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Mordekaiser Build Guide by Chlorquin

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

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League of Legends Build Guide Author Chlorquin

Tanky Morde

Chlorquin Last updated on October 2, 2011
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Top Lane
Ranked #36 in
Top Lane
Win 48%
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 10

Strength of Spirit
Veteran's Scars

Defense: 3

Expanded Mind
Mystical Vision
Presence of the Master

Utility: 17

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Mordekaiser is a champion I bought a long time ago, but I recently became good with in PvP. I never practice in bots, you only know if you're good with a certain champion if you can get kills in PvP with out a huge number of deaths. When I play as Mordekaiser I go for kills, but also let my teammates get kills when I play with friends. Thats why I made this build. This build is not so much about soloing champions, it is more for picking up a few kills here and there and also being the tank for your team. I average 8-13 kills with this build. If you change it around a bit im sure you could get around 20 kills. But the thing is, I almost never play 5v5 im a person who is best in 3v3. I hope this build works for you! Super happy smiley face.

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My runes are mostly for Health Regan and Magic Resist and Armor Penetration. What good will you be if you get taken out by an Ability Power Karthus in 3 spells. Nah uh. Magic Resist is the way to go. When making an attempt to breech through to the enemy base, you want to withstand all the Ability Power and push through and get to the Nexus. You dont hvae to use my runes exactly the same, but make sure to have Health Regan, Armor Penetration, and Magic Resist. I like to get a Frozen Mallet not only more HP as too some Attack damage and my basic attacks will slow my enemy giving me the advantage. A Force of Nature is useful for some good Magic Resist and Armor. Those dirtbag mages always turret hug and throw rainbows at you can't even lay a finger on them. Well I say screw it! Force of Nature will help decrease the effectiveness of those OP Mages.

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For Masteries I try to use Utility alot for Cooldown Reductions. For example my Creeping Death helps alot for you and when assisting teammates. You want it to be a shorter cooldown so you can be protected more often. TIP: If you are facing ranged like Tristana or Vyane and they don't get close to you, use Creeping Death on the minions to lower there health while you are standing out of their range. A bit of Attack Damage and Ability Power are good for Mordekaiser start of game so be sure to set up some masteries to give you that extra boost.

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For my items I think that the recomended item is Doran's Sheild, but I get Doran's Blade for an extra 100 health and some Life Steal since Mordekaiser's abilites take Health. I like to get Boots of Swiftness only beacuse Mordekaiser seems to be so slow no matter what items you want to get. So I choose Boots of Swiftness over all of them. Sunfire Cape if very useful as to giving you health, it also does 35 magic damage to surrounding enemies. As an added feature you look cool with fire coming out of your back. :)

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I like to get Doran blade for that extra amount of hp and some lifesteal for early in the game. Mordekaiser seems so slow even with Botts but I find if you use Boots of Swiftnessand Ghost you'll be the fastest fat guy with a face on the block. Sunfire Cape if very usefull, not only giving you lots of hP it will do 35 magic damage to surronding enemies. In 3v3 it says my life, while im running away towards my turrt little does the enmy know that the fire on my butt is hurting them. :) Forzen Mallet is very good for this type of situation when there is an enemy champion always seems to get away from you. Well this will make your basic attack slow your enemy giving you the advantage to catach up and get in range of your spells. Force of Nature is always a good time when you have Mages such as Lux turret hugging and all she is doing is throwing rainbows at you while you can't even lay a finger on her, This will help decrease the effectiveness of those pesky rainbows! Bloodthirsters are always good when you have a champion such as Mordekaiser that takes hp for his spells. Life steal will help grant you hp that you had just used to cast more spells on your enemy!

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Skill Sequence

I tend to get Creeping Death right off the bat so that when I am part of a gank i can be attacking will my big *** mace while metal shards are damaging them as well. Siphon of Destruction is good for get your enemy from a distance so they think you can't touch them but you can! After that Creepin' Death is next to upgrade and then Mace of Spades. Mace of Spades is one of my favorite spells beacuse it will bounce to surrounding enemies but if the target is alone it will deal even more damage. Children of the Grave is so fun 'cause when you use it if it kills an enmy it will take their soul and your victem will be all pissed be like: "WTF why am I not spawning! Fruit cake F** nugget *** big baloney F**** fat cake!" Ahh, good times. It is a great finisher then just follow my building sequence from there!

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Summoner Spells

As I said bfore I use Ghost for extra movement speed to gang up on my enemy or to get the F*** out of there. Flash I use for basically the same reason as I do Ghost. Its for the same reasons really butt looks much cooler teleporting then running. :P Feel free to change them up a bit if you'd like.

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Please vote for this build if you like it and works for you. It works for me and feel free to add me on LoL my summoner name: Chlorquin and I often play with firends but sometimes i am lonly and available! VOTE VOTE VOTE VOTE VOTE VOTE VOTE VOTE VOTE VOTE VOTE VOTE VOTE VOTE VOTE VOT VOTE!!!!!!!!