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Tank destroying Jaravan as in DPS!
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Spells:
Exhaust
Ghost
Ability Order
Martial Cadence (PASSIVE)
Jarvan IV Passive Ability
Introduction
Pros
- great laning/farming champ
- great harassment
- easily 1v1 champs
- in team fights ultimate is very easy to pick off 2 with your whole team
- aoe slow
- can initiate well with demacian standard and dragon strike- also used to escape
- Very good if played properly
Cons
-will most times be targeted make sure tank initiates team fight first
-is slightly squishy
-No survivability until lvl 3 with combos
-ultimate can also be dangerous because you and team mate could be killed make sure when to use
- great laning/farming champ
- great harassment
- easily 1v1 champs
- in team fights ultimate is very easy to pick off 2 with your whole team
- aoe slow
- can initiate well with demacian standard and dragon strike- also used to escape
- Very good if played properly
Cons
-will most times be targeted make sure tank initiates team fight first
-is slightly squishy
-No survivability until lvl 3 with combos
-ultimate can also be dangerous because you and team mate could be killed make sure when to use
My rune set up is pretty simple
Mark of desolation- was for the Armour penetration makes you destroy in lane with dragon strike
Greater Seal of Evasion/Replenishment- i choose this because dodge is very good when you are a in your face champion especially jaravan/ replenishment anybody whos played jaravan he has major mana problems.
Greater glyph of focus- i choose this because having his q and e on a short cool down is very good especially in team battles
Greater quint of desolation- MORE ARMOUR PEN YIPPY
Mark of desolation- was for the Armour penetration makes you destroy in lane with dragon strike
Greater Seal of Evasion/Replenishment- i choose this because dodge is very good when you are a in your face champion especially jaravan/ replenishment anybody whos played jaravan he has major mana problems.
Greater glyph of focus- i choose this because having his q and e on a short cool down is very good especially in team battles
Greater quint of desolation- MORE ARMOUR PEN YIPPY
[*] Ghost Move faster to Run away/get into battle, chase, anything really, just a great spell to have
[*] Exhaust I choose exhaust usualy so i can catch up to do demacian standard followed up with a dragon strike combo and slow with Golden Aegis if the person still keeps going for instance a tank i just ultimate to keep him from running and take him out with same combo.
Those are my main spells i never actually use any other XD
[*] Exhaust I choose exhaust usualy so i can catch up to do demacian standard followed up with a dragon strike combo and slow with Golden Aegis if the person still keeps going for instance a tank i just ultimate to keep him from running and take him out with same combo.
Those are my main spells i never actually use any other XD
Starting Items
I start off with a[*] Doran's blade because of health and damage nothing else unless it is a [*] Doran's Shield for health. once and a while if its a squishy team i will go for a [*] Long Sword and a [*] Health Potion.
Mid game items
[*] Doran's Blade [*] Mercury's Treads [*] The Brutalizer
With these 3 items Dorans blade for damage and health, Merc Treads for speed and evasion reasons like really jaravan's always in there so get merc to be able to get out and duration for exhaust is less with any other slow, stun etc.... Now brutalizer why because it gives you that bonus Attack damage/Armor Pen/Cooldown reduction. I usualy forget to change my brutalizer into a ghost blade so late game i realize then change :p
Key Items
[*] Mercury's Treads [*] The Brutalizer or ghost blade if you remember [*] Trinity Force
[*] Trinity Force i get because it gives attack speed, some mana for more longer laning,crit chance, health, ap, and lil attack damge with slow from the phage, oh right don't forget the 150 % damge from the sheen on next attk also including the zeal extra movement speed to catch up After those items i usualy stick with [*] Black Cleaver [*] Stark's Fervor [*] Madred's Bloodrazor
Optional
Attack damg/ Attack speed
[*] Last Whisper [*] Phantom Dancer [*] The Bloodthirster [*] Infinity Edge [*] Hextech Gunblade
Health/Armour
I would recommend a [*] Sunfire Cape [*] Guardian Angel
Magic Resist
[*] Hexdrinker [*] Force of nature [*] Banshee's Veil
I start off with a[*] Doran's blade because of health and damage nothing else unless it is a [*] Doran's Shield for health. once and a while if its a squishy team i will go for a [*] Long Sword and a [*] Health Potion.
Mid game items
[*] Doran's Blade [*] Mercury's Treads [*] The Brutalizer
With these 3 items Dorans blade for damage and health, Merc Treads for speed and evasion reasons like really jaravan's always in there so get merc to be able to get out and duration for exhaust is less with any other slow, stun etc.... Now brutalizer why because it gives you that bonus Attack damage/Armor Pen/Cooldown reduction. I usualy forget to change my brutalizer into a ghost blade so late game i realize then change :p
Key Items
[*] Mercury's Treads [*] The Brutalizer or ghost blade if you remember [*] Trinity Force
[*] Trinity Force i get because it gives attack speed, some mana for more longer laning,crit chance, health, ap, and lil attack damge with slow from the phage, oh right don't forget the 150 % damge from the sheen on next attk also including the zeal extra movement speed to catch up After those items i usualy stick with [*] Black Cleaver [*] Stark's Fervor [*] Madred's Bloodrazor
Optional
Attack damg/ Attack speed
[*] Last Whisper [*] Phantom Dancer [*] The Bloodthirster [*] Infinity Edge [*] Hextech Gunblade
Health/Armour
I would recommend a [*] Sunfire Cape [*] Guardian Angel
Magic Resist
[*] Hexdrinker [*] Force of nature [*] Banshee's Veil
[*] Katarina She is great to lane with especially after you hit 6 you use ultimate she jumps in with her shunpo then ultimate dead
[*] Lee Sin I have found he is great to lane with mainly for his leap with his w can come in as we kill the 1 person oh also the ultimate to kick them back into tower
[*] Sion is also very good to lane with his stun gives you time to do your combo ultimate with him in it to
[*] Lee Sin I have found he is great to lane with mainly for his leap with his w can come in as we kill the 1 person oh also the ultimate to kick them back into tower
[*] Sion is also very good to lane with his stun gives you time to do your combo ultimate with him in it to
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