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Build Guide by HEjZmoT
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I take Dodge Seals because I feel that it will help you survive more as dodging means that you don't take the blow from the shot(this could save your life when running away if about to die) and you'll be able to get the proc from the mastery more often meaning that you are even more mobile.
I take Magic Resistance Glyphs and Quintessences because this build has a lot of armor in it and I think it'd be useful to get some extra magic resist in there.
When I head back I tend to buy Sorc. Shoes, this'll impact your early game and late game presence as you'll be able to pierce quite a fair chunk of that evil Magic Resist that the opponent will have.
Next I buy a Regrowth Pendant for the extra health regen so you can spam spells more without worrying about your health loss.
When I next plod off to base I generally pick up a Giant's Belt that will eventually build into a lovely Sunfire Cape. You can pick up the Chain Vest first if you're having trouble with those pesky High Auto-Attack damage Champions such as Tryndamere, Pantheon and Master Yi(providing he's building for Attack Damage)
Next time that I jump in the recall bus I pick up the rest of my Sunfire Cape(be it Giant's Belt and the Recipe or Chain Vest and the recipe) I do this because it has an amazing permanent AoE damage which compliments your Creeping Death very nicely.
Heading back to base next I will normally pick up EITHER a Negatron Cloak(so it builds into the wonderful Force of Nature) if they're heavy on Magic Damage or I pick up a Chain Vest(for Thornmail) if they're heavy on Auto-Attack Damage.
Next of all I would usually finish my Thornmail and grab a Negatron Cloak or I would pick up all of my Force of Nature or the best part of it.
The next item I would head to base for is Giant's Belt building towards Warmogg's Armor for the truly AMAZING hp boost(as you'll have pretty low health at this point in-game) and possibly either the Ruby Crystal or Regrowth Pendant.
Next I would build towards a Guardian Angel... the reasoning for this is that after buying this, you'll be truly invincible and having that 750 HP Resurrection the enemy may aswell just kneel at your feet and wait for you to completely annihilate them as they'll probably all have low hp(I've won a 1v3 due to this item).
If you're against a very heavy Auto-Attack team you could considering buying Frozen Heart, again, I know what you trolls are thinking, ZOMFG MANA!, who cares? the 99 armor... the yummy cooldown reduction... Armor = Taking less damage from auto-attacks, Cooldown reduction = you hitting quicker with your skills = your shield more sustainable = you survive more, it's just a completely win item against a melee heavy team.
I get Creeping Death at level 2 as it's quite a bit of damage it also is complimented very nicely by all of your other spells and it's also a great tool for minion farming.
I get Mace of Spades at level 4 because it gives a bit of damage, but not as much compared to the likes of Siphon of Destruction or Creeping Death, so I choose to leave it.
Children of the Grave is Mordekaiser's ultimate, it takes a certain % of the targets health and if they die during the duration of the spell, you gain their ghost as a pet. You gain some of the target's AD and AP and Health due to how much you have... this is just simply overpowered in my eyes, this could turn a 3v1 situation into a technically 2v2 situation(providing you kill the target), I get this as soon as I can, at levels 6, 11 and 16.
I have take the standard 21 points in Defense because you'll have more hp from Veteran Scars which will make your take that little but more punishment early game, survivability from the Resistance and Armor Masteries and even a small chunk of AP from Ardor.