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Choose Champion Build:
Spells:
Heal
Exhaust
Ability Order
Guerrilla Warfare (PASSIVE)
Teemo Passive Ability
Now for Teemo I would go for x9 of Greater Mark of Desolation, because I feel he isn't strong enough beginning game to hold himself up without a little extra pack to his punch. For my Seals I recommend x9 Greater Seal of Alacrity, because Teemo's poison impact damage for Toxic Shot is a wonderful HP dropper in my opinion, and the faster you attack, the faster they die. For my Glyphs, use x9 Greater Glyph of Malice, now you could switch the Seal and Glyph around whenever you want, because the AS loss on your Glyph isn't that bad, but the Crit Chance difference between the two is bigger, it all depends on if you want to focus your AS or Cc. The Crit chance rune on Teemo i recommend because if you can land some crits on your lane enemy it provides much more efficient dmg. output, which is never unhelpful. Last but not least are the Quintessences. These 3 are optional but i absolutely think they are the most effective Quints. They are: Greater Quintessence of Desolation, again because the ArmP helps, Greater Quintessence of Malice, and Greater Quintessence of Fortitude, b/c Teemo is a low base HP char. and the more hp the better.
Greater Mark of Desolation
Greater Quintessence of Desolation
Greater Mark of Desolation




In Offense-
3/3 Deadliness (If your crit runes aren't sufficient this is helpful)
1/1 Cripple (Exhaust is one of my main summoner spells and you do more damage to the enemy while it is active)
1/4 Archaic Knowldge (So you can get Havoc)
4/4 Alacrity (Again with the runes)
3/3 Sunder (Must I say it again?)
2/2 Offensive Mastery (Easier Farming = Faster GP)
3/3 Brute Force
3/3 Lethality (More dmg. to your crits which are more likely to happen ^-^)
1/1 Havoc
NONE for Defense
In Utility-
3/3 Good Hands (You're mid, less time Dead is good in its own way but its also helpful because while your dead, early game mid can level up 2 or more than you are currently, which makes you alot more vulnerable.)
1/3 Preserverance (Switch GH and P up if you want it's not my choice)
4/4Awarness (Gotta love leveling faster)
1/1 Greed ($$$)
3/3 Deadliness (If your crit runes aren't sufficient this is helpful)
1/1 Cripple (Exhaust is one of my main summoner spells and you do more damage to the enemy while it is active)
1/4 Archaic Knowldge (So you can get Havoc)
4/4 Alacrity (Again with the runes)
3/3 Sunder (Must I say it again?)
2/2 Offensive Mastery (Easier Farming = Faster GP)
3/3 Brute Force
3/3 Lethality (More dmg. to your crits which are more likely to happen ^-^)
1/1 Havoc
NONE for Defense
In Utility-
3/3 Good Hands (You're mid, less time Dead is good in its own way but its also helpful because while your dead, early game mid can level up 2 or more than you are currently, which makes you alot more vulnerable.)
1/3 Preserverance (Switch GH and P up if you want it's not my choice)
4/4Awarness (Gotta love leveling faster)
1/1 Greed ($$$)
In order of upgrading:
[*] Lvl. 1 Toxic Shot
[*] 2-Blinding Dart
[*] 3-Toxic Shot
[*] 4-Move Quick
[*] 5-Toxic Shot
[*] 6-Noxious Trap
[*] 7-Toxic Shot
[*] 8-Blinding Dart
[*] 9-Toxic Shot
[*] 10-Blinding Dart
[*] 11-Noxious Trap
[*] 12-Blinding Dart
[*] 13-Move Quick
[*] 14-Blinding Dart
[*] 15-Move Quick
[*] 16-Noxious Trap
[*] 17-Move Quick
[*] 18-Move Quick
[*] Lvl. 1 Toxic Shot
[*] 2-Blinding Dart
[*] 3-Toxic Shot
[*] 4-Move Quick
[*] 5-Toxic Shot
[*] 6-Noxious Trap
[*] 7-Toxic Shot
[*] 8-Blinding Dart
[*] 9-Toxic Shot
[*] 10-Blinding Dart
[*] 11-Noxious Trap
[*] 12-Blinding Dart
[*] 13-Move Quick
[*] 14-Blinding Dart
[*] 15-Move Quick
[*] 16-Noxious Trap
[*] 17-Move Quick
[*] 18-Move Quick
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