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Other than that i do like the boots of swiftness and lich bane, seems nice combined with stun and you AP- and AD-pool (if you've got it going.) An okay build.
Well "Shatter" is easier to make some money off. Final blow on creeps. But imho it is kinda like potato potatoe. Just as long your main focus is in the very usefull combination of those two spells.
Ty for comment,
/out
ty for the build :D
why do you pick shatter on lvl 1?
dazzle is better no?
Also i though Guardian Angel would be a great support for the stacks as getting revived through it does not decrease the stacks.
The mix between defensive rune/mastery setup & offensive item build seems to make a solid ground rule for those hybrid classes.
Ye I have tried the mastery of Magic Penetration once. I did not help med that specific game, but that might as well where caused by something else. Again it is a choice between defence and offense. Against melees it would be awesome, but against ranged I would prefer the healing and such.
Thanks for your comment.
But even if you do die, which I actually did yesterday, you still got a decent shot. I was on something like 7/2/10 and I still had like 35 stacks total, and it is not that bad, given how cheap the build is.
Due to attack:
No need really. Dazzle+Shatter your opponent and then Lich Bane+Radiance combo will easily make it off. Perhaps not on fully equipped tank, but they are useless once you have dazzled out their carriers.
Due to mana regen:
No need at all. Taric's passive is mana drain from physical attack. As I included in the guide, you could choose clarity for lane control in the beginning, but after level 10-11, you problaly never look back for mana regen.
Besides I do select Mana Regen in masteries, but that is mostly because Greed is utterly useless.
Thank you for your comment.
Best Regards
BalR0Gz
Hmm... Do you know why maximum HP is way to low in stats? It is like Leviathan does not work?