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Choose Champion Build:
Spells:
Flash
Ignite
Ability Order
Divine Ascent (PASSIVE)
Kayle Passive Ability
Introduction
Enjoy
Pros:
- Tanky Naturally
- High dmg out put
- can do anything (range, melee, heal, carry, etc.)
- fast paste (get strong quickly)
- cheap items but work really good with them
- incredible harasser
-can save many team mates by using his heal or immune spell
- Awesome ulti
- Can easily carry games If fed
Cons:
- weak heal
- CC destroys her
- Ulti doesn't counter CC
- Tanky Naturally
- High dmg out put
- can do anything (range, melee, heal, carry, etc.)
- fast paste (get strong quickly)
- cheap items but work really good with them
- incredible harasser
-can save many team mates by using his heal or immune spell
- Awesome ulti
- Can easily carry games If fed
Cons:
- weak heal
- CC destroys her
- Ulti doesn't counter CC

Blasts a target, dealing 60/110/160/210/260 (+ ) (+1) magic damage
and slowing its movement speed by 35% for 4 seconds.
While the target is slowed, Kayle inflicts 6/7/8/9/10% increased damage to them.
Cost
70/75/80/85/90 Mana
Range
650

Blesses an allied champion, increasing their Movement Speed by 15/17/19/21/23% for 2.5 seconds and healing them for 45/85/125/165/205 (+0.35) health.
Cost
60/65/70/75/80 Mana
Range
1000

Kayle increases her Attack Range by 400 for 10 seconds as well as dealing an additional 20/30/40/50/60 (+0.2) magic damage to her target. Nearby enemies take 20/25/30/35/40% of her attack damage plus 20/30/40/50/60 (+0.2) magic damage as well.
Cost
45 Mana
Range
20

Bathes Kayle's target in a holy light, rendering them immune to all damage for 2/2.5/3 seconds.
Cost
100/75/50 Mana
Range
1200






In general i like to start with
and 3x
. For sustain in lane and mobility, but u can start with doran's if you prefer.
the rest is elf explanatory i guess.
Except for Tiamat maybe.
Tiamat is very good with Kayle cause it stacks and Kayle is not a ranged champion but a melee champion so even wile using the E skill it deals 50% (true splash dmg) and when u stack it twice u just own in team battles.
+ the hp and mp regen helps allot.


the rest is elf explanatory i guess.
Except for Tiamat maybe.

+ the hp and mp regen helps allot.
In a world far away where an ancient war still rages, Kayle was a great hero - the strongest of an immortal race committed to destroying evil wherever it could be found. For ten thousand years, Kayle fought tirelessly for her people, wielding her flaming sword forged before time itself. She shielded her delicate features beneath her enchanted armor, the sole remaining masterpiece of an extinct race of craftsmen. Though a beautiful, striking creature, Kayle, now as then, avoids showing her face; war has taken a terrible toll upon her spirit. In her quest for victory, she sometimes would try to lift the wicked up from their morass of evil, but more than often she instead purged those she herself deemed beyond redemption. To Kayle, justice can so often be an ugly thing.
Ten years ago, Kayle's war against evil was nearly won... until her rebellious sister Morgana, a pariah amongst their people, suddenly gained powerful new allies: magicians of a hitherto unknown world called Runeterra. Morgana traded servitude to a number of the summoners in Runeterra's League of Legends for powerful new abilities that, if mastered, threatened to bring Kayle and her people to their knees. To save her world, Kayle had no choice but to make a pact with the League herself. She approached the leader of the League, High Counselor Reginald Ashram, with a deal of her own. In exchange for a thousand years of Kayle's service, Ashram halted all League interference on Kayle's world. With Ashram's disappearance five years ago, Kayle has new causes on Valoran: find out who or what caused Ashram to disappear, defeat her sister Morgana upon the Fields of Justice, and bring her own brand of justice to the League of Legends.
"In the League of Legends, Justice comes on swift wings."
Ten years ago, Kayle's war against evil was nearly won... until her rebellious sister Morgana, a pariah amongst their people, suddenly gained powerful new allies: magicians of a hitherto unknown world called Runeterra. Morgana traded servitude to a number of the summoners in Runeterra's League of Legends for powerful new abilities that, if mastered, threatened to bring Kayle and her people to their knees. To save her world, Kayle had no choice but to make a pact with the League herself. She approached the leader of the League, High Counselor Reginald Ashram, with a deal of her own. In exchange for a thousand years of Kayle's service, Ashram halted all League interference on Kayle's world. With Ashram's disappearance five years ago, Kayle has new causes on Valoran: find out who or what caused Ashram to disappear, defeat her sister Morgana upon the Fields of Justice, and bring her own brand of justice to the League of Legends.
"In the League of Legends, Justice comes on swift wings."
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