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Spells:
Ignite
Flash
Ability Order
Ravenous Flock (PASSIVE)
Swain Passive Ability
Introduction
-Exceptional amounts of survivability late game
-Can easily gank on his own
-Can survive encounters with 2 or more champions on his own
-As of level 6 can take down champions on his own
-Torment increases the damage done by ignite
-Swain has a bird
Cons
-Squishy early game
-Mana pool issues all game (Swains ultimate can drain your mana pool in under 1 minute.)
-slower than other mages due too his cane
Nevermore is amazing for helping too gank all game by snaring the opponent for 2 seconds, there isn't any point in leveling it until its the last ability left, the cool-down does go down however generally if you miss with first nevermore your not going too get another chance too use it on the same running champion.
Decrepify is possibly the most useful ability as it deals damage and slows allowing nevermore an easier target, leveling this is essential as it can help bring a running champion too an almost standstill while taking massive amounts of damage.
Ravenous Flock is the most powerful ability that swain has, it has a 75% spell vamp on its own, and if you can get ahead of a champion it is possible to be targeted by their towers kill a champion and still get away.
Flash is for getting away from a situation where they focus you, or for getting into the thick of combat before the other team knows whats going on, while dropping evermore and decrepify on the nearest squishy as well as going in with your ult going
These could be replaces with
Clairvoyance for the added mana for swains ult, allowing it too last that much longer or getting you out of a tight spot being chased with no mana too activate your ult for that last second health boost before your towers
Ghost is also an excellent choice as it will allow you too enter combat, easily chase someone down, and run away if needed, it is the perfect for certain play-styles
Early game when laning with someone nevermore can help you score a kill by snaring a enemy champion by rooting them too close too a tower too run out of its range, or for an ally too catch up to them.
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