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Spells:
Teleport
Flash
Ability Order
Threads of Vibration (PASSIVE)
Skarner Passive Ability
Introduction
I wanted to show off this build because of some of the poor skarners i have seen in LoL.
I hope you enjoy this build i know it has helped me through quite a few games. Since this is my first build if you have any comments leave and i will try to fix my stuff as best as i can.
Teleport- fantastic backdoor capabilities, lane coverage and helps with some quick purchases to over take your lane
Flash- I use flash for either escapes or to get in position for my ultimate
Good Spells
Ghost- ghost is nice for the beginning and chasing down enemies but since you already have a movespeed increase from your w ghost does not prove its worth
Cleanse- nice to get ride of crowd control but pointless if you can get away with your q, w and flash
Exhaust- same as ghost you already have a slow another one seem ineffective but if you need it for your team then go for it
Ignite- nice spell all around, great for that first blood
Clarity- nice if you are having mana issues or want to switch out your seals for some magic resistance or armor
Clairvoyance- nice to catch that gank when youre to busy being awesome
Fortify- Nice if lane with some one that cover for you when you leave and good to stop the enemies from pushing a turret but otherwise not the best choice
Bad Spells
Heal- you should not be needing this with your w
Revive- never gonna need to be up that fast
Rally- never useful unless you want to screw around and your team can cover
Flash- I use flash for either escapes or to get in position for my ultimate
Good Spells
Ghost- ghost is nice for the beginning and chasing down enemies but since you already have a movespeed increase from your w ghost does not prove its worth
Cleanse- nice to get ride of crowd control but pointless if you can get away with your q, w and flash
Exhaust- same as ghost you already have a slow another one seem ineffective but if you need it for your team then go for it
Ignite- nice spell all around, great for that first blood
Clarity- nice if you are having mana issues or want to switch out your seals for some magic resistance or armor
Clairvoyance- nice to catch that gank when youre to busy being awesome
Fortify- Nice if lane with some one that cover for you when you leave and good to stop the enemies from pushing a turret but otherwise not the best choice
Bad Spells
Heal- you should not be needing this with your w
Revive- never gonna need to be up that fast
Rally- never useful unless you want to screw around and your team can cover
Start with a regrowth pendent and a mana potion to help stay in your lane till level six.
Next grab Philosophers and boots. If you are gonna need mercury treads before sheen that's fine but i usually get sheen to get the bonus damage. Once your items look like Philosophers stone, mercury treads, and sheen, grab a zeal and work on finishing Trinity force. Next grab Catalyst for some more mana and health. this will allow you to start to build the survivability that makes you a true hunter of champions.
By Mid-Game you should have
Begin building your Thornmail by getting a cloth armor or chain vest(depending on your money) and a B.F. Sword to bring the damage to a new level. Once you get a Thornmail and Black Cleaver start saving up the money to grab a recurve bow or madreds razor(depending on the situation) and sell the philosopers.
End Game
Once everything is said and done you should finish with
Some situational items would be Force of Nature in place of Banshees Veil for mor health regen and/or a BloodThirster in place of Black Cleaver for some life steal
Next grab Philosophers and boots. If you are gonna need mercury treads before sheen that's fine but i usually get sheen to get the bonus damage. Once your items look like Philosophers stone, mercury treads, and sheen, grab a zeal and work on finishing Trinity force. Next grab Catalyst for some more mana and health. this will allow you to start to build the survivability that makes you a true hunter of champions.
By Mid-Game you should have
-
Philosophers(for gold per ten and regen)
mercury treads(for magic resistance)
Trinity Force( because it is all around great for skarner)
Banshees Veil( to help control the focus you will get)
Begin building your Thornmail by getting a cloth armor or chain vest(depending on your money) and a B.F. Sword to bring the damage to a new level. Once you get a Thornmail and Black Cleaver start saving up the money to grab a recurve bow or madreds razor(depending on the situation) and sell the philosopers.
End Game
Once everything is said and done you should finish with
-
Mercury treads
Trinity force
Banshees Veil
Thornmail
Black cleaver
and Madreds BloodRazor
Some situational items would be Force of Nature in place of Banshees Veil for mor health regen and/or a BloodThirster in place of Black Cleaver for some life steal
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