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Tanky Warwick Jungle
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Warwick is a great initiaor, dpser, and tank. He is the most balanced jungler in my eyes.
The rest of the runes are just for late game tankiness.
For boots merc threads are a must on almost all melee champions.
Any other items are match specific. If your team is light on dps you can even grab a razor or wits end. If the enemy team is ad heavy grab a randuins. Ap heavy grab a banshee.
Warwicks best ability! Not only does it damage an enemy hero or minion for percentage based damage, but it also heals you for the damage!
Hunters Strike: (Active): Warwick lets out a howl that inspires all allied champions, increasing Warwick's attack speed and all friendly champions' attack speed by half of the amount for 10 seconds.
Cost: 35 mana.
WW's built in team steroid that buffs your teams attack speed greatly.
Blood Scent:(Toggle): Warwick senses enemy champions under 50% life within a certain distance of him revealing them until they heal, leave the area or Blood Scent is deactivated. While sensing an enemy, he gains extra movement speed.
Cooldown: 4 seconds
WW's key chasing tool.
Infinite Duress:(Active): Warwick lunges at an enemy champion instantly, suppressing them for 1.7 seconds. On the time they are suppressed, Warwick strikes the target every 0.33 seconds (5 times total) for 33 % of his attack damage as physical damage plus additional damage as magic damage. During this time, he also gains 30% lifesteal. Each of his strikes proc on-hit effects and the physical portion of the attacks benefit from lifesteal.
This is WWs primary ganking and initiating tool. Careful not to just out right use it in a team fight if the enemy team has stuns and knock backs such as janna.
I grab w first in the jungle then max Q and E. The ms gain from maxing E over W is better for chasing down runners after a gank or team fight in my opinion.