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Any thoughts on the new cooldown boots? Zil with high cooldown reduction takes Rewind from good to absurd.
As for summoner spells I would say that Ghost isn't a bad choice at all. Helps you catch up to your team and to escape if you need so you don't have to waste an ult on yourself. Clarity isn't bad if you got champs that use mana on your team. Prevents not only you going back to fountain but your teammates as well. I think other spells to consider might be just clairvoyance just because it's more supportive.
I survivability doesn't have much to do with the build at all. If you play it safe and smart staying out of harms way. I'm sure you'll be fine. You're there to support a team, not to run in there getting reckless in team fights and dpsing or something.
omg why
and finally id like to draw ur attention to this line i put in the discript. "Also never leave your base without buying a ward and health pot if u can. cause ull always use them/wish you had them. overall you have to use ur brain. i contradict my survivability items all the time but the ones up top are always in my inv"
ty for reading tho. i have a lot to think about. but still firm on runes. and summonerspells
As smulshy mentioned it is edged towards early game, which does make this build even less viable for most games.
I'd recommend using mana-reg/lvl seals instead, and learn to preserve mana. This will allow you to use another summoner spell, instead of clarity.