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Build Guide by Shadow Hurricane

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League of Legends Build Guide Author Shadow Hurricane

The babarian of the jungle

Shadow Hurricane Last updated on May 15, 2011
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 21

Strength of Spirit
Veteran's Scars

Defense: 9

Expanded Mind
Blink of an Eye
Mystical Vision
Presence of the Master

Utility: 0

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Welcome to my first build starring tryndamere

This build is about an alternative look of tryndamere.
With jungling without smite.
This is because smite is not useful in teamfights and when someone equips smite, the enemy team will sometimes target the jungler.

Please do not criticize my English, because I'm dutch.

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My test(!) build (witch works) has:

    attack speed marks
    dodge seals + 2 armor seals (needs to be full armor)
    magic resist / level glyps
    armor penetration quint
    attack speed quint
    movement speed quint
this is because of the lack of runes.

The full build should be:
9xGreater Mark of Alacrity (+1.7% attack speed) (so +15,3% attack speed)

9xGreater Seal of Resilience (+1.41 armor) (so +12,69 armor)

9xGreater Glyph of Shielding (+0.15 magic resist per level (2.7 at champion level 18))
(so 1,35 per level (24,3 at champion level 18))

3xGreater Quintessence of Desolation
+3.33 armor penetration (so 9,99 armor penetration)

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Summoner Spells

Reduces a target's Attack Damage by 70%, Ability/Item damage by 35% and slows its Movement Speed by 40% for 3 seconds. 550 Range (estimate).
Attack damage carries are somewhat disabled (less attack damage) and less escape chance (for the enemy)

Your champion ignores unit collision and moves 27% faster for 10 seconds.
For escaping and chasing.
After 4 seconds, teleports your champion to target friendly non-champion unit. 3 minute cooldown if cancelled.
for aiding your lanes and quickly escaping when you see an incoming gank.
Removes all stuns, slows, taunts, fears, snares, sleeps, silences, blinds and immobilizers and reduces the duration of subsequent crowd control effects applied by 65% for 3 seconds.
For ignites, slows and ulti of mordekaiser
Teleports your Champion to your mouse cursor. 475 range.
For chasing and escaping

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My masteries are 21-9-0
You can look below for more information.
Or just look at the mastery tree ;)


Increases your champion's critical strike chance by {0.66/1.33/2}%.

Your exhaust spell also reduces the target's armor and magic resistance by 10 for the duration, and increases the duration by 0.5 seconds. The debuff does not stack with itself.

Reduces the cooldown of your champion's abilities by {0.75/1.5/2.25/3}%.

Increases your champion's attack rate by {1/2/3/4}%.


Increases your champion's magic resistance by {2/4/6}.

Increases your champion's armor by {2/4/6}.

Increases dodge chance by {0.5/1/1.5/2}%.

On dodge, increases your movement speed by 10% for 5 seconds.

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Unique Skills

Your passive:
Battle Fury
Tryndamere has a base 10% critical strike chance and it increases by 0.4% per 1% health he is missing.
Passive: Whenever Tryndamere kills or critically strikes a unit, he gains 3 Attack Damage and 1.5 / 2.25 / 3 / 3.75 / 4.5% Critical Damage for 15 seconds (stackable 8 times). Killing a unit or critically striking while not Bloodlusted applies 2 stacks instead of 1.

Active: Tryndamere consumes his Bloodlusts, restoring 10 / 20 / 30 / 40 / 50 health per Bloodlust (+150% of ability power).

Cooldown 20 / 18 / 16 / 14 / 12 seconds | Range 319
Mocking Shout
Decreases surrounding champions' physical damage by 20 / 40 / 60 / 80 / 100, and enemies with their backs turned also have their movement speed slowed by 30 / 37.5 / 45 / 52.5 / 60%. Lasts 4 seconds.

Cooldown 14 seconds | Cost 25 health | Range 400
Spinning Slash
Tryndamere spins through his enemies, dealing 50% of his Attack Damage +40 / 90 / 140 / 185 / 240 (+100% of ability power) damage to enemies in his path.

Passive: Slash's cooldown is reduced by 2 sec whenever Tryndamere critically strikes.

Cooldown 9 seconds | Cost 40 / 50 / 60 / 70 / 80 mana | Range 25000
Undying Rage
Tryndamere becomes completely immune to death for 5 seconds, refusing to be reduced below 1 health. His abilities have no cost during this time and he gains 4 / 6 / 8 Bloodlust stacks.

Cooldown 130 / 115 / 100 seconds | Range 400

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Skill Sequence

First go for bloodlust, then spent 1 point in spinning slash, then bloodlust again, after that mocking shout.
Max out bloodlust first (with undying rage when possible)
then max out mocking shout.

This is because bloodlust adds damage, crit damage & heal, witch make jungling easier.
mocking shout as second because spinning slash is (mostly) used for chasing & escaping.


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I start of with an vamparic scepter, yes an vamparic scepter!
Wait at the begging of the game to buy the scepter & the health pot (10 gold wait)

then buy brawlers gloves and then shoes (mercs for heavy cc, else berserker's greaves).

This is the basic jungling item build.

then is usually build zeal, en then go for infinity edge.
after the infinity edge complete phantom dancers and complete the blood thirster.
after this go for last whisper for more armor penetration.

your build will look something like this:

then your last item is optional:

Frozen mallet - for more hp + slow
banshee's veil - for spell block, health & magic resist
guardian angel - if you don't want to die (at all)
another blood thirster - for more damage + lifesteal
tiamat - for fast creep farming & killing
warmong's armor - for more hp of course!

After your last item, you can consider to sell your shoes to buy another phantom dancer.
and ofcourse:

Why not black cleaver?
The Black cleaver needs quick & fast hits, but tryndamere usually kills people in a few hits, so more health or more lifesteal is better.

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Before we begin the jungling guide without smite, I'd like to point out some few things:

    Bloodlust stacks six times
    Bloodlust restores health when activated
    Bloodlust stacks adds attack damage & crit damage

So more Bloodlust stacks + lifesteal = much health when crit.

When you go jungling only activate Bloodlust when:
    On very low health.
    Walking long distances.

The jungle

When you got your scepter & health pot, head to the small golems.
Just hit them and the crit & lifesteal will do it's work.
When you finish the golems, run immediately to the wraiths and kill a smaller one, so that bloodlust keeps his stacks.
then go to the wraith's and pop the health pot.
After the wraiths you can activate Bloodlust, because you need to walk a long distance.
Then go to the wolves, and finally Blue golem.

Then return to base.

after this you can choose to help the lanes or:

go to the small golems and then to the Lizard elder.
Don't activate Bloodlust so you hit harder at the Lizard elder!
then just randomly jungle as you please, or go to help lanes.
the dragon is not to be underestimated because your attack speed will go down.

So in short:

1st run

wraiths (no pic yet)
Acient Golem (blue buff)

2nd run

Lizard elder (red buff)

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test build (co-op vs AI)

test build (normal game)
can't upload the normal game due update of lolrecorder :S

Youtube video coming shortly!

The Results:

Yes this Picture shows Rammus (yes I also play other champions :P)
I may not be an expert an Tryndamare, so the results may vary.

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Other stuff

Here is the pic of the jungle (with the creeps)
I don't know who made it, but credits for leaguecraft!

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Update notes

This is my first build, so I'm not good at this ;)

Update 4-5-2011

    First test succesfull:
    Build posted.
    Video link added
    Added more information & pics
    Added jungle pics
    Added Bloodlust description + explanation

other notes:
    Creep pictures (league craft)
    Jungle pictures (league craft)