Fiddlesticks' leash, he will stop channeling.Cast Range: 475
Leash Range: 750
Cost: 80 / 90 / 100 / 110 / 120 mana
Cooldown: 10 / 9 / 8 / 7 / 6 seconds
Magic Damage Per Second: 60 / 90 / 120 / 150 / 180 (+0.45 per ability power)
Maximum Magic Damage: 300 / 450 / 600 / 750 / 900 (+2.25 per ability power)
Heal From Damage Ratio: 60 / 65 / 70 / 75 / 80 %
The second ability that this beast holds. Drain is your life saver or your killing bot. When you drain an enemy, you heal from your victims health. And while your healing yourself, the drain hurts the enemy too. So basically, when your healing yourself your also hurting the enemy. This is a good combination with Fear and Crowstorm. If your enemy is caught in between this they are dead. Pretty deadly.
Dark Wind (Active): Fiddlesticks throws a crow that strikes an enemy target then continues to bounce from that enemy unit to another nearby enemy unit 5 times dealing magic damage and silencing for 1.2 seconds each strike. Dark Wind may strike the same target multiple times.Range: 750
Bounce Range: 450
Cost: 50 / 70 / 90 / 110 / 130 mana
Cooldown: 15 / 14 / 13 / 12 / 11 seconds
Magic Damage Per Bounce: 65 / 85 / 105 / 125 / 145 (+0.45 per ability power)
Dark Wind is another ability that is deadly. First, Fiddlesticks throws a crow to a target enemy. And while it hit the enemy, it spreads and hits anyone near its path. While it travels to a near enemy it silences them making them unable to use any ability. This ability works well when farming. It bounces for about 5 enemy targets.
Crowstorm (Active): After channeling for 1.5 seconds, Fiddlesticks teleports to nearby target location with a murder of crows flying wildly around him for 5 seconds, dealing magic damage to all enemy units in the area each second.Teleport Range: 800
Radius of AoE: 600
Cost: 150 / 200 / 250 mana
Cooldown: 150 / 140 / 130 seconds
Magic Damage Per Second: 125 / 225 / 325 (+0.45 per ability power)
Maximum Magic Damage: 625 / 1125 / 1625 (+2.25 per ability power)
Anyways, I also use Fiddlesticks as a jungler in Ranked. Fiddlesticks may not be the best that you might think. But it depends how you use it. Just like
Maoakai. People thought he couldn't jungle until now where people use him
Archangel's Staff is because you can't spam with Fiddlesticks that well. I know you that you get AP from getting mana and increased mana when you get
Archangel's Staff. But you can't spam. You could get other items that are better for Fiddlesticks. Such as
Flash is one of the most used spells. Or probably the most used ever. The thing that makes Flash so good is that ability to teleport to one place to another. You can go through walls, high cliffs, and etc. The reason why I use it with Fiddlesticks is with that extra boost when I use my ult. Like if the enemy is a bit too far for me to ult him I use my ult and while my ult is channeling I use my Flash to get in range. I fear my enemy, drain him, and also using the damage from ult. I get a kill. Flash is recommended on Fiddlesticks more than other Summoner Spells such as Ghost.
Ignite is another Summoner Spell that I use. Ignite is used for an extra true damage. True damage is damage that attacks your enemy and breaks in their armor. So basically no matter how much defense items your enemy has such as armor and magic resistance. Ignite will just penetrate into their armor and cripple them. As you level up, Ignite get s stronger. This is great for Fiddlesticks since it provides extra damage to your enemy. Ignite is helpful in ways. Such as when you ult into your opponent. You use fear, drain, and along with your ultimate running, you could use Ignite while doing that. It results in a kill. Ignite works well with opponents with a high defense. Which is great. This Summoner Spell is recommended for FiddlesticksOTHER SUMMONER SPELLS YOU CAN USE:
Clarity is one of my optional Summoner Spells to use. But I don't use it since I don't run out of mana much. But it is still an option. You could use this when you are out of mana or when your teammate is out of mana. Which is good for the sake of need. Like if you and your ally run out of mana while chasing bad guys you can use Clarity. Which should boost you up. But like I said before, this Summoner Spell is optional. But still can be used by your preference.
Another optional Summoner Spell that I don't use but still optional. Cleanse is used for getting away from enemies when they use crowd control abilities. Crowd control is a ability to stop your enemy from moving. Such as a stun. When you stun an enemy, they stop moving for a certain duration which gives you time to react and destroy your enemy. Anyways, Cleanse is used to stop crowd control. Like if you keep getting stunned by an enemy too much, you Cleanse it up. Or probably when you are slowed by an enemy you could pop that Cleanse up. Cleanse is a good for escaping from hazards that will kill you. But like I said, this is optional only.
As for Exhaust it is used for slowing the enemy. Exhaust is good for chasing down the enemy. Also it is good for your ult. When you use your ult on an enemy, your enemy will try to run away with Flash or Ghost. You quickly need to pop up your exhaust. Once that happens, you can get a kill. But this Summoner Spell is just an option.
Smite is used for jungling. Yes you can jungle with Fiddlesticks. He's not the best at jungling. but he's alright. Now you might be thinking, "Smite with Fiddlesticks.... WHAT THIS FID IS NEWB". But your wrong. Why you need Smite? Well you use Smite to finish off your monsters when jungling. "But Fiddlesticks can finish it off easily with drain." He can. But without Smite you can carefully steal enemies buffs such as the Golem that holds the famous "Blue Buff" or the Lizard that possess the "Red Buff". You could use Smite to counter jungle. But be warned don't do that excessively or else the enemy team will be prepared of your attacks. That's only if they are smart enough. This Summoner Spell should be only used for jungling and that is final.
Teleport is used to get into your lane fast as possible. Since Fiddlesticks has a 310 movement speed at start
Crowstrom is challenging for beginners. But if you keep trying you will get better at doing it. Just like I did :D! Now using Crowstorm is like cat and mouse. You are waiting for your prey. But you don't want to mess up. Your hiding waiting to kill in the right time. Any small mistakes may reduce your chances of killing your prey. So what you need to do is time it in the correct time and position.Main mistakes using
Crowstorm listed here:One main mistake that people make using Crowstorm is when they don't know when to use it. To know when to use it you must look at your enemy and to yourself. Can you be able to reach your enemy? Can you be able to damage your enemy to kill your enemy? Can your enemy escape from your Crowstorm?
Jungling is when you go to the jungle and kill monsters. And while your killing some monsters, your job is to gank enemies while trying to farm monsters in the jungle. You must gank as much as possible and serve a purpose to your team. Don't be like a newb and don't gank like some junglers.
1) Ask for a leash. You will need it unless you know you can handle it without a leash.
2) Ask for help. If your going to your location where you first start jungling, (ex. 2 Golems) you must ask your team mates to protect you until it is time. You don't want to die or else your going to be forced laning instead of jungling. This is a mistake that people make.
3) When your enemies get out of a lane, they might be going for you. This is another mistake that people make. Whenever your enemy leaves their lane, they have a good chance ruining your jungle routh. And you will be forced out to jungle and being forced back to a lane available. To prevent this happening you must have map awareness. Don't just focus on your jungling. Focus on your enemies and allies.
4) Have map awareness. Like mentioned at top number 4). You need to be aware of the map. You can't just rely on MIA's all the time. You have to focus on your allies lanes if they are doing well or if someone leaves. Your doing the most job in the team. Y
Starting with the 2 Golems
As you notice in the beginning it starts with the Golems. Now the Golems are different than today since the patch. But it doesn't matter. You can start at the Golem that holds the "Blue Buff" instead of the two Golems down there. If your going to the Golem with the "Blue Buff" you might need a leash just in case.
THIS IS THE LATEST JUNGLING VIDEO ROUTH I FOUND BY STONEWALL008. STARTING AT THE 3 WOLVES.
Here is a video about leashing: (THIS VIDEO IS NOT MINE IT IS Stonewall008's Video ON HIS YOUTUBE CHANNEL.)
THESE TIME AND DATE WERE BEFORE THE BUILD WAS EVEN PUBLISHED FOR THE TO PUBLIC TO SEE (Pre-made)
12-27-2011 (Tuesday 2011): Idea of making Fiddlesticks Guide
12-28-2011 (Wednesday 2011): Added Basic Chapters (ex. Intro) Still in progress..... Added videos about jungling
12-29-2011 (Thursday 2011): Added more detail in Chapter and more Chapters. More specific and more chapters. Still in progress..... Added more videos about jungling.... Added more description in some Chapters..... Added more Chapters..... Added more stuff
12-30-2011 (Friday 2011): Added Dominion Fiddlesticks Build. Working on more details and more chapters.
Thanks to the LoL Wikipedia: LoL Wikipedia
Thanks to RiotGames Youtube Channel: RiotGames Youtube
Thanks to the Chinese Art for League of Legends: Chinese Art
Thanks to Ququroon for the customizable Chinese Art skins: Custom Art
IF YOU WANT TO KNOW WHERE I GOT THIS PIC YOU MUST LOOK IN THE "SPECIAL THANKS TO" SECTION. WHICH IS ON TOP OF THIS SECTION. SCROLL UP, BRO!








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