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Spells:
Flash
Ignite
Ability Order
Sunlight (PASSIVE)
Leona Passive Ability
Intro
You might ask, Why play a tank as a caster?
Though it might look like a caster build, She is still very much a tank. Her AP ratios might not be the greatest, with the exception of her ultimate, but every point of AP adds up.Which then adds to Lichbane damage output.
The point is that she can get tanky while buffing the damage of all her abilities as she goes on. When you play a hero, you have to play off what they benefit from. In this case, tanky AP items.
I see alot of builds that just fall into Triforce > warmogs > atmas > Force of nature. If you're gonna build those items, go play Jarvan or Lee sin, heroes that actaully benefit from those items. Leonas base damge is awful. Don't buy trinity force.
All of her skills are based off AP for a reason, buy AP tank items.
Triple economy builds are the new imba for Leona and other AP tanks. This will allow you to ease up on your lane partners farm and is great for her role as a early-mid game roamer / support tank.
Grabbing the Sunfire cape around 19-25 minutes is gonna make up for your lack of damage as you transition into midgame/team fight phases, armor will give you further flexibility for tower diving.
Start building towards your abyssal scepter next to cover your lack of magic resist at this point. Plus the aura is godly this early on.
Follow up with the Rylais and you'll be sitting pretty at about 2800-3k hp, with a snare on all of her abilities. Leona's ultimate will bring everyone who wasn't hit by the stun reticle down to 92% movement snare, pretty much neutralizing any movement from your enemies.
Lichbane after will give you some extra needed magic resist and move speed, not to mention you bash enemies heads in for +500 dmg with your Q.
You may swap out Mercury treads for lucidity if you want a more offensive build, and morph the Pstone into Elysias.
Following these items it all depends what you are facing. Do you need more survivability? Or do you want some burst / cdr
Zhonyas/Deathfire grasp are your options,
Rabadons if you are winning by a giant lead, and feel like going superbig.
Grabbing the Sunfire cape around 19-25 minutes is gonna make up for your lack of damage as you transition into midgame/team fight phases, armor will give you further flexibility for tower diving.
Start building towards your abyssal scepter next to cover your lack of magic resist at this point. Plus the aura is godly this early on.
Follow up with the Rylais and you'll be sitting pretty at about 2800-3k hp, with a snare on all of her abilities. Leona's ultimate will bring everyone who wasn't hit by the stun reticle down to 92% movement snare, pretty much neutralizing any movement from your enemies.
Lichbane after will give you some extra needed magic resist and move speed, not to mention you bash enemies heads in for +500 dmg with your Q.
You may swap out Mercury treads for lucidity if you want a more offensive build, and morph the Pstone into Elysias.
Following these items it all depends what you are facing. Do you need more survivability? Or do you want some burst / cdr
Zhonyas/Deathfire grasp are your options,
Rabadons if you are winning by a giant lead, and feel like going superbig.
You will want to pick a ranged hero to lane with Leona. Someone who can proc her sunlight easily. Pretty much any ranged AD carry.
Your job as Leona is to peel the enemy carries off of your team and punish them with stun locks. You're not a caster with this build, You are still very much a tank so man up and go big.
Leona can always go big.
Game phasing
Early game - You want to keep pressure off your lane partner as much as possible and protect him at all cost. As you hit level 6 try and secure a kill in your lane with Solar flare + ignite, or at least gain lane dominance for the time being.
Level 8+ is when you are gonna start roaming to gank or just control the map/jungle/dragon. Your gold per 10 items will keep you going.
Past lvl 10 you are pretty much in roam mode, you may farm here n there, but only when your ultimate is on cooldown.
Remember bros, dragon control wins games. Remember that.
Also practice activating your shield a second early before you hook in, That way your shield explodes on impact.
Your job as Leona is to peel the enemy carries off of your team and punish them with stun locks. You're not a caster with this build, You are still very much a tank so man up and go big.
Leona can always go big.
Game phasing
Early game - You want to keep pressure off your lane partner as much as possible and protect him at all cost. As you hit level 6 try and secure a kill in your lane with Solar flare + ignite, or at least gain lane dominance for the time being.
Level 8+ is when you are gonna start roaming to gank or just control the map/jungle/dragon. Your gold per 10 items will keep you going.
Past lvl 10 you are pretty much in roam mode, you may farm here n there, but only when your ultimate is on cooldown.
Remember bros, dragon control wins games. Remember that.
Also practice activating your shield a second early before you hook in, That way your shield explodes on impact.
SkyneT800
Leona Guide
The Ion Cannon Leona
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