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Nocturne Build Guide by Arachs

Surrender to Darkness

Surrender to Darkness

Updated on October 23, 2011
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League of Legends Build Guide Author Arachs Build Guide By Arachs 4,211 Views 3 Comments
4,211 Views 3 Comments League of Legends Build Guide Author Arachs Nocturne Build Guide By Arachs Updated on October 23, 2011
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Choose Champion Build:

  • LoL Champion: Nocturne
  • LoL Champion: Nocturne

Chapter 1

NOCTURNE HISTORY
Before Nocturne, people believed that dreams were figments of their imagination, meaningless images that flashed through the mind when one slept. This belief was put to the test when a rash of sleep-related incidents started afflicting summoners of the League. Some would wake up screaming, terrified and beyond consolation. Some could not fall asleep, slowly going mad as the nights ticked by. Some simply never woke up. Physicians were baffled until a Field Architect happened to pass out next to a nexus on Twisted Treeline. Witnesses said he cried out once and then stopped breathing. Immediately after, magical energy arced out from the nexus, and Nocturne appeared.

Nocturne did not take his introduction to this world kindly. He slaughtered everything he could find before summoners were able to magically confine him. After a period of intense study, League experts divined that Nocturne hunted summoners in their sleep, attacking them in a place where their magic was useless. This seemed to be his only purpose. The families of the victims demanded justice, but League officials were concerned that death might only return Nocturne to the place from which he came. They bound him to a nexus fragment, trapping him in the physical world. As punishment for his crimes, they allowed summoners to call upon Nocturne in the League matches, bending his will to the summoners he hates and creating his own personal nightmare. League scholars don't know whether he truly came from the plane of dreams, or whether there are any more like him. Some theorize that the summoning act affected summoners' subconscious minds, luring Nocturne to them in their sleep. Perhaps the most disturbing theory is that Nocturne is a person's nightmare come to life. If this is true, they wonder, who is the dreamer?

''The darkness is closing in...it's pitch black now...but I can still see him...''
- Kelvin Ma, patient #4236


SKILLSUmbra Blades - Every 10 seconds, Nocturne's next attack strikes surrounding enemies for 120% physical damage and heals himself for 15/20/25 per target hit.

Nocturne's basic attacks reduce this cooldown by 1 second.

Nocturne throws a shadow blade that deals damage, leaves a Dusk Trail, and causes champions to leave a Dusk Trail. While on the trail, Nocturne ignores unit collision and has increased Movement Speed and Attack Damage.
Nocturne throws a shadow blade that deals 60/105/150/195/240 (+) physical damage and leaves a Dusk Trail for 5/5/5/5/5 seconds. Enemy champions hit also leave a Dusk Trail.

While on the trail, Nocturne ignores unit collision and gains 15/20/25/30/35% Movement Speed and 15/25/35/45/55 Attack Damage.

Cost
60/65/70/75/80 Mana
Range
1200

Shroud of Darkness - Nocturne empowers his blades, passively gaining attack speed. Activating Shroud of Darkness allows Nocturne to fade into the shadows, creating a magical barrier which blocks a single enemy ability and doubles his passive attack speed if successful.
Passive: Nocturne has 20/25/30/35/40% bonus Attack Speed.

Active: Nocturne creates a magical barrier for 2 seconds, which blocks the next enemy ability.

If an ability is blocked by the shield, Nocturne's passive Attack Speed bonus doubles for 5 seconds.

Cost
50/50/50/50/50 Mana
Range
20

Unspeakable Horror - Nocturne plants a nightmare into his target's mind, dealing damage each second and fearing the target if they do not get out of range by the end of the duration.
Nocturne plants a nightmare into his target's mind, dealing 50/100/150/200/250 (+1) magic damage over 2 seconds. If Nocturne stays within range of the target for the full duration, the target becomes feared for 1/1.25/1.5/1.75/2 second(s).

Cost
60/65/70/75/80 Mana
Range
475

Paranoia - Nocturne reduces the sight radius of all enemy champions and removes their ally vision in the process. He can then launch himself at a nearby enemy champion.
Nocturne reduces the sight radius of all enemy champions and removes their ally vision for 4 seconds.

While Paranoia is active, Nocturne can launch himself at an enemy champion, dealing 150/250/350 (+) physical damage.

Cost
100/100/100 Mana
Range
2500


ITEMS:
3v3
Berserker Boots is the best way for noct it gives you movement speed and nice attack speed, next item you should make is Brutalizer it gives you armor pen , and attack. Than Infinity edge for nice damage and 250% Critical damage. Next items is Yoummu ghostblade(Armor pen , Damage, Critical chance , IN USE gives you bonus attack speed and movement speed),last attack item is Phantom dancer for more attack speed and crit chance. Defensive items is Guardian angel , Thornmail, Banshee , Nature power , Warmogs armor.
Basic on enemy team (IF MORE AP buy More magic ress like banshee or nature power , IF MORE AD thornmail , and warmogs armor , IF 50/50 Buy Guardian angel and banshee)

5v5 normal
Start Berserker boots than Yoummu's ghostblade like up Damage , armor pen (IN USE attack speed + Bonus movement speed.) Infinity edge , Phantom , And defensive items like Guardian and banshee
Basic on enemy team (IF MORE AP buy More magic ress like banshee or nature power , IF MORE AD thornmail , and warmogs armor , IF 50/50 Buy Guardian angel and banshee)

5v5jungle
Starts on cloth armor + 5 health potions than berserker boots and wriggle's lantern who gives you 20% to deal 500dmg to minion , monster... Now its time to upgrade your Damage by infinity edge and Bloodthrister (life steal and great dmg) Next is phantom for more attack speed and crit chance. Last items are Defensive items:
Basic on enemy team (IF MORE AP buy More magic ress like banshee or nature power , IF MORE AD thornmail , and warmogs armor , IF 50/50 Buy Guardian angel and banshee)


SUMMONER SPELLS
There are a lot of combinates like:
GHOST + IGNITE + EXHAUST + FLASH + SMITE (You can fix it what you like)

RUNES
ARMOR PEN, OR ATTACK DAMAGE
DODGE OR ARMOR
MAGIC RESS OR MAGIC RESS PER LVL
ARMOR PEN , ATTACK DAMAGE

JUNGLE WAY
START in WOLFS -> WRAITHS -> GOLEM -> BLUE -> WOLFS -> WRAITHS -> RED -> GOLEMS
GO BACK WHEN YOU GOT LOOW HEALTH!

There are screen of my stats in this build




TRY THIS BUILD AND LEVAVE ME OPINIONS :)!
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