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This item turns u to an amazing ganker, chaser, and gives u great dmg output. I usually need two Q's while im chasing someone till i can finish him. Some ppl say "Ok but TF gives u 30AD which boosts ur ultimate poorly, while a B.F. sword item makes ur ult hit much harder". That's true, u can rush a BF sword and kick someone taking 1/2 his hp early game, but Lee's main dmg skill is his Q, and ult can be used as a finisher sometimes but I like to use it for its knockback mostly. That being said, u will find yourself lackin some MS, HP, maybe AS and burst (while ur Ultimate is on CD u are not that dangerous), all the stats a TF gives. And finally, going TF gives u much more versatility, as you may need some def item before u finish it, so you can get a sheen and taking some HP/ARM/MR before you keep going on your TF.
There are a few games when ur enemy team has many tanky champs so you can skip TF and rush a Madred's Bloodrazor (another amazing item on Lee). I usually get a FoN whenever I skip TF cause I find that MS a must-have on Lee).
Interesting guide, and in my opinion it looks a lot stronger than the two current big guides (the top one is ok for an off-tank guide, but with such good ratios, you want a bit of flat damage on him IMO). I'm waiting to vote on this until I play it.
I suppose my biggest question is this: are Trinity Force + Wriggles enough to do decent damage through mid-game while you build your tanky items? Currently I've been running Wriggles > Brutalizer > Bloodthirster > Ghostblade (with Merc Treads somewhere in there) and then getting tanky items, but by that stage (8487 GP) I'm just too squishy to get in there, even if my damage is decent. And while I'm sure Trinity Force's on-hit proc would give you great damage on your autoattacks, it'd be giving you basically no damage on your abilities which have really good ratios, and also a large lack of armour pen which is the greatest offensive stat for a physical damage dealer in the game.
This seems to be part of a huge dilemma with Lee Sin - you need enough AD/ArmPen to deal damage late game whilst also having enough bulk to actually deal that damage.
Anyway, I'll stop talking theory and see how this goes in practice. ;)
These situations are what make it imperative to know what build counters what in-game. First of all, you won't be building all of the tank items I put in the build tree (It's just a matter of choosing what you need). For damage output, you can always go with what just gives you the best flat damage possible. But that's easily countered by armor, and someone other than the enemy tank will probably carrying that. In cases where you have more than 1/2 people with defenses to worry about, you should go with Last Whisper. As for your question about Trinity Force being enough damage output, you'll probably get the damage you're looking for as long as you space your procs correctly, and Lee Sin has a ton of them to go through before he has to cool down a bit. It's all about timing to get your Trinity Force procs going, and giving your two flurry attacks time to refill your energy mid-fight. This is why Lee Sin is usually considered one of the tougher champions to play, you have to really watch what you're doing. You can't just roll through your abilities and run away to get all your damage out
I suppose my biggest question is this: are Trinity Force + Wriggles enough to do decent damage through mid-game while you build your tanky items? Currently I've been running Wriggles > Brutalizer > Bloodthirster > Ghostblade (with Merc Treads somewhere in there) and then getting tanky items, but by that stage (8487 GP) I'm just too squishy to get in there, even if my damage is decent. And while I'm sure Trinity Force's on-hit proc would give you great damage on your autoattacks, it'd be giving you basically no damage on your abilities which have really good ratios, and also a large lack of armour pen which is the greatest offensive stat for a physical damage dealer in the game.
This seems to be part of a huge dilemma with Lee Sin - you need enough AD/ArmPen to deal damage late game whilst also having enough bulk to actually deal that damage.
Anyway, I'll stop talking theory and see how this goes in practice. ;)
Great Guide, went 6/0/6 last time.
Though one thing, after the blue wraith I suggest you go back to base and heal up beacuse unless you have runes, the twin golems will pwn your butt.
Thanks for the feedback, the jungling guide is tailored to those who have runes, and that's why it says to fight them before going back to the base. If you don't have runes, I don't suggest playing Jungle Lee Sin (Unless you're really dedicated and are fine with going back... though it's not too efficient)
Though one thing, after the blue wraith I suggest you go back to base and heal up beacuse unless you have runes, the twin golems will pwn your butt.
Vamp septer at the start = fail
You are clearly inexperienced at jungling - Vamp Scepter works on a multitude of jungling champions very well, Lee Sin being one of them due to his passive.
Just a few things to note though, you should put a 6th item under your cheat sheet
Also, I saw it mentioned on the bottom of the guide and I think some proper icon embedding and colored text would really help it pop. I have a few examples in my guide if you would want to check it out.
Overall though, a good guide.
Could you switch the wriggles for a bloodrazor?
(: