Click to open network menu
Join or Log In
Mobafire logo

Join the leading League of Legends community. Create and share Champion Guides and Builds.

Create an MFN Account






Or

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x

Team Composition A: AoE Initiate (Hard CC)

Team Composition A: AoE Initiate (Hard CC)

Updated on December 8, 2012
New Guide
Vote Vote
League of Legends Build Guide Author A7x Impulse Build Guide By A7x Impulse 4,367 Views 0 Comments
4,367 Views 0 Comments League of Legends Build Guide Author A7x Impulse Build Guide By A7x Impulse Updated on December 8, 2012
x
Did this guide help you? If so please give them a vote or leave a comment. You can even win prizes by doing so!
Vote
Comment

You must be logged in to comment. Please login or register.

I liked this Guide
I didn't like this Guide
Commenting is required to vote!
Would you like to add a comment to your vote?

Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.

Choose Champion Build:

  • LoL Champion: Cho'Gath
  • LoL Champion: Orianna
  • LoL Champion: Sejuani
  • LoL Champion: Ezreal
  • LoL Champion: Lux
  • LoL Champion: Jarvan IV
  • LoL Champion: Annie
  • LoL Champion: Shyvana
  • LoL Champion: Ashe
  • LoL Champion: Zyra

Introduction

First team composition of ChalupaLoL, very reliant on having Orianna.
Back to Top

Pros / Cons

Positives:

-Multiple long range initiating skills
-Good chasing and escaping with multiple haste/slows
-Ezreal and Lux can snowball hard with good early game binds/ganks
-Have very beefy tanks (cho'gath and sejuani)
-Good dragon and baron control with cho'gath's feast
-Excellent level 1 scouting with multiple, cheap to cast and 1000+ range skill shots
-HUGE burst dmg to start teamfights


Negatives:

-Burst dmg can be a double edged sword if cooldowns are misplaced or missed. Low consistent dmg
until skills are off cooldowns. (No AD Top/AP heavy, Sejuani lacks dmg, Ezreal does dmg with skills rather than auto attacks mid game)
-Bot lane cannot have long trading sessions in terms of HP because of the lack of heal support
-Sejuani jungles slowly when built tanky (utiliy jungle)
-Zero target specific gap closer to pin down mobile champions
Back to Top

Optimal teamfight (very hard timing, it shouldn't be perfect but this is th

WE MUST INITIATE!!! Orianna MUST NOT BE INITIATED UPON BY THE OTHER TEAM.

[MID GAME] If we land our AoE crowd control on at least 3 members of the other team, it will guarantee 100% victory chance in the teamfight. Even if we only catch 2 people (regardless of their lane position), the chances of victory if enemy team commits to a fight is still in our favor.

How to initiate:

[Long Range Hard CC]
1. Lux light binding or Sejuani ULT
2. If there are greater than or equal to 2 people caught OR the other team tries to stick around and protect the person caught. Immediately Cho'gath and Orianna follow up.
2.1: Cho'gath Ruptures..... Orianna Command Attack, Dissonance, Shockwave
2.2: As soon as the enemy is in the air, Lux final spark, Ezreal True Shot Barrage
3. IF enemy team very weak after, ezreal aggressive arcane shift to clean up
IF enmey still healthy, normal follow through on teamfight
Note: True Shot Barrage does not have to be aimed at the people we initated upon, hit as many targets as you can to instantly full stack your passive.

[Orianna ball on tank initiate]
1. Command Protect either cho'gath or Sejuani.
2. Command Dissonance + Shurelya's Reverie or summoner Ghost/Flash to get into the other team.
(note here: Orianna can only cast shockwave when she is within range, abandon attempt if the other team is too far away)
3. Orianna Shockwave --> Cho'gath Rupture, Lux Final Spark, Ezreal True Shot Barrage
3.1: Sejuani save stun. Hit the opposing carries with it and then try to keep them slowed for as long as possible. (you will likely die)

[Failed Initiates]
1. Everyone on the same page as to wether we are fighting or running
2. Start running (spam clicking does make you run faster LOLOLOL)
3. When skills come off cooldown, use our slows the cover our retreat if safe; if not keep spam clicking.
*Lux- Lucent Singularity (leave it there) *Orianna- Dissonance
*Cho'gath- Rupture
4. If their carries get out of position, we can also choose to re-engage when our cool downs are back

Note: As you can see, this composition is HEAVILY DEPENDENT ON ORIANNA.
Back to Top

Champion Select Order (most likely only useful in higher elo, I don't know

[When we have first pick]:
Bans: Orianna counter, Orianna counter, situational.

Picks: 1st--> Orianna, 2nd and 3rd--> Ezreal and Cho'gath or Sejuani, 4th and 5th--> Lux and Cho'gath or Sejuani

[When we have second pick and want to run Orianna comp]:
Bans: Oalf, Vayne, Malphate

(Orianna not picked)Picks: 1st and 2nd-->Orianna, Cho'gath, 3rd and 4th-->Lux, Ezreal, 5th--> Sejuani or subsitute.

Note: If orianna and/or ezreal is picked, we should just run subs or different composition.

TOO TIRED, THE END, EL PSY CONGROO
Download the Porofessor App for Windows

League of Legends Champions:

Teamfight Tactics Guide