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yea but its 5 weak bonuses to diffrent stats instead of 3 stronger ones to 3 stats...
because runes give really small bonuses, its best to focus on small amount of stats and get nice bonuses for each instead of getting s lot of negligible boosts
this is basics man
You admit that she isn't a great killer, and then you act like she isn't support. What is she? I say she is support. You don't seem to have a solid opinion on her at all other than "I played Morgana long enough to be able to follow my own guide". Know what? Follow you're own guide, but don't trash mine just because you disagree with it. You haven't even tried it. You probably buy RoA for her every single game. I feel that on Morga, the money is wasted on RoA since she doesn't need the mana pool and she has good hp gain already. That's my opinion. Think it's wrong all you want, but why troll for having a different opinion? I think hourglass is a better before deathcap on her -- especially if you get a soulstealer first. This is because hourglass improves her survivability (to hold onto those stacks), and allows her to initiate teamfights more aggressively.
You contradicted yourself so many times on hourglass, but I'll try to sort out why you think it isn't a good item on her. You think: hourglass is a purely defensive item (wrong), that people who play aggressively shouldn't bother purchasing it(double wrong), and that AP AND armor is redundant(?) Hourglass gives a nice AP boost, and I don't buy it for the armor bonus; I buy it for the active. If it gave an MR bonus instead of armor, I would still buy it. If it gave a CDR bonus instead of armor, I would still buy it. If you aren't smart enough or quick enough to use it, or if you think it's a bad item, don't buy it. Everyone has their opinion. However, I gave very good reasons why I think its a good item. And since my build doesn't include HP, this is her only survivability item. It is a good item on her in general and for this build specifically. If you are too dense to realize that, sorry guy.
AP boost from savvy is extremely small, AS EXPLAINED (+.8/lvl???, +10AP at lvl 18???). Are you really thinking that the plus 10@18 is going to end up doing more damage than the handful of crits you'll land on enemy champs? .8/lvl is nothing. Small crit chance is at least something. You don't like it, fine. I gave you a very good reason for taking deadliness. Look around, people are split on it for casters. I'm in the take deadliness every time school of thought. I'm not crazy for taking it. Good hands is a meta skill and should be taken, just like utility mastery simply because it's good. That's the reason. See? Reason: it's good. .5/5 seconds off teleport is nothing and I think you know this. That .5 might save you sometime, somewhere in 1 game out of 100. I think I'll stick with good hands/perseverance. Those are concrete, every game bonuses. Don't act like they aren't, and don't act like spatial accuracy is better. It isn't, and I think you know that.
Tanks and (other) supports don't farm that well. Why would I want the burden of buying wards to fall on teammates that can't afford them if they want to stay viable late game? I'm sure you play at 2000 elo with a soraka that never takes minion kills and only buys wards, but down where I play, other people don't buy wards. I do.
"Oh and blink doesn't exist in LOL but Flash does." Way to be a nit-picky douche. Go troll under your ****ing bridge troll.
And learn to speak engrish.
Like my comment?
Seals and glyphs split? Stick to one set, its not as if you only play Morgana in your whole life, so it probably won't work on some. Check out the Rune build by Searz to know more about which type suits what.
You listed a total of 6 items, in not so good order seeing they could be better (Morello's is a good item, but its best for early game seeing the mana regen and cdr). Mejai is a situational item, it needs at least 8 stacks to be good, and I don't really recomend it since this particular morgana has low hp, so she dies easily, as well as low damage. As compared to other champions, Morgana is not a great killer, but is preferably a better assist (if you try fight) and has almost similar gameplay as lux, the only part differing is lux hits more than Morgana, and the ulti diff. Sight wards should be left to tankers/supports, they usually have more money to spare than to not afford it. AND they usually are expandable (sacrificial if you play my style) for the team, or they just don't die that much to be able to plant them if your opponents done so earlier. Magic Pen works on creeps, and especially the fact that your ulti is seriously painful, flash/walk in and ulti and mantain, you'll easily mess up someone's day. Zhonya's active is great, but I don't really think its that good on Morgana seeing that most Morgana's go for safety build, and yours go for damagy type. However, Zhonya is more of a defensive type, so why get it seeing that you play so aggro? Might as well get something that severely boost your AP instead of both AP and armor, which is kind of redundant. You can use your ulti to escape, dishing out a ton of damage and spellvamping back, as well as stunning them so you can fight back, as well as your other skills being good as escape plans, even if you don't know it. Most will avoid your Tormented Soil if possible since it gives you back hp, as well as lower current HP champs may not like the idea of you suddenly turning back to trash their faces in, your snare can easily stop a whole wave of people if used well (stop as in stop, not snare) and your shield is good. Why Zhonya?
You maxed your very 1st lvl 5 skill at level 12, make up your mind. Do you play aggro, want to harrass alot but stay safe or purely getting murdered that you need to up your defenses? Make up your mind.
Your masteries. Deadliness? What the **** is that for? You aren't a carry, you're a spellcaster. AP suits you better. Maxing good hands is better, it gives about 7 seconds off your cooldown timer, and you need 28hpORmp/5sec in order to have a nice 1 boost to your hpORmp/5sec regen. Thats kinda a lot, isn't it? Spellvamping/Lifestealing isn't under regen, look carefully? Why not take Spartial Accuracy? It gives 5 seconds off, it MAY be useful. And if you rush like some crazy person, its vital you don't stay there so long and get pwnt (My friend using Pantheon came after a teamfight with his ulti. Being the sole person who could chase, he got lucky, his ulti hitting 2 people before they reached safety from B as well as jumping and murdering a Karthus. 3 kills and ironically, 2 of them had teleport, and could've lived if they actually used it to back, or actually walked. In a case with no where to run, rush into a bush and teleport. 2.5 seconds reaching safety before a CC even if someone is close by is easy. I've seen a ton of people missed me by half a second even if they saw me.
Feel free to ward... Seriously, you aren't that rich to afford that much sight wards. They'll r@pe your gold. leave it to a support or tank, as said before. Great explanations at masteries. Because you had to put them somewhere.
Your snare is 15 sec cooldown unless you get CDR. 15 seconds and 3 teamfights can finish, if you don't count the time between them. Even 40% cooldown(maxed) cannot save you for 2 teamfights, not unless its finished and you start chasing them (not teamfight any more)
Fyi, I've done REALLY REALLY well in putting wards as soraka, my only movement speed being Ionian Boots. Just some well placed wards to prevent you from being in danger from a few directions, and you can finish warding the rest. Etc ward dragon/baron and the other openings to river, you can ward the tri-road between the 1st tower and the jungle (blue golem area) with ease as compared and much easier to finish the job putting it close to other buffs, other sides etc. Its not like they'll hunt for a laner in the jungle much isn't it?
OK really long post, described quite a bit. Oh and blink doesn't exist in LOL but Flash does. Your ulti is channeling. Its similar to Nocturne's fear skill, which means out of range you'll be useless. One tatic to go is to try snare 5 people at once. Yes, you will only hit one. If someone is noble enough to purposefully tank, good. If someone is unlucky enough to get hit, even better. Either way, making use of others perception of 'that guy dies, we lose' makes them ALL come back, unless the guy shouts to his headset 'JUST !@#$%^& RUN' or something, its barely possible that you won't snag a few kills along with the unfortunate person, or at least assists.
Happy now? Complain much