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Cho'Gath Build Guide by Void Master

The Angered AP Lobster

The Angered AP Lobster

Updated on December 21, 2011
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League of Legends Build Guide Author Void Master Build Guide By Void Master 7,003 Views 7 Comments
7,003 Views 7 Comments League of Legends Build Guide Author Void Master Cho'Gath Build Guide By Void Master Updated on December 21, 2011
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Spells:

LoL Summoner Spell: Garrison

Garrison

LoL Summoner Spell: Promote

Promote

Under Construction

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Introduction

Hello, I'd like to introduce to you my good friend Cho'Gath. As you all know, well, he's a special kid. He screams like crazy and stomps his feet so hard the ground cracks open, and he rips the **** out of anything he eats. The blood goes 10 feet high.

From his childhood he was abused in a bad neighborhood for being the only lobster child, unlike his proud brother butterfly Kog'Maw. He was later sold to Red Lobster, but midway in boiling he jumped out and killed everyone. This is the reason for his anger. Two of his skins depict him before being put in a pot, presumably in land and water.
The other one is if he had not escaped and was eaten, and the last is his dream of becoming a pleasant gentleman. ANYWAYS

The league saw that this was some awesome shiznat, so they brought in the orphan to be cared for. However, one time he accidentally pushed one of his caretakers into the toilet, which made him really pissed. The guy's name was Kassadin, and he just couldn't take it anymore, so he jumped into the Void to die.

However, he did not die, but instead turned into one ugly biznatch. He blames Cho'Gath for his failed suicide and now girly purple form, and swears revenge. Geez, get a life!
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When should you use this build?

In Dominion of course! Other than that obvious fact, when there's a well-balanced team. That means if there are 3 mages and 2 AD, use this guide. The same goes with 3 AD and 2 mage champs. This is because there isn't a significant difference enough to make you actually get armor or magic resist. However, check out an efficient, soon-to-come guide addressing how to create an armored tank behemoth. I still can't believe they made Volibear. I mean...wtf :P
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Starting Health Calculations

440 (base) + 3x80 (level x level increase) + 3x6 (Durability) + 30 (Veteran's Scars) + 26x3 (Quintessences of Fortitude)
that equals
440 + 240 + 18 + 30 + 78 = 806
And your first item is going to be Catalyst the Protector, right? RIGHT?!?!?!?!?!
That adds an extra 290 health, meaning 290 + 806 = 1096
And with Juggernaut that's 1096 x 1.03 = 1128.88
With your passive and Catalyst's passive, you shall be immoral. I mean immortal. Oh whatever, same thing.
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Runes & Masteries

Runes
Magic penetration is really helpful on AP Cho'Gath, and pretty much any mage. The armor is because AD champs are a favorite in Dominion, and the health from the Quintessence helps too. The sounds are cool when you put them in, but Nyan Cat is always cooler.

Masteries
Because of all this AP, I think maybe the best choice would be being more defensive. The speed masteries also help him because he is one slow poke.

That is all.
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Item Build

Catalyst the Protector, because it is the best beginning item in Dominion (basic mana needs, good health, and an awesome passive). Boots aren't your first item because the walk isn't very long to your assigned turret.


You should get Boots of Swiftness once you've successfully captured the enemy's bot turret, or have just killed the enemy. Or just got killed by the enemy. But if that happens you, you have to commit suicide because you MUST be one with the champion. Don't worry, you'll just come back to your bed. On second thought, don't do that, because then you'll get reported for feeding.


Finish CtP into RoA, one of the best advanced items in Runeterra. You should be able to buy it by the time you reach to level 6 and get your first Feast upgrade.


Deathfire Grasp is a good choice because it has a deadly active, and a range about the size of your Rupture. Remember to use it on a full health champion, or a REALLY low health champion. You'll understand when you read the description.


By the time you get Rabadon's Deathcap (a special type of poisonous mushroom), you should have at least 3 stacks. Or else you're horrible. Go starve yourself for not feeding your adopted orphan properly. You SICKEN me. And he's special. He's special and you're abusing. You are absolutely disgusting. But then again he does want to kill everyone...


Then get Nashor's Tooth (AP and AS), because you should be on the verge of using Vorpal Spikes by now. Nashor's also finishes your 40% CDR combo with Deathfire (15%).


Malady has an epic passive for AP Cho, and also gives you 180% attack speed (totally) as your final item. You should have 6 stacks when you're working on NT.


Maybe Malady could be switched out with Lich Bane...it would assure a kill (just need to make sure Vorpal Spikes is off first) with your mega combo. And it gives more mana and AP. And lovable speed. Not sure which one's better. Your pick. Who will die, your girlfriend or your best friend?
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Summoner Spells

Garrison is good to kill divers. Notice I didn't get Summoner's Resolve because I don't need splash, I need to kill that idiot Alistar that just pushed me. Okay, Rupture, and he still doesn't remember I have that special ranged attack, he jumps, I scream, he stuns me, he roars twice, 4 turret blasts while this happens, a Deathfire Grasp, and while he's escaping, yummy.


Promote is also good for pushing bot, as they have a lot of health to capture, and can help down an enemy champion in early game.


Exhaust could be a good pick, but with all your speed (Masteries, Boots of Swiftness, maybe Lich Bane), and the fact that you don't really care if they want to attack you or not, because you're a tank. Anyways, 40% speed reduction to one enemy isn't really that needed. Read Chost for a little more insight.


Ghost? Uh...why? You have good speed, and there aren't many times you'll need to run away or catch something anyways. I usually get my kills from head-on fights and weak gankers, and end the running thing with a Rupture or Feral Scream. 27% more speed isn't really that needed.


You don't need heal. Most of the time you should have at least 40% of your health anyways, and your passive and RoA's helps quickly recover. And it's cooldown is a little longer than most.


You must shoot yourself in the face if you ever get Revive in Dominion. It's cooldown is WAY too long. As is Guardian Angel. There's no reason to buy something that will only save you 4 times in a 20 minute game.


Smite? THERE IS NO JUNGLE. And you don't know whether Tibbers or a Voidling will even be there. Just don't get it, even if it's cooldown is really short. Your endless AoE spells pwn everything already, so don't get it just because of the big minion.


Clarity is stupid because this guide is not for fighting debuff mages, it's for fighting a well-balanced team. See other soon-to-come guides for that. However if you want some advice from this guide, it would be Quicksilver Sash (basically equals Clarity) and a Tenacity item. Moonflair Spellblade seems good for that, because you shouldn't want to change Boots of Swiftness for Mercury's Treads.
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Skill Sequence

Here's a little sequence to follow:

I'll explain more in the Skill Descriptions section, but here I'll provide a brief explanation. If you read the ability descriptions by yourself you'll realize Rupture is slightly better than Feral Scream. And that Vorpal Spikes eliminates any need of AD items in any build. However, attack speed is still viable, like in mine. Vorpal Spikes should pretty much always be gotten late game. You can get one early on to help farming, but your spells should be sexy enough. Once I killed about 20 minions at the same time with my Rupture. OH YEAH. Anyways, remember to burst on any sucker you can find. Unless there are two. Make sure you have a good escape plan then.
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Late Game AP Calculations

Here are the item abbreviations:
Catalyst the Protector - CtP
Rod of Ages - RoA
Deathfire Grasp - DG
Rabadon's Deathcap - RD
Nashor's Tooth - NT
Malady - Ma

80 (RoA and it's passive) + 60 (DG) + 140 (RD) + 55 (NT) + 25 (Ma) = 360
Rabadon's passive makes that 360x1.3 = 468

But, if you instead chose Lich Bane, it's 539.5 AP.
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Good Partners

Once it seems that everything is under control, or for some reason some really stubborn idiot decided to go bot, stick with one of these guys/gals:

Amumu: Great for jumping into a team fight. Once he Bandage Tosses a sucker both of you can let loose all hell (cc abilities), and then you can eat something.

Anivia: NO SURVIVORS. Her name reminds of my dearly beloved but lost pet duck, Vindia.

Blitzcrank: Pretty much an Amumu prototype.

Fiddlesticks: Ganker heaven.

Janna: Double knockup and slow! You can escape from and kill anything together. And she's hot!

Kog'Maw: Your best buddy! Just make sure to get most of the hits since you're tanky, and he's ranged.

And I guess Nocturne, Rammus, Skarner, Swain, or Xerath. But that's only because they all look cool. And plus, if you're insecure, choose a yordle to follow because he'll make you feel big at six stacks and boost your self esteem.
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Farming

Cho'Gath is the deity of farming, other than Triptolemus, Horta, Daikoko (Daikokuten), Demeter, Ceres, same thing, etc. All of his abilities are cc/aoe, except for his magnificent ult, but even that can be used for farming. Eat the full health big guy, or the low health champion. It's fun when you've got about 300 AP and a fully upgraded Rupture that kills 50 mini onions at the same time to get 2,000 gold. GOLD. GOOOOOOOOOOOOOOOOOOLD.
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Miscellaneous

ALWAYS GO BOT. Enough said.

Also, play Nyan Cat and turn off the Dominion music.

Report all leavers.

Don't go top unless you can handle a double gank and have all feast stacks.

STRIVE FOR INVINCIBILITY.

Oh, and if there;s more than one champions surrounding you and you know you're going to die, do not run. You'll be wasting precious fighting power. Fight like hell and try to focus on one squishy to take down before you go down. It's fun when a second after you die your Rupture jumps up to take revenge.
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